From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- tf2/visuals_draw.cpp | 94 ---------------------------------------------------- 1 file changed, 94 deletions(-) delete mode 100644 tf2/visuals_draw.cpp (limited to 'tf2/visuals_draw.cpp') diff --git a/tf2/visuals_draw.cpp b/tf2/visuals_draw.cpp deleted file mode 100644 index 87c476b..0000000 --- a/tf2/visuals_draw.cpp +++ /dev/null @@ -1,94 +0,0 @@ -#include "d3d.hpp" -#include "interfaces.h" -#include "renderer.hpp" -#include "visuals.hpp" -#include "settings.h" - -namespace features -{ - void c_visuals::draw_line( const vec2_t& a, const vec2_t& b, const clr_t& clr ) { - if( g_settings.misc.hide_from_obs ) - g_d3d.draw_line( clr, a.x, a.y, b.x, b.y ); - else - g_renderer.draw_line( a, b, clr ); - } - - void c_visuals::draw_line( int x, int y, int x1, int y1, const clr_t& clr ) { - if( g_settings.misc.hide_from_obs ) - g_d3d.draw_line( clr, x, y, x1, y1 ); - else - g_renderer.draw_line( x, y, x1, y1, clr ); - } - - void c_visuals::draw_rect( int x, int y, int w, int h, const clr_t& clr ) { - if( g_settings.misc.hide_from_obs ) - g_d3d.draw_rect( clr, x, y, w, h ); - else - g_renderer.draw_box( x, y, w, h, clr ); - } - - void c_visuals::draw_filled_rect( int x, int y, int w, int h, const clr_t& col ) { - if( g_settings.misc.hide_from_obs ) - g_d3d.draw_filled_rect( col, x, y, w, h ); - else - g_renderer.draw_rect( x, y, w, h, col ); - } - - void c_visuals::draw_circle( int x, int y, int r, const clr_t& col, int res ) { - if( g_settings.misc.hide_from_obs ) - g_d3d.draw_circle( col, x, y, r, res ); - else - g_renderer.draw_circle( x, y, r, col, res ); - } - - void c_visuals::draw_string( int x, int y, int align, bool big, const clr_t& col, const char* msg, ... ) { - char* buffer = ( char* )_alloca( 1024 ); - va_list list{ }; - - memset( buffer, 0, 1024 ); - - __crt_va_start( list, msg ); - vsprintf_s( buffer, 1024, msg, list ); - __crt_va_end( list ); - - switch( align ) { - case ALIGN_CENTER: - if( g_settings.misc.hide_from_obs ) - g_d3d.draw_text< ALIGN_CENTER >( big ? ::d3d::fonts.f_12 : ::d3d::fonts.f_esp_small, col, x, y, big ? D3DFONTFLAG_DROPSHADOW : D3DFONTFLAG_OUTLINE, buffer ); - else - g_renderer.draw_string< ALIGN_CENTER >( big ? g_fonts.f_12 : g_fonts.f_esp_small, x, y, col, buffer ); - - break; - case ALIGN_LEFT: - if( g_settings.misc.hide_from_obs ) - g_d3d.draw_text< ALIGN_LEFT >( big ? ::d3d::fonts.f_12 : ::d3d::fonts.f_esp_small, col, x, y, big ? D3DFONTFLAG_DROPSHADOW : D3DFONTFLAG_OUTLINE, buffer ); - else - g_renderer.draw_string< ALIGN_LEFT >( big ? g_fonts.f_12 : g_fonts.f_esp_small, x, y, col, buffer ); - - break; - case ALIGN_RIGHT: - if( g_settings.misc.hide_from_obs ) - g_d3d.draw_text< ALIGN_RIGHT >( big ? ::d3d::fonts.f_12 : ::d3d::fonts.f_esp_small, col, x, y, big ? D3DFONTFLAG_DROPSHADOW : D3DFONTFLAG_OUTLINE, buffer ); - else - g_renderer.draw_string< ALIGN_RIGHT >( big ? g_fonts.f_12 : g_fonts.f_esp_small, x, y, col, buffer ); - - break; - } - } - - void c_visuals::draw_really_big_string( int x, int y, const clr_t& col, const char* msg, ... ) { - char* buffer = ( char* )_alloca( 1024 ); - va_list list{ }; - - memset( buffer, 0, 1024 ); - - __crt_va_start( list, msg ); - vsprintf_s( buffer, 1024, msg, list ); - __crt_va_end( list ); - - if( g_settings.misc.hide_from_obs ) - g_d3d.draw_text< ALIGN_LEFT >( ::d3d::fonts.f_18, col, x, y, D3DFONTFLAG_OUTLINE, buffer ); - else - g_renderer.draw_string< ALIGN_LEFT >( g_fonts.f_bold, x, y, col, msg ); - } -} \ No newline at end of file -- cgit v1.2.3