From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- tf2/visuals_players.cpp | 551 ------------------------------------------------ 1 file changed, 551 deletions(-) delete mode 100644 tf2/visuals_players.cpp (limited to 'tf2/visuals_players.cpp') diff --git a/tf2/visuals_players.cpp b/tf2/visuals_players.cpp deleted file mode 100644 index 8b9aaf9..0000000 --- a/tf2/visuals_players.cpp +++ /dev/null @@ -1,551 +0,0 @@ -#include - -#include "visuals.hpp" -#include "ctx.hpp" -#include "base_cheat.h" -#include "renderer.hpp" -#include "input_system.hpp" -#include "math.h" -#include "settings.h" -#include "interfaces.h" -//2k lines of code here -int screen_w, screen_h; - -namespace features -{ - void c_visuals::update_position( int index, const vec3_t& pos ) { - m_stored_pos[ index ] = pos; - if( m_anim_progress[ index ] <= 0.3f && g_settings.visuals.dormant ) { - m_anim_progress[ index ] = 0.3f; - } - } - - void c_visuals::store_hit( ) { - if( !g_settings.visuals.hitmarkers ) - return; - - cl.m_surface( )->play_sound( xors( "buttons\\arena_switch_press_02.wav" ) ); - m_last_hit = cl.m_globals->curtime; - } - - - void c_visuals::draw_hits( ) { - if( !g_settings.visuals.hitmarkers || !g_ctx.run_frame( ) ) - return; - - static const clr_t col_start = clr_t( 231, 75, 75, 255 ); - static const clr_t col_end = clr_t( 0xf4, 0x7c, 0xa8, 255 ); - - float delta = ( cl.m_globals->curtime - m_last_hit ) * 1.5f; - if( std::abs( delta ) > 1.0f ) return; - - clr_t blend = clr_t::blend( col_start, col_end, delta ); - if( delta > 0.75f ) { - blend.a( ) = 255 * ( 1.0f - delta ) * 4.f; - } - - auto get_rotated_point = [ ]( vec2_t point, float rotation, float distance ) { - float rad = DEG2RAD( rotation ); - - point.x += sin( rad ) * distance; - point.y += cos( rad ) * distance; - - return point; - }; - - - for( size_t i{ }; i < 2; ++i ) { - float rotation = 135.f + i * 90.f; - - vec2_t center = { screen_w * 0.5f, screen_h * 0.5f }; - vec2_t start = get_rotated_point( center, rotation, 8.f ); - vec2_t end = get_rotated_point( center, rotation, 17.f ); - - vec2_t rot_start = get_rotated_point( center, rotation - 180.f, 8.f ); - vec2_t rot_end = get_rotated_point( center, rotation - 180.f, 17.f ); - - draw_line( start, end, blend ); - draw_line( rot_start, rot_end, blend ); - } - } - - struct box_t { - int x, y, w, h; - }; - - box_t get_box( c_base_player* ent ) { - const matrix3x4& matrix = ent->m_CollisionGroup( ); - - vec3_t min = ent->m_vecMins( ); - vec3_t max = ent->m_vecMaxs( ); - - std::array< vec3_t, 8 > point_list = { - vec3_t{ min.x, min.y, min.z }, - vec3_t{ min.x, max.y, min.z }, - vec3_t{ max.x, max.y, min.z }, - vec3_t{ max.x, min.y, min.z }, - vec3_t{ max.x, max.y, max.z }, - vec3_t{ min.x, max.y, max.z }, - vec3_t{ min.x, min.y, max.z }, - vec3_t{ max.x, min.y, max.z } - }; - - std::array< float, 8 > x_points; - std::array< float, 8 > y_points; - - vec2_t origin = util::screen_transform( ent->m_vecOrigin( ) ); - - for( auto& it : point_list ) { - vec3_t backup = it; - for( int i{ }; i < 3; ++i ) { - it[ i ] = backup.dot( ( const vec3_t& )( matrix[ i ] ) ) + matrix[ i ][ 3 ]; - } - } - - for( size_t i{ }; i < 8; ++i ) { - vec2_t w2s = util::screen_transform( point_list[ i ] ); - x_points[ i ] = w2s.x; - y_points[ i ] = w2s.y; - } - - std::sort( x_points.begin( ), x_points.end( ) ); - std::sort( y_points.begin( ), y_points.end( ) ); - - int x = ( int )x_points.front( ); - int w = ( int )x_points.back( ) - x; - - int y = ( int )y_points.front( ); - int h = ( int )y_points.back( ) - y; - - return { x - ( int )origin.x, y - ( int )origin.y, w, h }; - } - - void c_visuals::out_of_fov( c_base_player* ent, const vec3_t& pos, clr_t col ) { - vec2_t screen; - vec2_t circle; - - auto find_point = [ ]( vec2_t& point, float deg_x, float deg_y ) { - float x2 = screen_w / 2.f; - float y2 = screen_h / 2.f; - - float d = sqrt( pow( point.x - x2, 2 ) + pow( point.y - y2, 2 ) ); - float r_x = deg_x / d; - float r_y = deg_y / d; - - point.x = r_x * point.x + ( 1.f - r_x ) * x2; - point.y = r_y * point.y + ( 1.f - r_y ) * y2; - }; - - auto get_screen_point = [ ]( vec2_t& screen, const vec3_t& delta ) { - decltype( auto ) w2s_matrix = cl.m_engine( )->GetWorldToScreenMatrix( ); - float x; - float w; - float y; - - screen.x = w2s_matrix[ 0 ][ 0 ] * delta[ 0 ] + w2s_matrix[ 0 ][ 1 ] * delta[ 1 ] + w2s_matrix[ 0 ][ 2 ] * delta[ 2 ] + w2s_matrix[ 0 ][ 3 ]; - screen.y = w2s_matrix[ 1 ][ 0 ] * delta[ 0 ] + w2s_matrix[ 1 ][ 1 ] * delta[ 1 ] + w2s_matrix[ 1 ][ 2 ] * delta[ 2 ] + w2s_matrix[ 1 ][ 3 ]; - w = w2s_matrix[ 3 ][ 0 ] * delta[ 0 ] + w2s_matrix[ 3 ][ 1 ] * delta[ 1 ] + w2s_matrix[ 3 ][ 2 ] * delta[ 2 ] + w2s_matrix[ 3 ][ 3 ]; - - if( w < 0.001f ) { - float invw = -1.0f / w; - screen.x *= invw; - screen.y *= invw; - } - else { - float invw = 1.0f / w; - screen.x *= invw; - screen.y *= invw; - } - - x = float( screen_w ) / 2.f; - y = float( screen_h ) / 2.f; - x += 0.5f * screen.x * screen_w + 0.5f; - y -= 0.5f * screen.y * screen_h + 0.5f; - screen.x = x; - screen.y = y; - }; - - screen = util::screen_transform( pos );//get_screen_point( screen, pos ); - circle = util::screen_transform( pos );// get_screen_point( circle, pos ); - - float radius = g_settings.visuals.out_of_pov_radius * 0.49f; - - float ratio = g_settings.visuals.out_of_pov_radius; - - float w = screen_w * ratio + screen_h * ( 1.0f - ratio ); - - find_point( screen, w * radius, - float( screen_h ) * radius ); - - auto min = std::min< int >( screen_w, screen_h ) * radius; - find_point( circle, float( min ), float( min ) ); - - auto rot_around_center = [ ]( vec2_t start, float rot ) { - float rad = rot * ( M_PI / 180.f ); - - start.x += sin( rad ) * float( g_settings.visuals.out_of_pov_size ); - start.y += cos( rad ) * float( g_settings.visuals.out_of_pov_size ); - - return start; - }; - - float delta_x = ( float( screen_w / 2 ) - circle.x ); - float delta_y = ( float( screen_h / 2 ) - circle.y ); - - auto hyp = sqrt( delta_x * delta_x + delta_y * delta_y ); - - float cos_ = delta_x / hyp; - - float deg = RAD2DEG( acos( cos_ ) ); - - if( screen.y < screen_h / 2 ) { - deg *= -1.f; - } - - auto rotated_pos_1 = rot_around_center( screen, deg + 115 ); - auto rotated_pos_2 = rot_around_center( screen, deg + 65 ); - - col.a( ) *= 0.8f; - - vertex_t v[ ] = { - { screen }, - { rotated_pos_1 }, - { rotated_pos_2 } - }; - - if( !g_settings.misc.hide_from_obs ) - g_renderer.draw_polygon( 3, v, col ); - else { - draw_line( screen, rotated_pos_1, col ); - draw_line( screen, rotated_pos_2, col ); - draw_line( rotated_pos_1, rotated_pos_2, col ); - } - } - - void c_visuals::update_glow( ) { - if( !g_settings.visuals.active || g_settings.misc.hide_from_obs ) - return; - - static auto glow_object_manager = *pattern::first_code_match< GlowObjectManager_t** >( cl.m_chl.dll( ), xors ( "8B 0D ? ? ? ? A1 ? ? ? ? 