#include "ragebot.hpp" #include "base_cheat.hpp" #include "context.hpp" #include "math.hpp" #include "input_system.hpp" namespace features { void c_ragebot::c_lby_breaker::update_animstate( ) { static bool valid = false; static float last_spawn = 0.f; static float last_update = 0.f; if( !g_ctx.run_frame( ) || !g_ctx.m_local->is_valid( ) ) { if( m_animstate ) { g_csgo.m_alloc->Free( m_animstate ); m_animstate = nullptr; } valid = false; return; } if( m_animstate && ( m_animstate->pBaseEntity != g_ctx.m_local || g_ctx.m_local->m_flSpawnTime( ) != last_spawn ) ) { last_spawn = g_ctx.m_local->m_flSpawnTime( ); g_csgo.m_alloc->Free( m_animstate ); m_animstate = nullptr; valid = false; } if( !m_animstate ) { m_animstate = ( CCSGOPlayerAnimState* )g_csgo.m_alloc->Alloc( sizeof( CCSGOPlayerAnimState ) ); } if( !valid && m_animstate ) { g_ctx.m_local->create_animstate( m_animstate ); valid = true; } else if( valid && m_animstate && !g_cheat.m_lagmgr.get_choked( ) ) { static float time_delta = g_csgo.m_globals->m_curtime - last_update; if( std::abs( time_delta ) > g_csgo.m_globals->m_interval_per_tick ) { vec3_t angles = g_ctx.m_last_realangle; C_AnimationLayer anim_backup[ 13 ]; float param_backup[ 24 ]; memcpy( anim_backup, g_ctx.m_local->m_AnimOverlay( ).GetElements( ), sizeof( anim_backup ) ); memcpy( param_backup, g_ctx.m_local->m_flPoseParameter( ), sizeof( param_backup ) ); m_animstate->update( angles.y, angles.x ); m_animstate->m_flFeetSpeedForwardsOrSideWays = std::clamp( m_animstate->m_flFeetSpeedForwardsOrSideWays, 0.f, 2.f ); m_animstate->m_flFeetSpeedUnknownForwardOrSideways = std::clamp( m_animstate->m_flFeetSpeedUnknownForwardOrSideways, 0.f, 3.f ); memcpy( g_ctx.m_local->m_AnimOverlay( ).GetElements( ), anim_backup, sizeof( anim_backup ) ); memcpy( g_ctx.m_local->m_flPoseParameter( ), param_backup, sizeof( param_backup ) ); last_update = g_csgo.m_globals->m_curtime; } } bool moving = m_animstate->m_velocity > 0.1f && g_ctx.m_local->m_fFlags( ) & FL_ONGROUND; if( g_cheat.m_ragebot.m_antiaim->is_fakewalking( ) ) moving = false; static bool was_moving = moving; float time = g_ctx.pred_time( ); float lby = g_ctx.m_local->m_flLowerBodyYawTarget( ); float real = g_ctx.m_last_realangle.y; if( moving ) { m_next_update = time + 0.22f; m_state = BS_MOVING; } else if( time >= m_next_update ) { //idk float latency = g_csgo.m_globals->m_interval_per_tick; m_next_update = time + ( was_moving ? 0.22f : 1.1f ) + latency; m_state = was_moving ? BS_WAS_MOVING : BS_BREAKING; } was_moving = moving; if( g_ctx.m_tickbase > 0 ) { auto& cur_update = m_lby_updates[ g_ctx.m_tickbase % 64 ]; cur_update.m_tickbase = g_ctx.m_tickbase; cur_update.m_state = m_state; } } void c_ragebot::c_lby_breaker::on_lby_proxy( ) { float oldsimtime_1tickfuture = g_ctx.m_local->m_flOldSimulationTime( ) + TICK_INTERVAL( ); int oldsimtime_ticks = TIME_TO_TICKS( oldsimtime_1tickfuture ); float latency = g_csgo.m_engine( )->GetNetChannelInfo( )->GetLatency( 0 ) + g_csgo.m_globals->m_interval_per_tick; for( auto& it : m_lby_updates ) { if( it.m_tickbase == oldsimtime_ticks ) if( it.m_state == BS_WAS_MOVING ) { //m_next_update = oldsimtime_1tickfuture + 0.22f - latency; if( it.m_state == BS_BREAKING ) m_next_update = oldsimtime_1tickfuture + 1.1f - latency; break; } } } int c_ragebot::c_lby_breaker::get_next_update( ) const { auto current_tick = TIME_TO_TICKS( g_ctx.pred_time( ) ); auto update_tick = TIME_TO_TICKS( m_next_update ); return update_tick - current_tick; } void c_ragebot::c_lby_breaker::override_angles( float* angles, float original, float offset ) { const float angle = original; int update_ticks = get_next_update( ); if( g_cheat.m_lagmgr.get_state( ) ) return; //yep if( !