#include "hooks.hpp" void __fastcall hooks::play_sound( void* ecx_, void*, const char* file ) { static auto play_sound_o = g_csgo.m_surface->get_old_function< decltype( &play_sound ) >( 82 ); static auto is_ready = pattern::first_code_match( g_csgo.m_chl.dll( ), xors( "55 8B EC 83 E4 F8 83 EC 08 56 8B 35 00 00 00 00 57 83 BE" ), 0 ); static bool was_played = false; static float played_tick = 0.f; play_sound_o( ecx_, 0, file ); if( !g_settings.misc.auto_accept || g_csgo.m_engine( )->IsInGame( ) ) { was_played = false; return; } if( strstr( file, xors( "competitive_accept_beep.wav" ) ) && !was_played ) { was_played = true; played_tick = GetTickCount( ) * 0.001f + g_settings.misc.auto_accept_delay; } if( was_played && GetTickCount( ) * 0.001f > played_tick ) { reinterpret_cast< void( __cdecl* )( ) >( is_ready )( ); was_played = false; } }