From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- tf2/visuals_world.cpp | 344 -------------------------------------------------- 1 file changed, 344 deletions(-) delete mode 100644 tf2/visuals_world.cpp (limited to 'tf2/visuals_world.cpp') diff --git a/tf2/visuals_world.cpp b/tf2/visuals_world.cpp deleted file mode 100644 index b727798..0000000 --- a/tf2/visuals_world.cpp +++ /dev/null @@ -1,344 +0,0 @@ -#include -#include -#include "ctx.hpp" -#include "visuals.hpp" -#include "interfaces.h" -#include "renderer.hpp" -#include "base_cheat.h" -#include "settings.h" -namespace features -{ - void fix_static_props( ) { - static auto cvar = cl.m_cvar( )->FindVar( xors( "r_drawspecificstaticprop" ) ); - static bool fixed{ }; - if( !fixed ) { - cvar->m_flags |= 0; - cvar->set_value( 1 ); - - fixed = true; - } - } - - - void c_visuals::draw_world( ) { - if( !g_settings.visuals.active ) - return; - - static const auto m_bShouldGlow = g_netvars.get_netvar( fnv( "DT_DynamicProp" ), fnv( "m_bShouldGlow" ) ); - - - for( int i{ }; i < cl.m_entlist( )->get_highest_entity_index( ); ++i ) { - auto ent = cl.m_entlist( )->get_client_entity< IClientEntity >( i ); - if( !ent ) continue; - - auto client_class = ent->get_client_class( ); - if( !client_class ) continue; - - int class_id = client_class->m_class_id; - std::string name = ""; - - auto is_object = [ &name ]( int class_id ) -> bool { - switch( class_id ) { - case CObjectSentrygun: - name = xors( "sentry" ); - return true; - case CObjectDispenser: - name = xors( "dispenser" ); - return true; - case CObjectTeleporter: - name = xors( "teleporter" ); - return true; - default: - return false; - } - - return false; - }; - - auto is_projectile = [ &name ]( int class_id ) -> bool { - switch( class_id ) { - case CTFProjectile_Arrow: - name = xors( "arrow" ); - return true; - case CTFProjectile_Cleaver: - name = xors( "cleaver" ); - return true; - case CTFProjectile_EnergyBall: - name = xors( "energy ball" ); - return true; - case CTFProjectile_EnergyRing: - name = xors( "energy ring" ); - return true; - case CTFProjectile_Flare: - name = xors( "flare" ); - return true; - case CTFProjectile_HealingBolt: - name = xors( "healing bolt" ); - return true; - case CTFProjectile_Jar: - name = xors( "jar" ); - return true; - case CTFProjectile_JarMilk: - name = xors( "jar milk" ); - return true; - case CTFGrenadePipebombProjectile: - name = xors( "pipe bomb" ); - return true; - case CTFProjectile_Rocket: - name = xors( "rocket" ); - return true; - case CTFProjectile_Throwable: - name = xors( "throwable" ); - return true; - case CTFProjectile_ThrowableBreadMonster: - name = xors( "bread monster" ); - return true; - case CTFProjectile_ThrowableBrick: - name = xors( "brick" ); - return true; - case CTFProjectile_ThrowableRepel: - name = xors( "repel" ); - return true; - case CTFProjectile_SentryRocket: - name = xors( "rocket" ); - return true; - default: - return false; - } - return false; - }; - - //objects - if( is_object( class_id ) ) { - - //wont work - if( ( g_settings.visuals.building_esp == 2 || g_settings.visuals.building_esp == 3 ) && !g_settings.misc.hide_from_obs ) { - //*( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true; - } - - if( g_settings.visuals.building_esp == 1 || g_settings.visuals.building_esp == 3 ) { - auto pos = ent->get_abs_origin( ); - auto w2s = util::screen_transform( pos ); - //currently they are not