From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- tf2/util.cpp | 223 ----------------------------------------------------------- 1 file changed, 223 deletions(-) delete mode 100644 tf2/util.cpp (limited to 'tf2/util.cpp') diff --git a/tf2/util.cpp b/tf2/util.cpp deleted file mode 100644 index 424df71..0000000 --- a/tf2/util.cpp +++ /dev/null @@ -1,223 +0,0 @@ -#include "util.hpp" - -#include "interfaces.h" -#include "CBasePlayer.h" -#include "pattern.hpp" -#include "ctx.hpp" -#include "settings.h" -#include "math.h" -#include "base_cheat.h" - -float TICK_INTERVAL( ) { - return cl.m_globals->interval_per_tick; -} - -int TIME_TO_TICKS( float dt ) { - return static_cast< int >( 0.5f + dt / TICK_INTERVAL( ) ); -} - -float TICKS_TO_TIME( int tick ) { - return tick * TICK_INTERVAL( ); -} - -bool util::is_low_fps( ) { - return cl.m_globals->frametime > cl.m_globals->interval_per_tick; -} - -int util::get_closest_player( ) { - float cur_fov{ 360.f }; - int ret{ -1 }; - vec3_t viewangles{ }; - vec3_t local_pos{ }; - - bool friendlies = g_settings.legit.friendlies; - - local_pos = g_ctx.m_local->get_eye_pos( ); - cl.m_engine( )->GetViewAngles( viewangles ); - - for( int i{ 1 }; i < cl.m_globals->maxclients; ++i ) { - auto ent = cl.m_entlist( )->get_client_entity< c_base_player >( i ); - - if( !ent ) continue; - if( ent == g_ctx.m_local ) continue; - if( !ent->is_valid( ) ) continue; - int team = ent->get_team( ); - if( team == g_ctx.m_local->get_team( ) && !friendlies ) { - continue; - } - - auto ang = math::vector_angles( local_pos, ent->get_hitbox_position( 0 ) ); - ang.clamp( ); - - float fov = ( viewangles - ang ).clamp( ).length2d( ); - if( fov < cur_fov ) { - ret = i; - cur_fov = fov; - } - } - - return ret; -} - -void util::clip_trace_to_player( IClientEntity* player, vec3_t& src, vec3_t& end, - unsigned mask, CTraceFilter* filter, CGameTrace* tr ) { - CGameTrace player_trace; - Ray_t ray; - float smallest_fraction = tr->fraction; - - ray.Init( src, end ); - - if( !filter->ShouldHitEntity( player, mask ) ) { - return; - } - - cl.m_trace( )->clip_ray_to_ent( ray, mask | CONTENTS_HITBOX, player, &player_trace ); - - if( player_trace.fraction < smallest_fraction ) { - *tr = player_trace; - smallest_fraction = player_trace.fraction; - } -} - - -bool util::trace_ray( vec3_t& start, vec3_t& end, IClientEntity* a, IClientEntity* b ) { - CGameTrace tr; - Ray_t ray; - CTraceFilter filter; - - filter.pSkip = a; - - ray.Init( start, end ); - - cl.m_trace( )->trace_ray( ray, 0x46004003 | CONTENTS_HITBOX, &filter, &tr ); - clip_trace_to_player( b, start, end, ( unsigned )0x46004003, &filter, &tr ); - - return tr.m_pEnt == b || tr.fraction > 0.98f; -} - -void util::set_random_seed( int seed ) { - using fn = int( __cdecl* )( int ); - fn fn_ptr = ( fn )( GetProcAddress( - GetModuleHandleA( xors( "vstdlib.dll" ) ), - xors( "RandomSeed" ) ) ); - - fn_ptr( seed ); -} - -float util::get_random_float( float min, float max ) { - using fn = float( *)( float, float ); - fn fn_ptr = ( fn )( GetProcAddress( - GetModuleHandleA( xors( "vstdlib.dll" ) ), - xors( "RandomFloat" ) ) ); - - return fn_ptr( min, max ); -} - -vec3_t util::get_spread_dir( float inaccuracy, float