#pragma once #include #include #include "util.hpp" #include "vector.hpp" //using matrix3x4 = float[ 3 ][ 4 ]; struct VMatrix { float m_matrix[ 4 ][ 4 ]; float* operator[]( int i ) { return m_matrix[ i ]; } const float* operator[]( int i ) const { return m_matrix[ i ]; } }; struct matrix3x4 { float m_matrix[ 3 ][ 4 ]; matrix3x4( ) = default; matrix3x4( float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23 ) { m_matrix[ 0 ][ 0 ] = m00; m_matrix[ 0 ][ 1 ] = m01; m_matrix[ 0 ][ 2 ] = m02; m_matrix[ 0 ][ 3 ] = m03; m_matrix[ 1 ][ 0 ] = m10; m_matrix[ 1 ][ 1 ] = m11; m_matrix[ 1 ][ 2 ] = m12; m_matrix[ 1 ][ 3 ] = m13; m_matrix[ 2 ][ 0 ] = m20; m_matrix[ 2 ][ 1 ] = m21; m_matrix[ 2 ][ 2 ] = m22; m_matrix[ 2 ][ 3 ] = m23; } float* operator[]( int i ) { return m_matrix[ i ]; } const float* operator[]( int i ) const { return m_matrix[ i ]; } }; typedef struct player_info_s { char name[ 32 ];//32 int m_userid; char m_steamid[ 33 ];//32 unsigned m_friendId; char m_friendsname[ 32 ]; bool m_isfakeplayer; bool m_ishltv; uint32_t m_customfiles[ 4 ]; uint8_t m_filesdownloaded; } player_info_t; class INetChannelInfo { public: enum { GENERIC = 0, // must be first and is default group LOCALPLAYER, // bytes for local player entity update OTHERPLAYERS, // bytes for other players update ENTITIES, // all other entity bytes SOUNDS, // game sounds EVENTS, // event messages TEMPENTS, // temp entities USERMESSAGES, // user messages ENTMESSAGES, // entity messages VOICE, // voice data STRINGTABLE, // a stringtable update MOVE, // client move cmds STRINGCMD, // string command SIGNON, // various signondata TOTAL, // must be last and is not a real group }; virtual const char* GetName( ) const = 0; // get channel name virtual const char* GetAddress( ) const = 0; // get channel IP address as string virtual float GetTime( ) const = 0; // current net time virtual float GetTimeConnected( ) const = 0; // get connection time in seconds virtual int GetBufferSize( ) const = 0; // netchannel packet history size virtual int GetDataRate( ) const = 0; // send data rate in byte/sec virtual bool IsLoopback( ) const = 0; // true if loopback channel virtual bool IsTimingOut( ) const = 0; // true if timing out virtual bool IsPlayback( ) const = 0; // true if demo playback virtual float GetLatency( int flow ) const = 0; // current latency (RTT), more accurate but jittering virtual float GetAvgLatency( int flow ) const = 0; // average packet latency in seconds virtual float GetAvgLoss( int flow ) const = 0; // avg packet loss[0..1] virtual float GetAvgChoke( int flow ) const = 0; // avg packet choke[0..1] virtual float GetAvgData( int flow ) const = 0; // data flow in bytes/sec virtual float GetAvgPackets( int flow ) const = 0; // avg packets/sec virtual int GetTotalData( int flow ) const = 0; // total flow in/out in bytes virtual int GetTotalPackets( int flow ) const = 0; virtual int GetSequenceNr( int flow ) const = 0; // last send seq number virtual bool IsValidPacket( int flow, int frame_number ) const = 0; // true if packet was not lost/dropped/chocked/flushed virtual float GetPacketTime( int flow, int frame_number ) const = 0; // time when packet was send virtual int GetPacketBytes( int flow, int frame_number, int group ) const = 0; // group size of this packet virtual bool GetStreamProgress( int flow, int* received, int* total ) const = 0; // TCP progress if transmitting virtual float GetTimeSinceLastReceived( ) const = 0; // get time since last recieved packet in seconds virtual float GetCommandInterpolationAmount( int flow, int frame_number ) const = 0; virtual void GetPacketResponseLatency( int flow, int frame_number, int* pnLatencyMsecs, int* pnChoke ) const = 0; virtual void GetRemoteFramerate( float* pflFrameTime, float* pflFrameTimeStdDeviation ) const = 0; virtual float GetTimeoutSeconds( ) const = 0; }; class INetChannel { public: char pad_0000[ 20 ]; //0x0000 bool