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) return; float break_angle = angle - offset; float lby = g_ctx.m_local->m_flLowerBodyYawTarget( ); float real = angle; float delta = std::remainderf( lby - real, 360.f ); if( std::abs( delta ) < 37.f && get_state( ) == BS_BREAKING ) { if( update_ticks < -TIME_TO_TICKS( 1.f ) ) { *angles = break_angle; return; } } if( update_ticks < -1 ) return; if( ( get_state( ) == BS_WAS_MOVING || g_cheat.m_ragebot.m_antiaim->is_fakewalking( ) ) && update_ticks >= 1 && offset < 140.f ) { *angles = angle + 140.f - offset; } if( /*get_state( ) > BS_MOVING &&*/ update_ticks < 1 || get_state( ) == BS_WAS_MOVING && update_ticks < 3 ) { *angles = break_angle; } g_ctx.m_thirdperson_angle.y = *angles; } void c_ragebot::c_antiaim::fix_movement( ) { auto last_cmd = g_ctx.get_last_cmd( ); auto old_yaw = last_cmd->m_viewangles.y; auto cur_yaw = m_cmd->m_viewangles.y; float yaw_delta = cur_yaw - old_yaw; float f1 = old_yaw < 0.f ? old_yaw + 360.f : old_yaw; float f2 = cur_yaw < 0.f ? cur_yaw + 360.f : cur_yaw; if( f2 < f1 ) yaw_delta = abs( f2 - f1 ); else yaw_delta = 360.f - abs( f1 - f2 ); yaw_delta = 360.f - yaw_delta; m_cmd->m_forwardmove = cos( yaw_delta * M_PIRAD ) * last_cmd->m_forwardmove + cos( ( yaw_delta + 90.f ) * M_PIRAD ) * last_cmd->m_sidemove; m_cmd->m_sidemove = sin( yaw_delta * M_PIRAD ) * last_cmd->m_forwardmove + sin( ( yaw_delta + 90.f ) * M_PIRAD ) * last_cmd->m_sidemove; if( g_ctx.m_local->m_nMoveType( ) != MOVETYPE_LADDER ) { if( m_cmd->m_forwardmove ) { m_cmd->m_buttons &= ~( m_cmd->m_forwardmove < 0 ? IN_FORWARD : IN_BACK ); m_cmd->m_buttons |= ( m_cmd->m_forwardmove > 0 ? IN_FORWARD : IN_BACK ); } if( m_cmd->m_sidemove ) { m_cmd->m_buttons &= ~( m_cmd->m_sidemove < 0 ? IN_MOVERIGHT : IN_MOVELEFT ); m_cmd->m_buttons |= ( m_cmd->m_sidemove > 0 ? IN_MOVERIGHT : IN_MOVELEFT ); } } } float get_damage( const vec3_t& start, const vec3_t& end, c_base_player* a, c_base_player* b ) { static weapon_info_t wpn_data{ }; wpn_data.damage = 200; wpn_data.range_modifier = 1.0f; wpn_data.penetration = 3.0f; wpn_data.armor_ratio = 0.5f; wpn_data.range = 8192.f; fire_bullet_data_t data{ }; data.src = start; data.filter.pSkip = a; data.length_to_end = ( end - start ).length( ); vec3_t angle = math::vector_angles( start, end ); data.direction = math::angle_vectors( angle ); data.direction.normalize_vector( ); if( g_cheat.m_autowall.fire_bullet( a, b, &wpn_data, data, false, false ) ) { return data.current_damage; } return -1.f; } bool is_visible( const vec3_t& start, const vec3_t& end, void* skip ) { CTraceFilter filter; CGameTrace tr; Ray_t ray; filter.pSkip = skip; ray.Init( start, end ); g_csgo.m_trace( )->TraceRay( ray, MASK_SHOT, &filter, &tr ); return tr.fraction >= 0.98f; } bool c_ragebot::c_antiaim::run_edge_dtc( ) { if( !g_settings.rage.edge_dtc_normal ) return false; if( !