56 8B 37" ) ) + 0x2; - if( !glow_object_manager ) return; - - static bool invalidated; - if( !g_settings.visuals.glow ) { - if( !invalidated ) { - invalidate_glow( ); - invalidated = true; - } - return; - } - - invalidated = false; - for( int i{ }; i < 64; ++i ) { - auto ent = cl.m_entlist( )->get_client_entity< c_base_player >( i ); - if( !ent ) continue; - - - if( !ent->is_valid( ) ) { - continue; - } - - if( ent->is_enemy( ) || g_settings.visuals.friendlies ) { - ent->m_bGlowEnabled( ) = true; - ent->update_glow_effect( ); - } - } - - if( !glow_object_manager->data.Count( ) ) return; //data count crashed yea lazy cool cool? cool - for( int i{ }; i < glow_object_manager->data.Count( ); ++i ) { - auto ent = ( c_base_player* )cl.m_entlist( )->get_entity_from_handle( glow_object_manager->data[ i ].ent_ptr ); - if( ent && ent->is_valid( ) && ( ent->is_enemy( ) || g_settings.visuals.friendlies( ) ) ) { - clr_t clr = ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) ? g_settings.visuals.glow_friendly : g_settings.visuals.glow_enemy; - clr.a( ) = 200; - glow_object_manager->data[ i ].glow_color = clr.to_fclr( ); - } - } - - } - - void c_visuals::invalidate_glow( ) { - for( int i{ }; i < 64; i++ ) { - auto ent = cl.m_entlist( )->get_client_entity< c_base_player >( i ); - if( !ent ) continue; - if( ent->get_client_class( )->m_class_id == CTFPlayer ) { - ent->m_bGlowEnabled( ) = false; - ent->destroy_glow_effect( ); - } - } - } - - inline clr_t blend_clr( clr_t in, float progress ) { - static const clr_t clr_gray = { 160, 160, 160, 255 }; - int a = in.a( ); - - clr_t ret = clr_t::blend( clr_gray, in, 0.1f + progress * 0.9f ); - ret.a( ) = a; - return ret; - } - - void c_visuals::draw_players( ) { - static constexpr float anim_rate = 1.0f / 0.3f; - static float pov_progress[ 65 ]{ }; - - auto resource = c_base_player::get_player_resource( ); - - for( int i{ }; i < 65; ++i ) { - auto ent = cl.m_entlist( )->get_client_entity< c_base_player >( i ); - - if( !ent || !ent->is_player( ) || !ent->is_alive( ) || ent == g_ctx.m_local ) - continue; - - if( i == ( g_ctx.m_local->m_hObserverTarget( ) & 0xfff ) ) - continue; - - if( ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) && - !g_settings.visuals.friendlies( ) ) - continue; - - float rate = cl.m_globals->frametime * anim_rate; - float& anim = m_anim_progress[ i ]; - float alpha = anim; - bool dormant = ent->ce( )->is_dormant( ); - int health = ent->m_iHealth( ); - auto origin = ent->m_vecOrigin( ); - auto box = get_box( ent ); - int right_pos = 0; - int bottom_pos = 0; - bool too_distant = true; - if( g_ctx.m_local ) - too_distant = ent->m_vecOrigin( ).dist_to( g_ctx.m_local->m_vecOrigin( ) ) > 2500.f; - - if( !dormant ) { - update_position( i, origin ); - anim = 1.0f; - } - else { - if( anim < 0.3f && g_settings.visuals.dormant && !too_distant ) { - rate *= 0.01f; - } - anim = std::clamp( anim -= rate, 0.f, 1.0f ); - if( m_anim_progress[ i ] <= 0.f ) - continue; - } - - clr_t col = ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) ? - g_settings.visuals.box_friendly : g_settings.visuals.box_enemy; - - if( dormant ) { - col = blend_clr( col, anim ); - col.a( ) *= anim; - } - - auto w2s_cur_origin = util::screen_transform( m_stored_pos[ i ] ); - - box.x += w2s_cur_origin.x; - box.y += w2s_cur_origin.y; - - if( box.x > screen_w || box.x + box.w < 0 || - box.y > screen_h || box.y + box.h < 0 ) { - if( g_settings.visuals.out_of_pov ) { - auto& anim = pov_progress[ i ]; - anim = std::clamp( anim += cl.m_globals->frametime * anim_rate, 0.f, 1.0f ); - if( dormant ) - anim = std::clamp( anim -= cl.m_globals->frametime * anim_rate, 0.f, 1.0f ); - else - anim = std::clamp( anim += cl.m_globals->frametime * anim_rate, 0.f, 1.0f ); - - col.a( ) *= anim; - out_of_fov( ent, origin, col ); - } - continue; - } - - pov_progress[ i ] = 0.f; - - if( g_settings.visuals.skeleton( ) && !dormant ) { - clr_t col = ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) ? g_settings.visuals.skeleton_friendly : g_settings.visuals.skeleton_enemy; - col.a( ) *= alpha; - - auto hdr = cl.m_modelinfo( )->GetStudioModel( ent->ce( )->get_model( ) ); - if( hdr ) { - matrix3x4 matrix[ 128 ]; - ent->ce( )->setup_bones( matrix, 128, 0x100, 0.f ); - - for( size_t bone{ }; bone < hdr->numbones; ++bone ) { - auto b = hdr->GetBone( bone ); - if( b && b->flags & 0x100 && b->parent != -1 ) { - vec3_t child = vec3_t{ matrix[ bone ][ 0 ][ 3 ], matrix[ bone ][ 1 ][ 3 ], matrix[ bone ][ 2 ][ 3 ] }; - vec3_t parent = vec3_t{ matrix[ b->parent ][ 0 ][ 3 ], matrix[ b->parent ][ 1 ][ 3 ], matrix[ b->parent ][ 2 ][ 3 ] }; - - auto child_screen = util::screen_transform( child ); - auto parent_screen = util::screen_transform( parent ); - - draw_line( child_screen, parent_screen, col ); - } - } - } - } - - if( g_settings.visuals.box( ) ) { - auto alpha_ = col.a( ); - float percent = float( alpha_ ) / 255.f; - draw_rect( box.x + 1, box.y + 1, box.w - 2, box.h - 2, clr_t( 0, 0, 0, 180 * alpha * percent ) ); - draw_rect( box.x, box.y, box.w, box.h, col ); - } - - if( g_settings.visuals.health( ) ) { - auto fill = box.h - 1; - fill *= std::clamp( health, 0, 100 ) * 0.01f; - - auto hp_col = clr_t( - std::min< int >( 510 * ( 100 - health ) / 100, 255 ), - std::min< int >( 510 * health / 100, 255 ), - 0, - 255 * alpha ); - - draw_filled_rect( box.x - 4, box.y, 3, box.h + 1, clr_t( 0, 0, 0, 170 * alpha ) ); - draw_filled_rect( box.x - 3, box.y + box.h - fill, 1, fill, hp_col ); - - if( health != 100 ) - draw_string( box.x - 2, box.y + 1 + box.h - fill - 3, ALIGN_CENTER, false, clr_t( 255, 255, 255, 255 * alpha ), "%d", health ); - } - - if( g_settings.visuals.name( ) ) { - draw_string( box.x + box.w / 2, box.y - 12, ALIGN_CENTER, true, - blend_clr( clr_t( 255, 255, 255, alpha * 255 ), anim ), ent->get_info( ).name ); - } - - if( g_settings.visuals.player_class( ) ) { - int x_pos = box.x + box.w + 2; - int y_pos = box.y - 1 + right_pos; - draw_string( x_pos, y_pos, ALIGN_LEFT, false, - blend_clr( esp_green( 255 * alpha ), anim ), ent->get_class_name( ) ); - - right_pos += 9; - } - - if( g_settings.visuals.weapon( ) ) { - auto weapon = ent->get_active_weapon( ); - if( weapon ) { //magic font - int max = weapon->get_max_clip_1( ); - - if( g_settings.visuals.ammo && max > 1 && g_settings.visuals.weapon == 1 && !g_settings.misc.hide_from_obs ) { - auto progress = float( weapon->m_iClip1( ) ) / max; - float fill = box.w - 2.f; - float percent = fill * progress; - - draw_filled_rect( box.x, box.y + box.h + 3 + bottom_pos, - box.w, 3, clr_t( 0, 0, 0, 180 * alpha ) ); - - draw_filled_rect( box.x + 1, box.y + box.h + 4 + bottom_pos, - percent, 1, blend_clr( clr_t( 66, 143, 244, 255 * alpha ), anim ) ); - - if( progress < 0.25f ) { - draw_string( - box.x + percent, box.y + box.h + 2 + bottom_pos, ALIGN_LEFT, false, - clr_t( 255, 255, 255, 180 * alpha ), "%d", weapon->m_iClip1( ) ); - } - - bottom_pos += 4; - } - - /*if( g_settings.visuals.weapon == 1 && !g_settings.misc.hide_from_obs ) { - g_renderer.draw_string< ALIGN_CENTER >( 0xa1, box.x + box.w / 2, box.y + box.h + bottom_pos + 3, - clr_t( 255, 255, 255, alpha * 255 ), "%c", weapon->get_hud_icon( ) ); - }*/ - else { - char wep_str[ 64 ]; - if( g_settings.visuals.ammo( ) && weapon->m_iClip1( ) > -1 ) - sprintf_s< 64 >( wep_str, "%s [%d]", weapon->get_print_name( ), weapon->m_iClip1( ) ); - else - sprintf_s< 64 >( wep_str, "%s", weapon->get_print_name( ) ); - - draw_string( box.x + box.w / 2, box.y + box.h + 3 + bottom_pos, ALIGN_CENTER, false, - clr_t( 255, 255, 255, alpha * 255 ), wep_str ); - } - } - } - - if( g_settings.visuals.conditions( ) ) { - int x_pos = box.x + box.w + 3; - int y_pos = box.y - 1; - - switch( ent->m_nPlayerCond( ) ) { - case TFCond_Slowed: - draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, clr_t( 255, 255, 255, 255 * alpha ), xors( "slow" ) ); - right_pos += 9; - break; - case TFCond_Zoomed: //dont work too lazy - draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, clr_t( 255, 255, 255, 255 * alpha ), xors( "scoped" ) ); - right_pos += 9; - break; - case TFCond_Bonked: - draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, clr_t( 255, 255, 255, 255 * alpha ), xors( "bonk" ) ); - right_pos += 9; - break; - case TFCond_Disguised: - draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, clr_t( 255, 255, 255, 255 * alpha ), xors( "disg" ) ); - right_pos += 9; - break; - case TFCond_Cloaked: - draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, clr_t( 255, 255, 255, 255 * alpha ), xors( "cloak" ) ); - right_pos += 9; - break; - case TFCond_Ubercharged: - draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, clr_t( 255, 255, 255, 255 * alpha ), xors( "uber" ) ); - right_pos += 9; - break; - case TFCond_UberchargeFading: - draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, clr_t( 255, 255, 255, 255 * alpha ), xors( "uber" ) ); - right_pos += 9; - break; - } - - } - - } - } - - void c_visuals::operator()( ) { - cl.m_engine( )->GetScreenSize( screen_w, screen_h ); - if( g_ctx.run_frame( ) ) { - draw_local( ); - } - - if( !g_ctx.m_local ) - return; - - switch( g_settings.visuals.activation_type( ) ) { - case 0: - g_settings.visuals.active = false; - break; - case 1: - g_settings.visuals.active = true; - break; - case 2: - g_settings.visuals.active = g_input.is_key_pressed( g_settings.visuals.key ); - break; - case 3: { - static bool held = false; - bool pressed = g_input.is_key_pressed( g_settings.visuals.key ); - if( pressed ) { - if( !held ) - g_settings.visuals.active ^= 1; - held = true; - } - else held = false; - } - break; - default: - g_settings.visuals.active = false; - break; - } - - if( g_settings.visuals.active ) { - draw_players( ); - } - - draw_world( ); - draw_hits( ); - } -} \ No newline at end of file -- cgit v1.2.3