#pragma once #include "context.hpp" #include "d3d.hpp" #include "interface.hpp" #include "ui_draw.h" #include #include NAMESPACE_REGION( features ) class c_player_list { struct playeritem_t { playeritem_t( ) = default; playeritem_t( char* name, bool* friends ) { strcpy( m_name, name ); m_friend = friends; } char m_name[ 32 ]{ }; bool* m_friend{ }; }; bool m_open; int m_x, m_y, m_w, m_h; int m_tabwidth; int m_tab; int m_scrw, m_scrh; int m_index; std::vector< playeritem_t > m_items; std::map< std::string, bool > m_friends; public: inline bool& is_open( ) { return m_open; } inline int& get_index( ) { return m_index; } inline auto get_list( ) { return m_items; } bool is_friend( const std::string& guid ); void operator()( ); }; END_REGION