#include "context.hpp" #include "hooks.hpp" void __fastcall hooks::hud_process_input( void* ecx_, void* edx_, bool active ) { static auto hud_update_o = g_csgo.m_chl->get_old_function< decltype( &hooks::hud_process_input ) >( 10 ); static auto g_vecRenderAngle = *pattern::first_code_match< vec3_t** >( g_csgo.m_chl.dll( ), xors( "F3 0F 10 05 ? ? ? ? F3 0F 5C 05 ? ? ? ? F3 0F 11 86" ), 0x4 ); if( g_ctx.run_frame( ) ) { float backup = g_vecRenderAngle->y; g_vecRenderAngle->y = g_ctx.m_last_fakeangle.y; hud_update_o( ecx_, 0, active ); g_vecRenderAngle->y = backup; return; } return hud_update_o( ecx_, 0, active ); }