#pragma once #include "vector.hpp" #include "IClientMode.hpp" #include "CHLClient.hpp" #include "ISurface.hpp" #include "IPanel.hpp" #include "IVEngineClient.hpp" #include "IClientEntityList.hpp" #include "GlobalVars_t.hpp" #include "IPrediction.hpp" #include "ICvar.hpp" #include "IVModelInfoClient.hpp" #include "IMaterialSystem.hpp" #include "IEngineTrace.hpp" #include "IVRenderView.hpp" #include "IPhysicsSurfaceProps.hpp" #include "CUtlVector.hpp" #include "IMemAlloc.hpp" #include "IGameEventManager.hpp" #include "KeyValues.hpp" #include "CInput.hpp" #include "bf_write.hpp" #include "CLuaShared.hpp" #include "c_base_player.hpp"