#include "hooks.hpp" #include "base_cheat.hpp" #include "context.hpp" void __fastcall hooks::run_command( void* ecx_, void* edx_, IClientEntity* entity, user_cmd_t* ucmd, IMoveHelper* move_helper) { static auto run_command_o = g_gmod.m_prediction->get_old_function< decltype( &hooks::run_command ) >( 17 ); if( g_gmod.m_panic ) return run_command_o( ecx_, edx_, entity, ucmd, move_helper ); if( g_settings.misc.no_recoil ) { vec3_t angle; g_gmod.m_engine( )->GetViewAngles( angle ); run_command_o( ecx_, edx_, entity, ucmd, move_helper ); // weapon events are done during prediction, any viewangle change( could be recoil could be not ) during these weapon events will be changed back to its original state. g_gmod.m_engine( )->SetViewAngles( angle ); } else { run_command_o( ecx_, 0, entity, ucmd, move_helper ); } }