From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- tf2/sdk.h | 34 ---------------------------------- 1 file changed, 34 deletions(-) delete mode 100644 tf2/sdk.h (limited to 'tf2/sdk.h') diff --git a/tf2/sdk.h b/tf2/sdk.h deleted file mode 100644 index 4db8a8f..0000000 --- a/tf2/sdk.h +++ /dev/null @@ -1,34 +0,0 @@ -#pragma once - -#define CLIENT_DLL - -#include -#include -#include - -#include "vector.hpp" - -#include "color.hpp" -#include "IClientMode.h" -#include "CHLClient.h" -#include "IEngineVGui.h" -#include "IClientEntityList.h" -#include "IEngineTrace.h" -#include "CGlobalVarsBase.h" -#include "ICvar.h" -#include "IVDebugOverlay.h" -#include "IVEngineClient.h" -#include "IPlayerInfoManager.h" -#include "CBasePlayer.h" -#include "IPanel.h" -#include "ISurface.h" -#include "GlowObject.h" -#include "IInputSystem.h" -#include "IVRenderView.h" -#include "CBaseWeapon.h" -#include "IVModelInfo.h" -#include "IGameMovement.h" -#include "IMaterialSystem.hpp" -#include "IGameEventManager.h" -#include "CInput.hpp" -#include "KeyValues.h" \ No newline at end of file -- cgit v1.2.3