#include "netvars.hpp" #include "interface.hpp" factory::c_netvars g_netvars; NAMESPACE_REGION( factory ) void c_netvars::init( ) { for ( auto client_class = g_csgo.m_chl( )->GetAllClasses( ); !!client_class; client_class = client_class->m_next ) { auto table = client_class->m_rt_table; m_tables.push_back( table ); } } RecvTable* c_netvars::get_table( hash_t hash ) const { if ( m_tables.empty( ) ) return nullptr; for ( auto& table : m_tables ) { if ( !table ) continue; if ( hash == hash::fnv1a( table->m_pNetTableName ) ) { return table; } } return nullptr; } //iterating this too much results in a stack overflow, so thats cool RecvProp* c_netvars::get_prop( hash_t data, hash_t name ) const { RecvProp* prop{ }; RecvTable* child{ }; auto table = get_table( data ); if( !table ) return nullptr; for( int i{ }; i < table->m_nProps; ++i ) { prop = &table->m_pProps[ i ]; child = prop->GetDataTable( ); if( child && child->m_nProps ) { auto tmp = get_prop( hash::fnv1a( child->m_pNetTableName ), name ); if( tmp ) return tmp; } if( name != hash::fnv1a( prop->m_pVarName ) ) continue; return prop; } return nullptr; } std::ptrdiff_t c_netvars::get_entry( hash_t name, RecvTable* table ) const { std::ptrdiff_t ret{ }; RecvProp* prop; RecvTable* child; for ( int i{ }; i < table->m_nProps; ++i ) { prop = &table->m_pProps[ i ]; child = prop->GetDataTable( ); if ( child && child->m_nProps ) { auto tmp = get_entry( name, child ); if ( tmp ) ret += prop->GetOffset( ) + tmp; } if ( name != hash::fnv1a( prop->m_pVarName ) ) continue; return prop->GetOffset( ) + ret; } return ret; } std::ptrdiff_t c_netvars::get_netvar( hash_t data, hash_t name ) const { std::ptrdiff_t ret{ }; auto table = get_table( data ); if ( !table ) return 0; ret = get_entry( name, table ); #ifdef DEBUG printf( "%s:\t\t 0x%05x\n", name.c_str( ), ret ); #endif return ret; } END_REGION