From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- tf2/visuals.hpp | 56 -------------------------------------------------------- 1 file changed, 56 deletions(-) delete mode 100644 tf2/visuals.hpp (limited to 'tf2/visuals.hpp') diff --git a/tf2/visuals.hpp b/tf2/visuals.hpp deleted file mode 100644 index 2f8e9f3..0000000 --- a/tf2/visuals.hpp +++ /dev/null @@ -1,56 +0,0 @@ -#pragma once -#include -#include "vector.hpp" -#include "color.hpp" -#include -#include "strings.hpp" -#include "IVRenderView.h" -class c_base_player; - -namespace features -{ - class c_visuals { - private: - static const clr_t esp_green( uint8_t alpha = 255 ) { - return clr_t( 1, 216, 62, alpha ); - } - static const clr_t esp_red( uint8_t alpha = 255 ) { - return clr_t( 240, 0, 0, alpha ); - } - static const clr_t esp_blue( uint8_t alpha = 255 ) { - return clr_t( 84, 173, 247, alpha ); - } - - void draw_line( const vec2_t& a, const vec2_t& b, const clr_t& clr ); - void draw_line( int x, int y, int x1, int y1, const clr_t& clr ); - void draw_rect( int x, int y, int w, int h, const clr_t& clr ); - void draw_filled_rect( int x, int y, int w, int h, const clr_t& clr ); - void draw_circle( int x, int y, int r, const clr_t& clr, int res = 48 ); - - void draw_really_big_string( int x, int y, const clr_t& clr, const char* msg, ... ); - void draw_string( int x, int y, int align, bool big, const clr_t& clr, const char* msg, ... ); - - - void draw_local( ); - void draw_players( ); - void draw_world( ); - - void draw_hits( ); - void spectator_list( ); - //void throwable_prediction( ); - - void invalidate_glow( ); - - vec3_t m_stored_pos[ 65 ]{ }; - float m_anim_progress[ 65 ]{ }; - float m_last_hit{ }; - int m_ent_dmg[ 65 ]{ }; - public: - void update_glow( ); - void world_modulate( ); - void update_position( int index, const vec3_t& pos ); - void out_of_fov( c_base_player* ent, const vec3_t& pos, clr_t col ); - void store_hit( ); - void operator()( ); - }; -} \ No newline at end of file -- cgit v1.2.3