#include #include "context.hpp" #include "visual.hpp" #include "interface.hpp" #include "renderer.hpp" namespace features { void fix_static_props( ) { static auto cvar = g_csgo.m_cvar( )->FindVar( xors( "r_drawspecificstaticprop" ) ); static bool fixed{ }; if( !fixed ) { cvar->m_flags |= 0; cvar->set_value( 1 ); fixed = true; } } void c_visuals::draw_world( ) { if( !g_settings.visuals.active ) return; static const auto m_bShouldGlow = g_netvars.get_netvar( fnv( "DT_DynamicProp" ), fnv( "m_bShouldGlow" ) ); for( int i{ 64 }; i < g_csgo.m_entlist( )->GetHighestEntityIndex( ); ++i ) { auto ent = g_csgo.m_entlist( )->GetClientEntity< IClientEntity >( i ); if( !ent ) continue; auto client_class = ent->GetClientClass( ); if( !client_class ) continue; int class_id = client_class->m_class_id; if( class_id != CBaseWeaponWorldModel && ( strstr( client_class->m_name, xors( "Weapon" ) ) || class_id == CDEagle || class_id == CAK47 ) ) { auto owner = ( int )ent->as< c_base_weapon >( )->m_hOwner( ) & 0xfff; if( owner <= 0 || owner > 64 ) { auto origin = ent->GetRenderOrigin( ); if( origin ) { bool draw = g_settings.visuals.weapon_esp( ) == 1; bool glow = g_settings.visuals.weapon_esp( ) == 2; if( draw || g_settings.visuals.weapon_esp == 3 ) { if( !glow ) { *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = false; } auto w2s = util::screen_transform( origin ); auto def_index = ent->as< c_base_weapon >( )->m_iItemDefinitionIndex( ); auto name = util::definition_index_to_name( def_index ); g_renderer.draw_string< ALIGN_CENTER >( g_fonts.f_esp_small, w2s.x, w2s.y, g_settings.visuals.weapon_esp_clr( ), name ); } if( glow || g_settings.visuals.weapon_esp == 3 ) { *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true; } } } } else { if( g_settings.visuals.grenade_esp && strstr( client_class->m_name, xors( "Projectile" ) ) ) { auto model = ent->GetModel( ); if( !model ) continue; auto hdr = g_csgo.m_model_info( )->GetStudiomodel( model ); if( !strstr( hdr->name, xors( "thrown" ) ) && !strstr( hdr->name, xors( "dropped" ) ) ) continue; std::string name = xors( "nade" ); if( strstr( hdr->name, xors( "flash" ) ) ) { name = xors( "flash" ); } else if( strstr( hdr->name, xors( "smoke" ) ) ) { name = xors( "smoke" ); } else if( strstr( hdr->name, xors( "decoy" ) ) ) { name = xors( "decoy" ); } else if( strstr( hdr->name, xors( "incendiary" ) ) || strstr( hdr->name, xors( "molotov" ) ) ) { name = xors( "molotov" ); } if( g_settings.visuals.grenade_esp == 2 || g_settings.visuals.grenade_esp == 3 ) { *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true; } if( g_settings.visuals.grenade_esp == 1 || g_settings.visuals.grenade_esp == 3 ) { auto pos = ent->GetRenderOrigin( ); auto w2s = util::screen_transform( pos ); g_renderer.draw_string< ALIGN_CENTER >( g_fonts.f_esp_small, w2s.x, w2s.y, g_settings.visuals.grenade_esp_clr, name.c_str( ) ); } } } } } void c_visuals::world_modulate( ) { static std::unordered_map< MaterialHandle_t, fclr_t > world_materials; static std::unordered_map< MaterialHandle_t, fclr_t > world_materials2; static c_base_player* local_player = nullptr; static auto night_mode = false; static bool modulated = false; static bool alpha = false; if( !g_settings.visuals.world_modulate || !g_csgo.m_engine( )->IsInGame( ) ) { modulated = false; if( !world_materials2.empty( ) ) { for( auto& it : world_materials2 ) { auto mat = g_csgo.m_mat_system( )->GetMaterial( it.first ); if( !mat ) continue; auto original_col = it.second; mat->ColorModulate( original_col.r( ), original_col.g( ), original_col.b( ) ); mat->AlphaModulate( original_col.a( ) ); } world_materials.clear( ); world_materials2.clear( ); } return; } if( g_ctx.m_stage == FRAME_NET_UPDATE_POSTDATAUPDATE_END ) { fix_static_props( ); if( local_player == g_ctx.m_local && night_mode == g_settings.visuals.night_mode( ) && alpha == g_settings.visuals.transparent_props( ) && modulated == g_settings.visuals.world_modulate( ) ) return; for( auto i = g_csgo.m_mat_system( )->FirstMaterial( ); i != g_csgo.m_mat_system( )->InvalidMaterial( ); i = g_csgo.m_mat_system( )->NextMaterial( i ) ) { auto mat = g_csgo.m_mat_system( )->GetMaterial( i ); if( !mat ) continue; const char* group = mat->GetTextureGroupName( ); bool is_world = strstr( group, xors( "World" ) ); bool is_sky = strstr( group, xors( "Sky" ) ); bool is_prop = strstr( group, xors( "StaticProp" ) ); if( is_world || is_sky || is_prop ) { const char* name = mat->GetName( ); if( world_materials.find( i ) == world_materials.end( ) ) { fclr_t clr; mat->GetColorModulate( &clr.r( ), &clr.g( ), &clr.b( ) ); clr.a( ) = mat->GetAlphaModulation( ); world_materials.emplace( i, clr ); world_materials2.emplace( i, clr ); } fclr_t new_color; new_color = world_materials2.find( i )->second; bool apply = g_settings.visuals.night_mode && g_settings.visuals.world_modulate; if( is_world ) { if( apply ) { new_color.r( ) *= 0.15f; new_color.g( ) *= 0.15f; new_color.b( ) *= 0.15f; } } else if( is_prop ) { if( apply ) { new_color.r( ) *= 0.3f; new_color.g( ) *= 0.3f; new_color.b( ) *= 0.3f; } if( g_settings.visuals.world_modulate && g_settings.visuals.transparent_props ) { new_color.a( ) *= 0.6f; } } else if( is_sky ) { if( apply ) { new_color = fclr_t( 0.f, 0.f, 0.f ); } } if( !( world_materials.at( i ) == new_color ) ) { mat->ColorModulate( new_color.r( ), new_color.g( ), new_color.b( ) ); mat->AlphaModulate( new_color.a( ) ); world_materials.at( i ) = new_color; } } } modulated = g_settings.visuals.world_modulate; night_mode = g_settings.visuals.night_mode; alpha = g_settings.visuals.transparent_props; local_player = g_ctx.m_local; } } }