#include "ragebot.hpp" #include "interface.hpp" #include "settings.hpp" #include "context.hpp" #include "base_cheat.hpp" #include "mem.hpp" namespace features { c_ragebot::lag_record_t::lag_record_t( c_base_player* ent ) : m_ent( ent ) { if( !m_ent || !m_ent->is_valid( ) ) return; m_valid = true; m_flSimulationTime = m_ent->m_flSimulationTime( ); m_tickcount = TIME_TO_TICKS( m_flSimulationTime + util::get_lerptime( ) ); m_choked = m_ent->get_choked_ticks( ); m_flLowerBodyYaw = m_ent->m_flLowerBodyYawTarget( ); m_vecVelocity = m_ent->m_vecVelocity( ); m_fFlags = m_ent->m_fFlags( ); m_flCycle = m_ent->m_flCycle( ); m_nSequence = m_ent->m_nSequence( ); m_vecAngles = m_ent->m_angEyeAngles( ); m_vecOrigin = m_ent->m_vecOrigin( ); m_vecRenderAngles = m_ent->ce( )->GetRenderAngles( ); m_vecAbsAngles = *( vec3_t* )( uintptr_t( m_ent ) + 0xc4 ); m_vecAbsOrigin = *( vec3_t* )( uintptr_t( m_ent ) + 0xa0 ); m_vecRenderOrigin = m_ent->ce( )->GetRenderOrigin( ); m_vecHeadPos = ent->get_hitbox_pos( 0 ); m_vecPelvisPos = ent->get_hitbox_pos( HITBOX_PELVIS ); m_can_render = ent->ce( )->SetupBones( m_matrix, 128, 0x100, 0.f ); m_vecMins = *( vec3_t* )( uintptr_t( m_ent ) + 0x318 + 0x8 ); m_vecMaxs = *( vec3_t* )( uintptr_t( m_ent ) + 0x318 + 0x14 ); float* pose_params = m_ent->m_flPoseParameter( ); memcpy( m_PoseParameters, pose_params, sizeof( float ) * 24 ); size_t count = std::min< size_t >( m_ent->m_AnimOverlay( ).GetSize( ), 13 ); memcpy( m_AnimLayers, m_ent->m_AnimOverlay( ).GetElements( ), sizeof( C_AnimationLayer ) * count ); memcpy( &m_state, m_ent->get_animstate( ), sizeof( CCSGOPlayerAnimState ) ); } //this shit doesnt work and im going to lose my fucking mind bool c_ragebot::lag_record_t::restore( bool recalculate ) { if( !m_ent || !m_ent->is_valid( ) ) return false; m_ent->m_flLowerBodyYawTarget( ) = m_flLowerBodyYaw; m_ent->m_vecVelocity( ) = m_vecVelocity; m_ent->m_flCycle( ) = m_flCycle; m_ent->m_nSequence( ) = m_nSequence; m_ent->m_angEyeAngles( ) = m_vecAngles; m_ent->m_vecOrigin( ) = m_vecOrigin; m_ent->m_fFlags( ) = m_fFlags; m_ent->ce( )->GetRenderAngles( ) = m_vecRenderAngles; m_ent->ce( )->GetRenderOrigin( ) = m_vecRenderOrigin; m_ent->set_abs_angles( m_vecAbsAngles ); m_ent->set_abs_origin( m_vecAbsOrigin ); *( vec3_t* )( uintptr_t( m_ent ) + 0x318 + 0x8 ) = m_vecMins; *( vec3_t* )( uintptr_t( m_ent ) + 0x318 + 0x14 ) = m_vecMaxs; memcpy( m_ent->m_flPoseParameter( ), m_PoseParameters, sizeof( float ) * 24 ); size_t count = std::min< int >( m_ent->m_AnimOverlay( ).GetSize( ), 13 ); memcpy( m_ent->m_AnimOverlay( ).GetElements( ), m_AnimLayers, sizeof( C_AnimationLayer ) * count ); if( recalculate ) { m_ent->fix_animations( nullptr ); //m_ent->invalidate_bone_cache( ); return m_ent->ce( )->SetupBones( nullptr, -1, 0x100, 0.f ); } else { m_ent->invalidate_bone_cache( ); return true; } return false; } bool c_ragebot::lag_record_t::is_valid( ) { if( !m_valid ) return false; if( m_balanceadjust && m_shot ) return false; return util::is_tick_valid( m_tickcount ); } void