#pragma once #include "VFunc.h" typedef float matrix3x4[ 3 ][ 4 ]; typedef struct player_info_s { char name[ 32 ]; int userID; char guid[ 33 ]; unsigned long friendsID; char friendsName[ 32 ]; bool fakeplayer; bool ishltv; unsigned long customFiles[ 4 ]; byte filesDownloaded; } player_info_t; class INetChannelInfo { public: enum { GENERIC = 0, // must be first and is default group LOCALPLAYER, // bytes for local player entity update OTHERPLAYERS, // bytes for other players update ENTITIES, // all other entity bytes SOUNDS, // game sounds EVENTS, // event messages USERMESSAGES, // user messages ENTMESSAGES, // entity messages VOICE, // voice data STRINGTABLE, // a stringtable update MOVE, // client move cmds STRINGCMD, // string command SIGNON, // various signondata TOTAL, // must be last and is not a real group }; virtual const char *GetName( void ) const = 0; // get channel name virtual const char *GetAddress( void ) const = 0; // get channel IP address as string virtual float GetTime( void ) const = 0; // current net time virtual float GetTimeConnected( void ) const = 0; // get connection time in seconds virtual int GetBufferSize( void ) const = 0; // netchannel packet history size virtual int GetDataRate( void ) const = 0; // send data rate in byte/sec virtual bool IsLoopback( void ) const = 0; // true if loopback channel virtual bool IsTimingOut( void ) const = 0; // true if timing out virtual bool IsPlayback( void ) const = 0; // true if demo playback virtual float GetLatency( int flow ) const = 0; // current latency (RTT), more accurate but jittering virtual float GetAvgLatency( int flow ) const = 0; // average packet latency in seconds virtual float GetAvgLoss( int flow ) const = 0; // avg packet loss[0..1] virtual float GetAvgChoke( int flow ) const = 0; // avg packet choke[0..1] virtual float GetAvgData( int flow ) const = 0; // data flow in bytes/sec virtual float GetAvgPackets( int flow ) const = 0; // avg packets/sec virtual int GetTotalData( int flow ) const = 0; // total flow in/out in bytes virtual int GetSequenceNr( int flow ) const = 0; // last send seq number virtual bool IsValidPacket( int flow, int frame_number ) const = 0; // true if packet was not lost/dropped/chocked/flushed virtual float GetPacketTime( int flow, int frame_number ) const = 0; // time when packet was send virtual int GetPacketBytes( int flow, int frame_number, int group ) const = 0; // group size of this packet virtual bool GetStreamProgress( int flow, int *received, int *total ) const = 0; // TCP progress if transmitting virtual float GetTimeSinceLastReceived( void ) const = 0; // get time since last recieved packet in seconds virtual float GetCommandInterpolationAmount( int flow, int frame_number ) const = 0; virtual void GetPacketResponseLatency( int flow, int frame_number, int *pnLatencyMsecs, int *pnChoke ) const = 0; virtual void GetRemoteFramerate( float *pflFrameTime, float *pflFrameTimeStdDeviation ) const = 0; virtual float GetTimeoutSeconds( ) const = 0; }; class INetChannel { public: char pad_0000[ 20 ]; //0x0000 bool m_bProcessingMessages; //0x0014 bool m_bShouldDelete; //0x0015 char pad_0016[ 2 ]; //0x0016 int32_t m_nOutSequenceNr; //0x0018 last send outgoing sequence number int32_t m_nInSequenceNr; //0x001C last received incoming sequnec number int32_t m_nOutSequenceNrAck; //0x0020 last received acknowledge outgoing sequnce number int32_t m_nOutReliableState; //0x0024 state of outgoing reliable data (0/1) flip flop used for loss detection int32_t m_nInReliableState; //0x0028 state of incoming reliable data int32_t m_nChokedPackets; //0x002C number of choked packets char pad_0030[ 1044 ]; //0x0030 bool transmit( bool only_reliable ) { return util::get_vfunc< 49, bool >( this, only_reliable ); } }; //Size: 0x0444 struct INetMessage { virtual ~INetMessage( ); }; template class CNetMessagePB : public INetMessage, public T {}; class CCLCMsg_Move_ { private: char __PAD0[ 0x8 ]; public: int numBackupCommands; int numNewCommands; }; using CCLCMsg_Move_t = CNetMessagePB; class CClientState { public: char pad0[ 0x9C ]; INetChannel* netchannel; char pad1[ 0xD4 ]; int32_t m_nDeltaTick; //0x174 char pad2[ 0x4B34 ]; float m_frameTime; int32_t lastoutgoingcommand; int32_t chokedcommands; int32_t last_command_ack; }; class CGlobalState { public: uintptr_t * m_manager; CClientState *m_def_clientstate; __forceinline CClientState* get_client_state( ) { return m_def_clientstate; } }; class IVEngineClient { public: void GetScreenSize( int& width, int& height ) { return call_vfunc< void( __thiscall* )( void*, int&, int& ) >( this, 5 )( this, width, height ); } void ClientCmd( const char* command ) { return call_vfunc< void( __thiscall* )( void*, const char* ) >( this, 7 )( this, command ); } bool GetPlayerInfo( int index, player_info_t* info ) { return call_vfunc< bool( __thiscall* )( void*, int, player_info_t* ) >( this, 8 )( this, index, info ); } int GetPlayerForUserID( int UserID ) { using fn = int( __thiscall* )( void*, int ); return util::get_vfunc< fn >( this, 9 )( this, UserID ); } bool Cov_IsVisible( ) { return call_vfunc< bool( __thiscall* )( void* ) >( this, 11 )( this ); } int GetLocalPlayer( ) { return call_vfunc< int( __thiscall* )( void* ) >( this, 12 )( this ); } float Time( ) { return call_vfunc< float( __thiscall* )( void* ) >( this, 14 )( this ); } void GetViewAngles( vec3_t& angles ) { return call_vfunc< void( __thiscall* )( void*, vec3_t& ) >( this, 19 )( this, angles ); } void SetViewAngles( vec3_t& angles ) { return call_vfunc< void( __thiscall* )( void*, vec3_t& ) >( this, 20 )( this, angles ); } const matrix3x4& GetWorldToScreenMatrix( ) { return call_vfunc< const matrix3x4&( __thiscall* )( void* ) >( this, 36 )( this ); } int GetMaxClients( ) { return call_vfunc< int( __thiscall* )( void* ) >( this, 21 )( this ); } bool IsInGame( ) { return call_vfunc< bool( __thiscall* )( void* ) >( this, 26 )( this ); } bool IsConnected( ) { return call_vfunc< bool( __thiscall* )( void* ) >( this, 27 )( this ); } void ClientCmd_Unrestricted( const char* command ) { return call_vfunc< void( __thiscall* )( void*, const char* ) >( this, 106 )( this, command ); } INetChannelInfo* GetNetChannelInfo( ) { using fn = INetChannelInfo * ( __thiscall* )( void* ); return util::get_vfunc< fn >( this, 72 )( this ); } };