#include "lag_mgr.hpp" #include "c_base_player.hpp" #include "context.hpp" #include "interface.hpp" #include "base_cheat.hpp" namespace features { void c_lagmgr::on_antiaim( ) { if( m_sent_ticks ) { *m_sendpacket = false; } } bool c_lagmgr::predict_position( float dist ) { vec3_t local_pos = g_ctx.m_local->get_eye_pos( ); auto i = util::get_closest_player( ); auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i ); if( !ent || !ent->is_valid( ) ) return true; auto wep = ent->get_weapon( ); if( !wep ) { return true; } float dmg_begin = g_cheat.m_autowall.run( ent, g_ctx.m_local, local_pos, false ); bool is_visible = dmg_begin > 10.f; if( !is_visible ) { vec3_t position = local_pos; vec3_t velocity_ang = math::vector_angles( vec3_t( ), g_ctx.m_local->m_vecVelocity( ) ); vec3_t velocity_dir = math::angle_vectors( velocity_ang ); //fuck getting pulled back on peek position += velocity_dir * 20.f; float dmg = g_cheat.m_autowall.run( ent, g_ctx.m_local, position, false ); if( dmg > 25.f ) return false; } return true; } void c_lagmgr::fakelag( ) { //2017 sucked //i hope 2018 goes better if( !g_settings.rage.fakelag.mode( ) || !g_settings.rage.fakelag.ticks( ) ) { m_breaking_lc = false; return; } static float last_rand = 0.f; auto& settings = g_settings.rage.fakelag; auto weapon = g_ctx.m_local->get_weapon( ); if( g_cheat.m_ragebot.m_antiaim->is_fakewalking( ) ) { return; } bool moving = g_ctx.m_local->m_vecVelocity( ).length2d( ) > 0.f; vec3_t delta = g_ctx.m_last_origin - g_ctx.m_local->m_vecOrigin( ); int max_ticks = g_settings.rage.fakelag.ticks( ); if( settings.fluctuate ) max_ticks *= last_rand; static bool changed = false; static auto cl_sendmove = pattern::first_code_match( g_csgo.m_engine.dll( ), xors( "55 8B EC A1 ? ? ? ? 81 EC ? ? ? ? B9 ? ? ? ? 53 8B 98" ), 0 ); if( !changed ) { ulong_t old; VirtualProtect( ( void* )( cl_sendmove + 0xbd ), 1, PAGE_EXECUTE_READWRITE, &old ); *( uint8_t* )( cl_sendmove + 0xbd ) = 50; VirtualProtect( ( void* )( cl_sendmove + 0xbd ), 1, old, nullptr ); } changed = true; max_ticks = math::min( max_ticks, 16 ); bool force_send = m_held_ticks >= max_ticks; if( settings.mode == 1 ) { if( delta.length2dsqr( ) > 4096.f ) { force_send = get_choked( ) > 3; } } if( settings.mode == 2 ) { static bool broken_lc = false; bool should_send = false; if( broken_lc ) { should_send = math::random_number( 0, 100 ) % 2; if( get_choked( ) > 1 ) broken_lc = false; } if( should_send ) force_send = true; else if( delta.length2dsqr( ) > 4096.f ) { force_send = get_choked( ) > 3; broken_lc = true; } } bool send = true; static bool was_onground{ }; if( settings.in_move && ( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) && moving ) { send = false; } if( settings.on_peek && moving ) { static int choke_ticks = 0; bool peeking = predict_position( 20.f + g_ctx.m_local->m_vecVelocity( ) * TICK_INTERVAL( ) * 2.f ); bool predicted = predict_position( 20.f ); if( !peeking && predicted ) { choke_ticks = 0; send = true; } else if( !predicted ) choke_ticks = settings.ticks; if( choke_ticks ) { send = !choke_ticks--; } } if( settings.in_air && !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) { send = false; } if( settings.avoid_ground ) { static int choked = 0; if( !was_onground && ( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) { choked = settings.ticks; } if( choked ) send = !--choked; } if( settings.jump_reset ) { if( settings.avoid_ground ) { if( was_onground && !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) { send = get_choked( ) > 0; } } else { if( !was_onground && ( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) { send = get_choked( ) > 0; } } } was_onground = ( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ); if( settings.on_duck && ( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) { float amt = g_ctx.m_local->m_flDuckAmount( ); if( m_cmd->m_buttons & IN_DUCK ) { if( amt < 1.0f ) send = false; } else if( amt > 0.f ) send = false; } static int wep_choke = 0; if( wep_choke ) send = !--wep_choke; if( m_cmd->m_weaponselect && settings.on_select ) { wep_choke = max_ticks; } if( ( m_cmd->m_buttons & IN_ATTACK ) && g_ctx.m_local->can_attack( ) && !settings.in_attack ) { if( !weapon->is_grenade( ) || ( weapon->is_grenade( ) && weapon->m_fThrowTime( ) < TICK_INTERVAL( ) ) ) { send = get_choked( ) > 0; } } *m_sendpacket = ( send || force_send ) && !get_sent( ); if( *m_sendpacket ) { m_breaking_lc = delta.length2d( ) > 64.f; last_rand = ( 1.f + math::random_number( -settings.fluctuate, settings.fluctuate( ) ) * 0.01f ); } } void c_lagmgr::on_cmove_end( ) { if( !m_sendpacket ) return; if( *m_sendpacket ) { ++m_sent_ticks; m_held_ticks = 0; m_has_fired = false; } else { ++m_held_ticks; m_sent_ticks = 0; if( ( m_cmd->m_buttons & IN_ATTACK ) && g_ctx.m_local->can_attack( ) ) { m_has_fired = true; } } } }