From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- tf2/movement.cpp | 41 ----------------------------------------- 1 file changed, 41 deletions(-) delete mode 100644 tf2/movement.cpp (limited to 'tf2/movement.cpp') diff --git a/tf2/movement.cpp b/tf2/movement.cpp deleted file mode 100644 index e1dd335..0000000 --- a/tf2/movement.cpp +++ /dev/null @@ -1,41 +0,0 @@ -#include "movement.h" -#include "interfaces.h" -#include "settings.h" - -namespace features { - void c_movement::bhop( ) { - if( !g_settings.misc.bunny_hop ) - return; - - if( g_ctx.m_local->m_nMoveType( ) == MOVETYPE_LADDER || - g_ctx.m_local->m_nMoveType( ) == MOVETYPE_NOCLIP ) - return; - - //jump like you nohat -> WELL THERES FUCKING HATS IN THIS GAME ISNT THERE CUNT - if( m_cmd->m_buttons & IN_JUMP && !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) { - m_cmd->m_buttons &= ~IN_JUMP; - } - } - - - //ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh lazy - void c_movement::autostrafe( ) { - if( !g_settings.misc.auto_strafe ) - return; - - float velocity = g_ctx.m_local->m_vecVelocity( ).length2d( ); - auto cmd = g_ctx.get_last_cmd( ); - - if( cmd && m_cmd->m_buttons & IN_JUMP && velocity > 1.0f ) { - if( !cmd->m_forwardmove && !cmd->m_sidemove ) { - if( !cmd->m_mousedx ) { - cmd->m_forwardmove = std::min< float >( 450.f, 5850.f / velocity ); - cmd->m_sidemove = ( m_cmd->m_cmd_nr % 2 ) == 0 ? -450.f : 450.f; - } - else { - cmd->m_sidemove = m_cmd->m_mousedx < 0.f ? -450.f : 450.f; - } - } - } - } -} -- cgit v1.2.3