m_bProcessingMessages; //0x0014 bool m_bShouldDelete; //0x0015 char pad_0016[ 2 ]; //0x0016 int32_t m_nOutSequenceNr; //0x0018 last send outgoing sequence number int32_t m_nInSequenceNr; //0x001C last received incoming sequnec number int32_t m_nOutSequenceNrAck; //0x0020 last received acknowledge outgoing sequnce number int32_t m_nOutReliableState; //0x0024 state of outgoing reliable data (0/1) flip flop used for loss detection int32_t m_nInReliableState; //0x0028 state of incoming reliable data int32_t m_nChokedPackets; //0x002C number of choked packets char pad_0030[ 1044 ]; //0x0030 bool transmit( bool only_reliable ) { return util::get_vfunc< 49, bool >( this, only_reliable ); } }; //Size: 0x0444 struct INetMessage { virtual ~INetMessage( ); }; template class CNetMessagePB : public INetMessage, public T {}; class CCLCMsg_Move { private: char __PAD0[ 0x8 ]; public: int numBackupCommands; int numNewCommands; }; using CCLCMsg_Move_t = CNetMessagePB; class CClientState { public: char pad0[ 0x9C ]; INetChannel* netchannel; char pad1[ 0xD4 ]; int32_t m_nDeltaTick; //0x174 char pad2[ 0x4B34 ]; float m_frameTime; int32_t lastoutgoingcommand; int32_t chokedcommands; int32_t last_command_ack; }; class CGlobalState { public: uintptr_t* m_manager; CClientState *m_def_clientstate; __forceinline CClientState* get_client_state( ) { return m_def_clientstate; } }; class IVEngineClient { public: void GetScreenSize( int& width, int& height ) { using fn = void( __thiscall* )( void*, int&, int& ); return util::get_vfunc< fn >( this, 5 )( this, width, height ); } void ClientCmd( const char* szCommandString ) { std::string command( szCommandString ); std::replace( command.begin( ), command.end( ), ';', ':' ); std::replace( command.begin( ), command.end( ), '"', '*' ); using fn = void( __thiscall* )( void*, const char* ); return util::get_vfunc< fn >( this, 7 )( this, command.c_str( ) ); } void ClientCmd_Unrestricted( const char* szCommandString ) { std::string command( szCommandString ); std::replace( command.begin( ), command.end( ), ';', ':' ); std::replace( command.begin( ), command.end( ), '"', '*' ); using fn = void( __thiscall* )( void*, const char*, const char* ); return util::get_vfunc< fn >( this, 114 )( this, command.c_str( ), nullptr ); } bool GetPlayerInfo( int index, player_info_t* pInfo ) { using fn = bool( __thiscall* )( void*, int, player_info_t* ); return util::get_vfunc< fn >( this, 8 )( this, index, pInfo ); } int GetPlayerForUserID( int UserID ) { using fn = int( __thiscall* )( void*, int ); return util::get_vfunc< fn >( this, 9 )( this, UserID ); } int GetLocalPlayer( ) { using fn = int( __thiscall* )( void* ); return util::get_vfunc< fn >( this, 12 )( this ); } float Time( ) { using fn = float( __thiscall* )( void* ); return util::get_vfunc< fn >( this, 14 )( this ); } void GetViewAngles( vec3_t& ang ) { using fn = void( __thiscall* )( void*, vec3_t& ); return util::get_vfunc< fn >( this, 19 )( this, ang ); } void SetViewAngles( vec3_t& ang ) { using fn = void( __thiscall* )( void*, vec3_t& ); return util::get_vfunc< fn >( this, 20 )( this, ang ); } int GetMaxClients( ) { using fn = int( __thiscall* )( void* ); return util::get_vfunc< fn >( this, 21 )( this ); } bool IsInGame( ) { using fn = bool( __thiscall* )( void* ); return util::get_vfunc< fn >( this, 26 )( this ); } bool IsConnected( ) { using fn = bool( __thiscall* )( void* ); return util::get_vfunc< fn >( this, 27 )( this ); } bool IsPaused( ) { return util::get_vfunc< 91, bool >( this ); } const VMatrix& WorldToScreenMatrix( ) { using fn = const VMatrix& ( __thiscall* )( void* ); return util::get_vfunc< fn >( this, 36 )( this ); } const char* GetLevelName( ) { using fn = const char* ( __thiscall* )( void* ); return util::get_vfunc< fn >( this, 52 )( this ); } INetChannelInfo* GetNetChannelInfo( ) { using fn = INetChannelInfo* ( __thiscall* )( void* ); return util::get_vfunc< fn >( this, 72 )( this ); } };