#include "ui_itemlist.h" #include namespace ui { template < typename t, size_t size > void c_itemlist< t, size >::text_input( ) { if( is_textbox_hovered( ) && g_input.is_key_pressed( KEYS_MOUSE1 ) ) { if( !m_was_held ) { m_box_active ^= 1; } m_was_held = true; } else { m_was_held = false; } if( m_box_active ) { if( !is_textbox_hovered( ) && g_input.is_key_pressed( KEYS_MOUSE1 ) ) { m_box_active = false; } float current_time = GetTickCount( ) * 0.001f; size_t length = strlen( m_search_text ); for( size_t i{ }; i < 0xfe; ++i ) { if( g_input.is_key_pressed( i ) ) { float delta_time = current_time - m_last_key_input[ i ]; if( fabs( delta_time ) > 0.2f ) { if( i == KEYS_BACK ) { m_search_text[ length - 1 ] = 0; m_last_key_input[ i ] = current_time; continue; } m_key_states[ i ] = 0xf0; wchar_t pressed_char; const auto scan = MapVirtualKeyA( i, 2 ); auto ret = ToAscii( i, scan, ( BYTE* )m_key_states, ( LPWORD )&pressed_char, 1 ); if( ret == 1 ) { if( length < size ) { m_search_text[ length ] = ( char )( pressed_char ); m_search_text[ length + 1 ] = 0; } } m_last_key_input[ i ] = current_time; } } else { m_last_key_input[ i ] = 0.f; m_key_states[ i ] = 0; } } if( g_input.is_key_pressed( KEYS_RETURN ) ) { m_box_active = false; } } } }