From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- tf2/extra.cpp | 91 ----------------------------------------------------------- 1 file changed, 91 deletions(-) delete mode 100644 tf2/extra.cpp (limited to 'tf2/extra.cpp') diff --git a/tf2/extra.cpp b/tf2/extra.cpp deleted file mode 100644 index 894c957..0000000 --- a/tf2/extra.cpp +++ /dev/null @@ -1,91 +0,0 @@ -#include "base_cheat.h" -#include "ctx.hpp" -#include "input_system.hpp" -#include "math.h" -#include "hooks.h" -#include "interfaces.h" -#undef min -#include "extra.h" -#include "settings.h" - -namespace features -{ - //crash too lazy to fix rn will do , who wants to fly out of their body and become their own guardian angel anyway? - void c_extra::thirdperson( ) { - if( !g_ctx.m_local ) - return; - - static bool enabled = false; - static bool toggle = true; - static bool key_held = false; - - - if( g_input.is_key_pressed( ( VirtualKeys_t )g_settings.misc.thirdperson_key( ) ) ) { - if( !key_held ) { - toggle ^= 1; - } - key_held = true; - } - else { - key_held = false; - } - - if( !g_settings.misc.thirdperson || !toggle ) { - if( enabled ) { - cl.m_hl_input->m_fCameraInThirdPerson = false; - enabled = false; - } - - return; - } - - vec3_t viewangles{ }; - if( g_ctx.m_local->is_alive( ) ) { - cl.m_engine( )->GetViewAngles( viewangles ); - cl.m_hl_input->m_fCameraInThirdPerson = true; - cl.m_hl_input->m_vecCameraOffset = vec3_t( viewangles.x, viewangles.y, 150.0f ); - - float cam_hull_offset{ 16.f }; - - vec3_t cam_hull_min( -cam_hull_offset, -cam_hull_offset, -cam_hull_offset ); - vec3_t cam_hull_max( cam_hull_offset, cam_hull_offset, cam_hull_offset ); - vec3_t cam_forward, origin = g_ctx.m_local->get_eye_pos( ); - - cam_forward = math::angle_vectors( vec3_t( viewangles.x, viewangles.y, 0.f ) ); - - CTraceFilterWorldAndPropsOnly filter; - Ray_t ray; - CGameTrace tr; - - ray.Init( origin, origin - ( cam_forward * 150.f ), cam_hull_min, cam_hull_max ); - - cl.m_trace( )->trace_ray( ray, MASK_SOLID & ~CONTENTS_MONSTER, &filter, &tr ); - cl.m_hl_input->m_vecCameraOffset.z = 150.f * tr.fraction; - - enabled = true; - } - else if( cl.m_entlist( )->get_entity_from_handle< c_base_player >( g_ctx.m_local->m_hObserverTarget( ) ) ) { - cl.m_hl_input->m_fCameraInThirdPerson = false; - g_ctx.m_local->m_iObserverMode( ) = 5; - } - } - - //hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh - void c_extra::float_ragdolls( ) { - for( int i{ }; i < cl.m_entlist( )->get_highest_entity_index( ); ++i ) { - auto ent = cl.m_entlist( )->get_client_entity< IClientEntity >( i ); - if( !ent ) continue; - - auto client_class = ent->get_client_class( ); - if( !client_class ) continue; - - int class_id = client_class->m_class_id; - if( class_id != CTFRagdoll ) - return; - - ent->as< c_base_player >( )->m_vecRagdollVelocity( ) *= -1; - } - } - - -} \ No newline at end of file -- cgit v1.2.3