c_ragebot::c_lagcomp::restore_animations( ) { if( g_csgo.m_engine( )->IsInGame( ) ) { if( g_ctx.m_local && g_ctx.m_local->is_valid( ) ) { for( int i{ 1 }; i < 65; ++i ) { auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i ); if( ent && ent->is_player( ) && ent != g_ctx.m_local ) { ent->m_flLastBoneSetupTime( ) = g_csgo.m_globals->m_curtime; ent->m_iMostRecentModelBoneCounter( ) = g_csgo.m_globals->m_framecount; ent->m_bClientSideAnimation( ) = true; } } } } } void c_ragebot::c_lagcomp::store_visuals( ) { if( g_csgo.m_engine( )->IsInGame( ) && g_settings.rage.resolver( ) ) { static float last_simtime[ 65 ]{ }; if( g_ctx.m_local && g_ctx.m_local->is_valid( ) ) { for( int i{ }; i < 65; ++i ) { auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i ); auto& data = m_data_render[ i ]; if( ent && ent->is_valid( ) && !ent->m_bGunGameImmunity( ) && !!std::abs( last_simtime[ i ] - ent->m_flSimulationTime( ) ) ) { render_record_t new_record; new_record.m_simtime = ent->m_flSimulationTime( ) + util::get_lerptime( ); new_record.m_origin = ent->m_vecOrigin( ); if( ent->ce( )->SetupBones( new_record.m_matrix, 128, 0x100, 0.f ) ) { data.push_front( new_record ); } last_simtime[ i ] = ent->m_flSimulationTime( ); } while( !data.empty( ) && data.size( ) > TIME_TO_TICKS( 1.f ) ) { data.pop_back( ); } } } } } c_ragebot::render_record_t* c_ragebot::c_lagcomp::get_render_record( int ent_index ) { auto& data = m_data_render[ ent_index ]; auto ent = g_csgo.m_entlist( )->GetClientEntity< >( ent_index ); for( auto& it : util::reverse_iterator( data ) ) { if( util::is_tick_valid( TIME_TO_TICKS( it.m_simtime ) ) ) { return it.m_origin.dist_to( ent->m_vecOrigin( ) ) > 5.f ? &it : nullptr; } } return nullptr; } void c_ragebot::c_lagcomp::fsn_net_update_start( ) { static bool restored{ }; if( !g_settings.rage.enabled( ) ) { if( !restored ) { restore_animations( ); restored = true; } return; } restored = false; if( g_csgo.m_engine( )->IsInGame( ) ) { if( g_ctx.m_local && g_ctx.m_local->is_valid( ) ) { static float last_simtime[ 65 ]{ }; for( int i{ 1 }; i < 65; ++i ) { auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i ); if( ent && ent->is_valid( ) && ent != g_ctx.m_local ) { ent->disable_interpolaton( ); if( ent != g_ctx.m_local ) { ent->m_bClientSideAnimation( ) = false; } float simtime = ent->m_flSimulationTime( ); last_simtime[ i ] = simtime; } } } } } void c_ragebot::c_lagcomp::fsn_render_start( ) { if( !g_settings.rage.enabled( ) ) return; if( !g_ctx.m_local ) return; static float stored_lby[ 65 ]; for( int i{ 1 }; i < 65; ++i ) { auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i ); if( !ent || !ent->is_player( ) ) { //invalidate_animstate( i ); continue; } if( ent == g_ctx.m_local && ent->is_alive( ) ) { ent->m_bClientSideAnimation( ) = true; //fuck ya auto breaker_animstate = g_cheat.m_ragebot.m_antiaim->get_animstate( ); if( breaker_animstate && g_settings.rage.anti_aim( ) ) { if( breaker_animstate->pBaseEntity == ent ) { memcpy( g_ctx.m_local->get_animstate( ), breaker_animstate, sizeof( CCSGOPlayerAnimState ) ); ent->get_animstate( )->m_flLastClientSideAnimationUpdateTime = FLT_MAX; ent->get_animstate( )->m_iLastClientSideAnimationUpdateFramecount = INT_MAX; } } continue; } //return; if( !ent->is_alive( ) ) { ent->m_bClientSideAnimation( ) = true; //invalidate_animstate( i ); continue; } if( ent->ce( )->IsDormant( ) ) { ent->invalidate_bone_cache( ); continue; } if( ent->m_bGunGameImmunity( ) ) { ent->fix_animations( ); ent->enforce_animations( ); continue; } if( ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) && !g_settings.rage.friendlies ) { ent->fix_animations( ); ent->enforce_animations( ); continue; } if( m_data_lby[ i ].size( ) && m_data_lby[ i ].front( ).m_ent != ent ) { m_data_lby[ i ].clear( ); } if( m_data_normal[ i ].size( ) && m_data_normal[ i ].front( ).m_ent != ent ) { m_data_normal[ i ].clear( ); } auto update_anims = [ this, &ent ]( int e ) { ent->fix_animations( ); }; bool is_moving = ent->m_vecVelocity( ).length2d( ) > 0.1f && !ent->is_fakewalking( ) && ( ent->m_fFlags( ) & FL_ONGROUND ); float lby = ent->m_flLowerBodyYawTarget( ); float last_simtime = m_last_simtime[ i ]; float simtime = ent->m_flSimulationTime( ); if( !!std::abs( simtime - last_simtime ) ) { if( is_moving && g_settings.rage.resolver ) { ent->m_angEyeAngles( ).y = lby; //ent->ce( )->GetRenderAngles( ).y = lby; //vec3_t abs_ang = ent->get< vec3_t >( 0xc4 ); //abs_ang.y = lby; //ent->set_abs_angles( abs_ang ); update_anims( i ); lag_record_t new_record( ent ); //new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y // = new_record.m_vecRenderAngles.y = lby; m_data_lby[ i ].push_front( new_record ); } else if( ( lby != stored_lby[ i ] ) && g_settings.rage.resolver ) { stored_lby[ i ] = lby; ent->m_angEyeAngles( ).y = lby; //ent->ce( )->GetRenderAngles( ).y = lby; //vec3_t abs_ang = ent->get< vec3_t >( 0xc4 ); //abs_ang.y = lby; //ent->set_abs_angles( abs_ang ); update_anims( i ); lag_record_t new_record( ent ); //new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y // = new_record.m_vecRenderAngles.y = lby; m_data_lby[ i ].push_front( new_record ); } else if( g_settings.rage.resolver ) { static C_AnimationLayer last_layer[ 65 ]{ }; auto layer = m_anim_backup[ i ][ 3 ]; auto ent_layer = &ent->m_AnimOverlay( ).GetElements( )[ 3 ]; if( g_cheat.m_ragebot.m_resolver->get_breaking_state( i ) == BREAKING_ADJUST && layer.m_flCycle == 0.f && layer.m_flWeight == 0.f && ent_layer && last_layer[ i ].m_flCycle > layer.m_flCycle ) { ent->m_angEyeAngles( ).y = lby; //ent->ce( )->GetRenderAngles( ).y = lby; //vec3_t abs_ang = ent->get< vec3_t >( 0xc4 ); //abs_ang.y = lby; //ent->set_abs_angles( abs_ang ); update_anims( i ); auto anim_time = ent->m_flOldSimulationTime( ) + TICK_INTERVAL( ); int flick_tick = TIME_TO_TICKS( anim_time + util::get_lerptime( ) ); lag_record_t new_record( ent ); //new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y // = new_record.m_vecRenderAngles.y = lby; new_record.m_flSimulationTime = anim_time; new_record.m_tickcount = flick_tick; new_record.m_balanceadjust = true; m_data_lby[ i ].push_front( new_record ); } else { update_anims( i ); m_data_normal[ i ].push_front( lag_record_t( ent ) ); } last_layer[ i ] = layer; } else { update_anims( i ); m_data_normal[ i ].push_front( lag_record_t( ent ) ); } } m_last_simtime[ i ] = simtime; ent->enforce_animations( ); while( !m_data_lby[ i ].empty( ) && m_data_lby[ i ].size( ) > TIME_TO_TICKS( 1.0f ) ) { m_data_lby[ i ].pop_back( ); } while( !m_data_normal[ i ].empty( ) && m_data_normal[ i ].size( ) > TIME_TO_TICKS( 1.0f ) ) { m_data_normal[ i ].pop_back( ); } } } void c_ragebot::c_lagcomp::fsn_postdataupdate_start( ) { if( !g_settings.rage.enabled( ) || !g_settings.rage.resolver( ) ) return; static float stored_lby[ 65 ]; for( int i{ 1 }; i < 65; ++i ) { auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i ); if( !ent || !ent->is_player( ) ) { //invalidate_animstate( i ); continue; } if( ent == g_ctx.m_local ) { continue; } if( !ent->is_alive( ) ) { continue; } if( ent->ce( )->IsDormant( ) ) { continue; } memcpy( m_anim_backup.at( i ), ent->m_AnimOverlay( ).GetElements( ), sizeof( C_AnimationLayer ) * 13 ); if( ent->m_bGunGameImmunity( ) ) { continue; } if( ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) && !g_settings.rage.friendlies ) continue; bool is_moving = ent->m_vecVelocity( ).length2d( ) > 0.1f && !ent->is_fakewalking( ) && ( ent->m_fFlags( ) & FL_ONGROUND ); float lby = ent->m_flLowerBodyYawTarget( ); float last_simtime = m_last_simtime[ i ]; float simtime = ent->m_flSimulationTime( ); if( !!std::abs( simtime - last_simtime ) ) { memcpy( m_anim_backup.at( i ), ent->m_AnimOverlay( ).GetElements( ), sizeof( C_AnimationLayer ) * 13 ); if( is_moving && g_settings.rage.resolver ) { ent->m_angEyeAngles( ).y = lby; //ent->ce( )->GetRenderAngles( ).y = lby; m_last_simtime[ i ] = simtime; ent->fix_animations( ); lag_record_t new_record( ent ); //new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y // = new_record.m_vecRenderAngles.y = lby; m_data_lby[ i ].push_front( new_record ); } else if( ( lby != stored_lby[ i ] ) && g_settings.rage.resolver ) { stored_lby[ i ] = lby; ent->m_angEyeAngles( ).y = lby; //ent->ce( )->GetRenderAngles( ).y = lby; m_last_simtime[ i ] = simtime; ent->fix_animations( ); auto anim_time = ent->m_flSimulationTime( ) + TICK_INTERVAL( ); auto anim_tick = TIME_TO_TICKS( anim_time + util::get_lerptime( ) ); lag_record_t new_record( ent ); new_record.m_tickcount = anim_tick; //new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y // = new_record.m_vecRenderAngles.y = lby; m_data_lby[ i ].push_front( new_record ); } else if( g_settings.rage.resolver ) { static C_AnimationLayer last_layer[ 65 ]{ }; auto layer = m_anim_backup[ i ][ 3 ]; auto ent_layer = &ent->m_AnimOverlay( ).GetElements( )[ 3 ]; if( g_cheat.m_ragebot.m_resolver->get_breaking_state( i ) == BREAKING_ADJUST && layer.m_flCycle == 0.f && layer.m_flWeight == 0.f && ent_layer && last_layer[ i ].m_flCycle > layer.m_flCycle ) { ent->m_angEyeAngles( ).y = lby; //ent->ce( )->GetRenderAngles( ).y = lby; ent->fix_animations( ); m_last_simtime[ i ] = simtime; float anim_time = ent->m_flOldSimulationTime( ) + TICK_INTERVAL( ); int flick_tick = TIME_TO_TICKS( anim_time + util::get_lerptime( ) ); lag_record_t new_record( ent ); new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y = new_record.m_vecRenderAngles.y = lby; new_record.m_flSimulationTime = anim_time; new_record.m_tickcount = flick_tick; new_record.m_balanceadjust = true; m_data_lby[ i ].push_front( new_record ); } last_layer[ i ] = layer; } } ent->enforce_animations( ); } } RecordType_t c_ragebot::c_lagcomp::can_backtrack_entity( int ent_index ) { auto ent = g_csgo.m_entlist( )->GetClientEntity< >( ent_index ); if( ent->is_breaking_lc( ) ) { return RECORD_NONE; } auto data_lby = &m_data_lby[ ent_index ]; auto data_normal = &m_data_normal[ ent_index ]; if( !data_lby->empty( ) ) { for( auto& it : *data_lby ) { if( it.is_valid( ) ) return RECORD_LBY; } } if( !data_normal->empty( ) ) { for( auto& it : *data_normal ) { if( it.is_valid( ) ) return RECORD_NORMAL; } } return RECORD_NONE; } int c_ragebot::c_lagcomp::backtrack_entity( int ent_index, RecordType_t type, lag_record_t** out_record ) { if( type == RECORD_NONE ) return -1; auto& data = *get_records( ent_index, type ); auto ent = g_csgo.m_entlist( )->GetClientEntity< >( ent_index ); auto check_record = [ &ent, &out_record ]( lag_record_t* record, bool check_pelvis ) { if( record->m_balanceadjust && record->m_shot ) return -1; vec3_t head_pos = record->m_vecHeadPos; vec3_t pelvis_pos = record->m_vecPelvisPos; float damage = g_cheat.m_autowall.run( g_ctx.m_local, ent, head_pos, false ) * 4.f; float min_damage = std::min< float >( ent->m_iHealth( ), g_settings.rage.active->m_damage ); //g_con->log( xors( "record: %d damage: %f" ), counter++, damage ); if( damage > min_damage ) { if( !record->restore( ) ) return -1; if( out_record ) { *out_record = record; } return record->m_tickcount; } if( check_pelvis ) { float pelvis_damage = g_cheat.m_autowall.run( g_ctx.m_local, ent, pelvis_pos, false ); if( pelvis_damage > min_damage ) { if( !record->restore( ) ) return -1; if( out_record ) { *out_record = record; } return record->m_tickcount; } } return -1; }; if( data.empty( ) ) return -1; auto* back = &data.back( ); auto* front = &data.front( ); for( auto& it : data ) { if( !it.is_valid( ) ) continue; front = ⁢ break; } for( auto& it : util::reverse_iterator( data ) ) { if( !it.is_valid( ) ) continue; back = ⁢ break; } int front_result = check_record( front, false ); if( front_result != -1 ) return front_result; int back_result = check_record( back, true ); if( back_result != -1 ) return back_result; if( g_settings.rage.bt_scan_all && !( g_settings.rage.preserve_fps && util::is_low_fps( ) ) ) { for( auto& it : data ) { if( &it == front ) continue; if( &it == back ) break; if( !it.is_valid( ) ) continue; auto result = check_record( &it, false ); if( result != -1 ) return result; } } return -1; } }