cute - //auto cutie = cl.m_entlist( )->get_entity_from_handle< c_base_player >( ent->as< c_base_weapon >( )->m_hOwnerEntity( ) ); - draw_string( w2s.x, w2s.y, ALIGN_CENTER, false, - g_settings.visuals.building_esp_clr, name.c_str( ) ); - - //later - - //if( g_settings.visuals.building_owner( ) ) - // draw_string( w2s.x, w2s.y + 10, ALIGN_CENTER, false, g_settings.visuals.building_esp_clr, cutie->get_info( ).name ); - } - } - - - - - //projectiles - if( is_projectile( class_id ) ) { - //wont work - if( ( g_settings.visuals.projectile_esp == 2 || g_settings.visuals.projectile_esp == 3 ) && !g_settings.misc.hide_from_obs ) { - //*( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true; - } - - if( g_settings.visuals.projectile_esp == 1 || g_settings.visuals.projectile_esp == 3 ) { - auto pos = ent->get_abs_origin( ); - auto w2s = util::screen_transform( pos ); - //again not cute - //auto cutie = cl.m_entlist( )->get_entity_from_handle< c_base_player >( ent->as< c_base_weapon >( )->m_hOwnerEntity( ) ); - draw_string( w2s.x, w2s.y, ALIGN_CENTER, false, - g_settings.visuals.projectile_esp_clr, name.c_str( ) ); - - //later when i can be fucked - - //if( g_settings.visuals.building_owner( ) ) - // draw_string( w2s.x, w2s.y + 10, ALIGN_CENTER, false, g_settings.visuals.projectile_esp_clr, cutie->get_info( ).name ); - } - } - - - - - - /*if( class_id == CObjectTeleporter || class_id == CObjectDispenser || class_id == CObjectSentrygun ) { - auto owner = ( int )ent->as< c_base_weapon >( )->m_hBuilder( ) & 0xfff; - if( owner <= 0 || owner > 64 ) { - auto origin = ent->get_render_origin( ); - if( origin ) { - bool draw = g_settings.visuals.grenade_esp( ) == 1; - bool glow = g_settings.visuals.grenade_esp( ) == 2; - - if( draw || g_settings.visuals.grenade_esp == 3 ) { - if( !glow && !g_settings.misc.hide_from_obs ) { - *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = false; - } - - auto w2s = util::screen_transform( origin ); - auto name = util::object_index_to_name( class_id ); - - draw_string( w2s.x, w2s.y, ALIGN_CENTER, false, - g_settings.visuals.grenade_esp_clr( ), name ); - } - if( ( glow || g_settings.visuals.grenade_esp == 3 ) && !g_settings.misc.hide_from_obs ) { - *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true; - } - } - } - }*/ - /*else { - if( g_settings.visuals.weapon_esp && strstr( client_class->m_name, xors( "Projectile" ) ) ) { - auto model = ent->get_model( ); - if( !model ) continue; - - std::string name = xors( "Rocket" ); - - auto hdr = cl.m_modelinfo( )->GetStudioModel( model ); - if( !hdr ) - continue; - - if( !strstr( hdr->name, xors( "thrown" ) ) && !strstr( hdr->name, xors( "dropped" ) ) ) - continue; - - - - - if( strstr( hdr->name, xors( "JarGas" ) ) ) { - name = xors( "jargas" ); - } - else if( strstr( hdr->name, xors( "Cleaver" ) ) ) { - name = xors( "Cleaver" ); - } - else if( strstr( hdr->name, xors( "JarMilk" ) ) ) { - name = xors( "Milk" ); - } - else if( strstr( hdr->name, xors( "incendiary" ) ) || strstr( hdr->name, xors( "molotov" ) ) ) { - name = xors( "molotov" ); - } - - if( ( g_settings.visuals.weapon_esp == 2 || g_settings.visuals.weapon_esp == 3 ) && !g_settings.misc.hide_from_obs ) { - *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true; - } - - if( g_settings.visuals.weapon_esp == 1 || g_settings.visuals.weapon_esp == 3 ) { - auto pos = ent->get_render_origin( ); - auto w2s = util::screen_transform( pos ); - auto cutie = cl.m_entlist( )->get_entity_from_handle< c_base_player >( ent->as< c_base_weapon >( )->m_hOwnerEntity( ) ); - draw_string( w2s.x, w2s.y, ALIGN_CENTER, false, - g_settings.visuals.grenade_esp_clr, name.c_str( ) ); - - if( g_settings.visuals.grenade_owner( ) ) - draw_string( w2s.x, w2s.y + 10, ALIGN_CENTER, false, g_settings.visuals.grenade_esp_clr, cutie->get_info( ).name ); - } - } - } - }*/ - - } -} - - - void c_visuals::world_modulate( ) { - static std::unordered_map< MaterialHandle_t, fclr_t > world_materials; - static std::unordered_map< MaterialHandle_t, fclr_t > world_materials2; - static c_base_player* local_player = nullptr; - static auto night_mode = false; - static bool modulated = false; - static bool alpha = false; - - if( !g_settings.visuals.world_modulate || !cl.m_engine( )->IsInGame( ) || g_settings.misc.hide_from_obs ) { - modulated = false; - if( !world_materials2.empty( ) ) { - for( auto& it : world_materials2 ) { - auto mat = cl.m_mat_system( )->GetMaterial( it.first ); - if( !mat ) continue; - - auto original_col = it.second; - mat->ColorModulate( original_col.r( ), original_col.g( ), original_col.b( ) ); - mat->AlphaModulate( original_col.a( ) ); - } - - world_materials.clear( ); - world_materials2.clear( ); - } - - return; - } - - if( g_ctx.m_stage == FRAME_NET_UPDATE_POSTDATAUPDATE_END ) { - fix_static_props( ); - - if( local_player == g_ctx.m_local && - night_mode == g_settings.visuals.night_mode( ) && - alpha == g_settings.visuals.transparent_props( ) && - modulated == g_settings.visuals.world_modulate( ) ) - return; - - - for( auto i = cl.m_mat_system( )->FirstMaterial( ); - i != cl.m_mat_system( )->InvalidMaterial( ); - i = cl.m_mat_system( )->NextMaterial( i ) ) { - - auto mat = cl.m_mat_system( )->GetMaterial( i ); - if( !mat ) continue; - - const char* group = mat->GetTextureGroupName( ); - bool is_world = strstr( group, xors( "World" ) ); - bool is_sky = strstr( group, xors( "Sky" ) ); - bool is_prop = strstr( group, xors( "StaticProp" ) ); - - if( is_world || is_sky || is_prop ) { - const char* name = mat->GetName( ); - if( world_materials.find( i ) == world_materials.end( ) ) { - fclr_t clr; - - mat->GetColorModulate( &clr.r( ), &clr.g( ), &clr.b( ) ); - clr.a( ) = mat->GetAlphaModulation( ); - - world_materials.emplace( i, clr ); - world_materials2.emplace( i, clr ); - } - - fclr_t new_color; - - new_color = world_materials2.find( i )->second; - bool apply = g_settings.visuals.night_mode && g_settings.visuals.world_modulate; - - if( is_world ) { - if( apply ) { - new_color.r( ) *= 0.15f; - new_color.g( ) *= 0.15f; - new_color.b( ) *= 0.15f; - } - } - else if( is_prop ) { - if( apply ) { - new_color.r( ) *= 0.3f; - new_color.g( ) *= 0.3f; - new_color.b( ) *= 0.3f; - } - if( g_settings.visuals.world_modulate && g_settings.visuals.transparent_props ) { - new_color.a( ) *= 0.6f; - } - } - else if( is_sky ) { - if( apply ) { - new_color = fclr_t( 0.f, 0.f, 0.f ); - } - } - - if( !( world_materials.at( i ) == new_color ) ) { - mat->ColorModulate( new_color.r( ), new_color.g( ), new_color.b( ) ); - mat->AlphaModulate( new_color.a( ) ); - - world_materials.at( i ) = new_color; - } - } - } - - modulated = g_settings.visuals.world_modulate; - night_mode = g_settings.visuals.night_mode; - alpha = g_settings.visuals.transparent_props; - local_player = g_ctx.m_local; - } - } -} \ No newline at end of file -- cgit v1.2.3