spread, vec3_t angles, int seed ) { - set_random_seed( ( seed & 0xff ) + 1 ); - - float rand_a = get_random_float( 0.0f, 1.0f ); - float pi_rand_a = get_random_float( 0.f, 2.f * M_PI ); - float rand_b = get_random_float( 0.f, 1.0f ); - float pi_rand_b = get_random_float( 0.f, 2.f * M_PI ); - - float spread_x = cos( pi_rand_a ) * ( rand_a * inaccuracy ) + cos( pi_rand_b ) * ( rand_b * spread ); - float spread_y = sin( pi_rand_a ) * ( rand_a * inaccuracy ) + sin( pi_rand_b ) * ( rand_b * spread ); - - vec3_t forward, right, up; - math::angle_vectors( angles, &forward, &right, &up ); - - vec3_t spread_dir = forward + ( right * spread_x ) + ( up * spread_y ); - spread_dir.normalize_vector( ); - - return spread_dir; -} - -bool __vectorcall util::intersects_hitbox( vec3_t eye_pos, vec3_t end_pos, vec3_t min, vec3_t max, float radius ) { - auto dist = math::dist_segment_to_segment( eye_pos, end_pos, min, max ); - - return ( dist < radius ); -} - -float util::get_total_latency( ) { - auto nci = cl.m_engine( )->GetNetChannelInfo( ); - - if( nci ) { - float latency = nci->GetLatency( 0 ) + nci->GetLatency( 1 ); - return latency; - } - - return 0.f; -} - -float util::get_lerptime( ) { - static cvar_t* cl_interpolate = cl.m_cvar( )->FindVar( xors( "cl_interpolate" ) ); - static cvar_t* cl_interp = cl.m_cvar( )->FindVar( xors( "cl_interp" ) ); - static cvar_t* cl_updaterate = cl.m_cvar( )->FindVar( xors( "cl_updaterate" ) ); - static cvar_t* cl_interp_ratio = cl.m_cvar( )->FindVar( xors( "cl_interp_ratio" ) ); - - if( cl_interp && cl_interpolate && cl_updaterate && cl_interp_ratio ) { - bool interpolate = cl_interpolate->get_int( ); - if( interpolate ) { - float interp = cl_interp->get_float( ); - float interp_ratio = cl_interp_ratio->get_float( ); - float updaterate = cl_updaterate->get_float( ); - - return std::max< float >( interp, interp_ratio / updaterate ); - } - } - - return 0.f; -} - -bool util::is_tick_valid( int tickcount ) { - float latency = get_total_latency( ); - float correct = std::clamp( latency + get_lerptime( ), 0.f, 1.f ); - float delta = correct - ( g_ctx.pred_time( ) - TICKS_TO_TIME( tickcount ) ); - - - return std::abs( delta ) < 0.2f; -} - -void util::disable_pvs( ) { - for( int i{ 1 }; i < 65; ++i ) { - auto ent = cl.m_entlist( )->get_client_entity< c_base_player >( i ); - - if( !ent || !ent->is_valid( ) ) - continue; - - if( ent == g_ctx.m_local ) - continue; - - *( int* )( uintptr_t( ent ) + 0xa30 ) = cl.m_globals->framecount; - *( int* )( uintptr_t( ent ) + 0xa28 ) = 0; - } -} - -vec2_t util::screen_transform( vec3_t world ) { - vec3_t tmp; cl.m_overlay( )->ScreenPosition( world, tmp ); - const matrix3x4& w2s_matrix = cl.m_engine( )->GetWorldToScreenMatrix( ); - float w = w2s_matrix[ 3 ][ 3 ]; - for( int i{ }; i < 3; i++ ) { - w += w2s_matrix[ 3 ][ i ] * world[ i ]; - } - if( w < 0.001f ) return{ 10000.f, 10000.f }; - - return{ tmp.x, tmp.y }; -} - -const char* util::object_index_to_name( int index ) { - index = std::clamp( index, 0, 65 ); - - switch( index ) { - case 89: - return xors( "teleporter" ); - case 86: - return xors( "dispenser" ); - case 88: - return xors( "sentry" ); - default: - return xors( "none" ); - } -} - -- cgit v1.2.3