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) return false; if( g_settings.rage.edge_dtc_normal == 1 ) { float speed = g_ctx.m_local->m_vecVelocity( ).length2d( ); if( speed < 30.f ) return false; } bool peeking = g_ctx.m_local->m_vecVelocity( ).length( ) > 30.f; if( is_fakewalking( ) ) peeking = false; CTraceFilterWorldAndPropsOnly filter; float max_dist = peeking ? g_settings.rage.edge_dtc_moving : g_settings.rage.edge_dtc_standing; float min_dist = 64.f; float edge_yaw = 0.f; float final_yaw = 0.f; bool detected = false; const float step = 45.f; vec3_t eye_pos = g_ctx.m_local->get_eye_pos( ); for( float rot = -180.f; rot < 180.f; rot += step ) { float rot_left = rot - 90.f; float rot_right = rot + 90.f; vec3_t pos_left = math::get_rotated_pos( eye_pos, rot_left, 30.f ); vec3_t pos_right = math::get_rotated_pos( eye_pos, rot_right, 30.f ); vec3_t forward = math::angle_vectors( vec3_t( 0.f, rot, 0.f ) ); forward *= 4000.f; CGameTrace trace_left, trace_right; Ray_t ray_left, ray_right; ray_left.Init( pos_left, pos_left + forward ); ray_right.Init( pos_right, pos_right + forward ); g_csgo.m_trace( )->TraceRay( ray_left, MASK_SHOT_HULL, &filter, &trace_left ); g_csgo.m_trace( )->TraceRay( ray_right, MASK_SHOT_HULL, &filter, &trace_right ); float dist_left = ( pos_left - trace_left.endpos ).length( ); float dist_right = ( pos_right - trace_right.endpos ).length( ); if( dist_right > dist_left ) { if( dist_right > max_dist && dist_left < min_dist ) { max_dist = dist_right; edge_yaw = rot_left; detected = true; } } else { if( dist_left > max_dist && dist_right < min_dist ) { max_dist = dist_left; edge_yaw = rot_right; detected = true; } } } if( !detected ) return false; final_yaw = edge_yaw; if( g_cheat.m_lagmgr.get_state( ) ) { final_yaw = edge_yaw + 180.f; } int state = m_breaker.get_state( ); int ticks = m_breaker.get_next_update( ); switch( g_settings.rage.edge_dtc_type( ) ) { case 0: { break; } case 1: { m_breaker.override_angles( &final_yaw, edge_yaw, 110.f ); m_cmd->m_viewangles.y = final_yaw; return true; } case 2: { m_breaker.override_angles( &final_yaw, edge_yaw, 180.f ); m_cmd->m_viewangles.y = final_yaw; return true; } default: break; } m_cmd->m_viewangles.y = final_yaw; return true; } bool c_ragebot::c_antiaim::run_freestanding( ) { if( !g_settings.rage.edge_detection ) return false; bool is_fake = g_cheat.m_lagmgr.get_state( ); vec3_t enemy_pos; vec3_t local_pos; vec3_t aim_angle; vec3_t final_angle; vec3_t final_enemy_pos; vec3_t final_local_pos; float cur_damage{ 30.f }; bool direction{ false }; int enemy_index; enemy_index = util::get_closest_player( ); if( enemy_index == -1 ) return false; auto ent = g_csgo.m_entlist( )->GetClientEntity< >( enemy_index ); enemy_pos = ent->m_vecOrigin( ); enemy_pos.z = ent->get_hitbox_pos( 0 ).z; local_pos = g_ctx.m_local->get_eye_pos( ); aim_angle = math::vector_angles( enemy_pos, local_pos ); for( int step_local = 1; step_local <= 4; ++step_local ) { float offset = step_local * 20.f; vec3_t local_left = math::get_rotated_pos( local_pos, aim_angle.y + 90.f, -offset ); vec3_t local_right = math::get_rotated_pos( local_pos, aim_angle.y + 90.f, offset ); bool visible_left = is_visible( local_pos, local_left, g_ctx.m_local ); bool visible_right = is_visible( local_pos, local_right, g_ctx.m_local ); if( !visible_left && !visible_right ) break; const float enemy_offset = 60.f; vec3_t enemy_left = math::get_rotated_pos( enemy_pos, aim_angle.y + 90.f, enemy_offset ); vec3_t enemy_right = math::get_rotated_pos( enemy_pos, aim_angle.y + 90.f, -enemy_offset ); CTraceFilter filter; CGameTrace tr_right; CGameTrace tr_left; Ray_t ray; filter.pSkip = ent; ray.Init( enemy_pos, enemy_left ); g_csgo.m_trace( )->TraceRay( ray, MASK_SHOT, &filter, &tr_left ); ray.Init( enemy_pos, enemy_right ); g_csgo.m_trace( )->TraceRay( ray, MASK_SHOT, &filter, &tr_right ); enemy_left = tr_left.endpos; enemy_right = tr_right.endpos; auto update_damage = [ & ]( const vec3_t& position, bool dir, bool center ) { if( is_visible( enemy_pos, position, ent ) || center ) { float dmg_left{ }; float dmg_right{ }; if( visible_left ) { dmg_left = get_damage( position, local_left, ent, g_ctx.m_local ); } if( visible_right ) { dmg_right = get_damage( position, local_right, ent, g_ctx.m_local ); } if( step_local == 1 ) { float delta = std::abs( dmg_left - dmg_right ); if( delta < 35.f && dmg_left > 30.f && dmg_right > 30.f ) { return false; } } float max_dmg = std::max< float >( dmg_left, dmg_right ); vec3_t end_pos = dmg_left > dmg_right ? local_left : local_right; bool new_dir = dmg_left > dmg_right; //add a bit of tolerance if( max_dmg > cur_damage + 10.f ) { final_enemy_pos = position; final_local_pos = end_pos; cur_damage = max_dmg; direction = new_dir; } } return true; }; if( !update_damage( enemy_pos, true, true ) ) return false; update_damage( enemy_left, true, false ); update_damage( enemy_right, false, false ); } if( cur_damage > 50.f ) { auto angle = math::vector_angles( final_local_pos, final_enemy_pos ); m_direction = direction; angle.y += direction ? -90.f : 90.f; angle.y = math::find_closest_step( angle.y, 30.f ); if( g_settings.rage.pitch == 3 && g_settings.rage.edge_detection > 1 && m_breaker.get_next_update( ) < 2 ) { vec3_t eye_pos = g_ctx.m_local->get_eye_pos( ); vec3_t rotated_pos = math::get_rotated_pos( eye_pos, angle.y - 180.f, 25.f ); vec3_t velocity = g_ctx.m_local->m_vecVelocity( ); vec3_t middle_pos = eye_pos + velocity * TICK_INTERVAL( ) * 2.f; middle_pos.z += 10.f; int dmg_rot = get_damage( final_enemy_pos, rotated_pos, ent, g_ctx.m_local ); int dmg_mid = get_damage( final_enemy_pos, middle_pos, ent, g_ctx.m_local ); if( dmg_mid < dmg_rot && ( dmg_mid < 100 || velocity.length2d( ) < 0.1f ) ) { m_cmd->m_viewangles.x = 0.f; } } if( is_fake ) { int jitter = g_settings.rage.edge_dtc_jitter; if( jitter ) { angle.y += math::random_number< float >( -jitter, jitter ); } angle.y -= 180.f; } else { switch( g_settings.rage.edge_detection( ) ) { case 2: m_breaker.override_angles( &angle.y, angle.y, 110.f ); break; case 3: m_breaker.override_angles( &angle.y, angle.y, 180.f ); break; } } m_cmd->m_viewangles.y = angle.clamp( ).y; return true; } return false; } void c_ragebot::c_antiaim::run_fakewalk( ) { m_is_fakewalking = false; bool in_move = !( m_cmd->m_buttons & IN_FORWARD ) && !( m_cmd->m_buttons & IN_BACK ) && !( m_cmd->m_buttons & IN_LEFT ) && !( m_cmd->m_buttons & IN_RIGHT ); if( !m_cmd->m_sidemove && !m_cmd->m_forwardmove && !g_ctx.m_local->m_vecVelocity( ) && !in_move ) return; if( !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) return; if( m_cmd->m_buttons & IN_WALK ) { m_cmd->m_buttons &= ~IN_WALK; } m_is_fakewalking = true; auto velocity = g_ctx.m_local->m_vecVelocity( ); static auto predict_velocity = [ ]( vec3_t* velocity ) { static auto sv_friction = g_csgo.m_cvar( )->FindVar( xors( "sv_friction" ) ); static auto sv_stopspeed = g_csgo.m_cvar( )->FindVar( xors( "sv_stopspeed" ) ); float speed = velocity->length( ); if( speed >= 0.1f ) { float friction = sv_friction->get_float( ); float stop_speed = std::max< float >( speed, sv_stopspeed->get_float( ) ); float time = std::max< float >( g_csgo.m_globals->m_interval_per_tick, g_csgo.m_globals->m_frametime ); *velocity *= std::max< float >( 0.f, speed - friction * stop_speed * time / speed ); } }; static auto quick_stop = [ & ]( ) { vec3_t vel = g_ctx.m_local->m_vecVelocity( ); float speed = vel.length2d( ); if( speed > 13.f ) { vec3_t direction = math::vector_angles( { 0.f, 0.f, 0.f }, vel ); direction.y = g_ctx.get_last_cmd( )->m_viewangles.y - direction.y; vec3_t new_move = math::angle_vectors( direction ); new_move *= -450.f; g_ctx.get_last_cmd( )->m_forwardmove = new_move.x; g_ctx.get_last_cmd( )->m_sidemove = new_move.y; } else { g_ctx.get_last_cmd( )->m_forwardmove = 0.f; g_ctx.get_last_cmd( )->m_sidemove = 0.f; } }; //check how many ticks before LBY update comes in int ticks_to_update = m_breaker.get_next_update( ) - 1; int ticks_to_stop; for( ticks_to_stop = 0; ticks_to_stop < 15; ++ticks_to_stop ) { if( velocity.length2d( ) < 0.1f ) break; predict_velocity( &velocity ); } const int max_ticks = std::min< int >( g_settings.rage.fakewalk_ticks, ticks_to_update ); const int choked = g_cheat.m_lagmgr.get_choked( ); int ticks_left = max_ticks - choked; if( choked < max_ticks || ticks_to_stop ) { g_cheat.m_lagmgr.set_state( false ); } if( !ticks_to_stop && !g_ctx.m_local->m_vecVelocity( ).length2d( ) && !g_cheat.m_lagmgr.get_sent( ) && choked > max_ticks ) { g_cheat.m_lagmgr.set_state( true ); } if( ticks_to_stop > ticks_left || !choked || g_cheat.m_lagmgr.get_state( ) ) { quick_stop( ); } } float c_ragebot::c_antiaim::get_pitch( ) { switch( g_settings.rage.pitch( ) ) { case 1: //custom return float( g_settings.rage.pitch_offset( ) ); case 2: //flip return g_cheat.m_lagmgr.get_state( ) ? 75.f : 89.f; case 3: return 89.f; case 4: //random return math::random_number( -89.f, 89.f ); } return 0.f; } float c_ragebot::c_antiaim::get_yaw( bool fake, float original, bool no_jitter ) { constexpr static double rate = 360.0 / 1.618033988749895; constexpr static int switch_rate = 10; static float last_onground = 0.f; static int ticks = 0; static bool side_switch = false; bool on_ground = false; int setting = fake ? g_settings.rage.fake_yaw : g_settings.rage.real_yaw; int jitter = fake ? g_settings.rage.fake_yaw_jitter : g_settings.rage.real_yaw_jitter; int add = fake ? g_settings.rage.fake_yaw_add : g_settings.rage.real_yaw_add; if( g_ctx.m_local->m_vecVelocity( ).length( ) > 0.1f && !is_fakewalking( ) ) { if( fake && g_settings.rage.fake_yaw_moving( ) ) { setting = g_settings.rage.fake_yaw_moving( ); jitter = g_settings.rage.fake_moving_jitter( ); add = g_settings.rage.fake_yaw_moving_add( ); } else if( g_settings.rage.real_yaw_moving( ) ) { setting = g_settings.rage.real_yaw_moving( ); jitter = g_settings.rage.real_moving_jitter( ); add = g_settings.rage.real_yaw_moving_add( ); } } if( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) { last_onground = g_ctx.pred_time( ); on_ground = true; } ticks++; if( ticks > switch_rate ) { side_switch ^= 1; ticks = 0; } float rand = 0.f; if( setting && jitter && !no_jitter ) { rand = math::random_number( -float( jitter ), float( jitter ) ); } if( setting && add ) { original += add; } switch( setting ) { case 1: //back return original - 180.f + rand; case 2: {//back spin float time = on_ground ? g_csgo.m_globals->m_curtime * 0.5f : ( g_csgo.m_globals->m_curtime - last_onground ); float range = on_ground ? jitter : jitter * 2.f; return original - 180.f - range * 0.5f + ( no_jitter ? range : std::fmod( time * rate, range + 1.f ) ); } case 3: //sideways //to be updated with the last saved yaw from freestanding/breaker return rand + fake ? ( side_switch ? original - 90.f : original + 90.f ) : ( side_switch ? original + 90.f : original - 90.f ); case 4: //slowpin lol return rand + std::fmod( g_csgo.m_globals->m_curtime * rate, 360.f ); case 5: //random return math::random_number( -180.f, 180.f ); case 6: return rand + fake ? ( m_direction ? original - 90.f : original + 90.f ) : ( m_direction ? original + 90.f : original - 90.f ); } return original; } float c_ragebot::c_antiaim::get_yaw( bool no_jitter ) { const auto is_fake = g_cheat.m_lagmgr.get_state( ); auto original = g_ctx.get_last_cmd( )->m_viewangles.y; if( g_settings.rage.at_players ) { auto closest_ent = util::get_closest_player( ); if( closest_ent != -1 ) { auto ent = g_csgo.m_entlist( )->GetClientEntity< >( closest_ent ); vec3_t ang = math::vector_angles( g_ctx.m_local->m_vecOrigin( ), ent->m_vecOrigin( ) ); original = ang.y; } } if( is_fake && !g_settings.rage.fake_yaw( ) ) return original; if( !is_fake && !g_settings.rage.real_yaw( ) ) return original; if( g_settings.rage.angle_step( ) && g_settings.rage.angle_step_degrees( ) ) { float step = float( g_settings.rage.angle_step_degrees( ) ); original = math::find_closest_step( original, step ); } return get_yaw( is_fake, original, no_jitter ); } void c_ragebot::c_antiaim::run( ) { m_is_edging = false; if( !g_settings.rage.anti_aim( ) || !g_settings.rage.enabled( ) ) return; auto is_everyone_dormant = [ ]( ) { for( int i{ 1 }; i < g_csgo.m_globals->m_maxclients; ++i ) { auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i ); if( ent && ent->is_valid( ) && ( ent->m_iTeamNum( ) != g_ctx.m_local->m_iTeamNum( ) || g_settings.rage.friendlies ) ) { return false; } } return true; }; if( ( m_cmd->m_forwardmove || m_cmd->m_sidemove ) && ( g_ctx.m_local->m_nMoveType( ) == MOVETYPE_LADDER || g_ctx.m_local->m_nMoveType( ) == MOVETYPE_NOCLIP ) ) return; if( g_ctx.m_local->m_fFlags( ) & FL_FROZEN ) return; if( is_everyone_dormant( ) && g_settings.rage.dormant_check ) return; if( g_settings.rage.fakewalk( ) && g_input.is_key_pressed( g_settings.rage.fakewalk_key( ) ) ) { run_fakewalk( ); } else { m_is_fakewalking = false; } if( ( m_cmd->m_buttons & IN_ATTACK ) && g_ctx.m_local->can_attack( ) ) return; auto weapon = g_ctx.m_local->get_weapon( ); if( weapon && weapon->is_grenade( ) ) { if( weapon->m_fThrowTime( ) > g_csgo.m_globals->m_interval_per_tick ) { return; } } if( m_cmd->m_buttons & IN_USE ) return; if( g_settings.rage.real_yaw( ) || g_settings.rage.fake_yaw( ) ) { m_cmd->m_viewangles.y = get_yaw( ); if( g_settings.rage.break_lby( ) ) { m_breaker.override_angles( &m_cmd->m_viewangles.y, get_yaw( true ), float( g_settings.rage.lby_delta ) ); } } bool edge_detected = false; bool freestanding = false; if( g_settings.rage.pitch( ) ) { m_cmd->m_viewangles.x = get_pitch( ); } if( !g_settings.rage.edge_dtc_priority ) { freestanding = run_freestanding( ); if( !freestanding ) edge_detected = run_edge_dtc( ); } else { edge_detected = run_edge_dtc( ); if( !edge_detected ) freestanding = run_freestanding( ); } m_is_edging = freestanding || edge_detected; if( edge_detected && g_cheat.m_lagmgr.get_choked( ) && m_breaker.get_next_update( ) > 1 ) { vec3_t vang{ }; g_csgo.m_engine( )->GetViewAngles( vang ); float delta = std::remainderf( vang.y - m_cmd->m_viewangles.y, 360.f ); m_direction = delta < 0; } } }