#include "graphics.h" tf2::c_fonts fonts; tf2::c_graphics graphics; namespace tf2 { void c_graphics::draw_line( int x, int y, int x1, int y1, clr_t clr ) { cl.m_surface( )->DrawSetColor( clr ); cl.m_surface( )->DrawLine( x, y, x1, y1 ); } void c_graphics::draw_string( HFont font, int x, int y, clr_t clr, alignment f_alignment, std::string msg ) { std::wstring a( msg.begin( ), msg.end( ) ); const wchar_t* wbuf = a.c_str( ); int w, h; get_text_size( font, msg, w, h ); if ( f_alignment == alignment::right ) x -= w; if ( f_alignment == alignment::center ) x -= w / 2; cl.m_surface( )->DrawSetTextFont( font ); cl.m_surface( )->DrawSetTextColor( clr ); cl.m_surface( )->DrawSetTextPos( x, y - h / 2 ); cl.m_surface( )->DrawPrintText( ( wchar_t* )wbuf, wcslen( wbuf ) ); } void c_graphics::draw_string( HFont font, int x, int y, clr_t clr, alignment f_alignment, std::wstring msg ) { int w, h; get_text_size( font, msg, w, h ); if ( f_alignment == alignment::right ) x -= w; if ( f_alignment == alignment::center ) x -= w / 2; cl.m_surface( )->DrawSetTextFont( font ); cl.m_surface( )->DrawSetTextColor( clr ); cl.m_surface( )->DrawSetTextPos( x, y - h / 2 ); cl.m_surface( )->DrawPrintText( ( wchar_t* )msg.c_str( ), wcslen( msg.c_str( ) ) ); } void c_graphics::draw_rect( int x, int y, int w, int h, clr_t clr ) { cl.m_surface( )->DrawSetColor( clr ); cl.m_surface( )->DrawFilledRect( x, y, x + w, y + h ); } void c_graphics::draw_rect_outlined( int x, int y, int w, int h, clr_t clr ) { cl.m_surface( )->DrawSetColor( clr ); cl.m_surface( )->DrawOutlinedRect( x, y, x + w, y + h ); } void c_graphics::draw_circle_outlined( int x, int y, int r, clr_t clr ) { cl.m_surface( )->DrawSetColor( clr ); cl.m_surface( )->DrawOutlinedCircle( x, y, r, 48 ); } void c_graphics::get_text_size( HFont font, std::string text, int& w, int& h ) { std::wstring a( text.begin( ), text.end( ) ); const wchar_t* wstr = a.c_str( ); cl.m_surface( )->GetTextSize( font, wstr, w, h ); } void c_graphics::get_text_size( HFont font, std::wstring text, int& w, int& h ) { const wchar_t* wstr = text.c_str( ); cl.m_surface( )->GetTextSize( font, wstr, w, h ); } void c_graphics::draw_polygon( int count, vertex_t* vertexs, clr_t clr_t ) { static int texture = cl.m_surface( )->CreateNewTextureID( true ); if ( !texture ) texture = cl.m_surface( )->CreateNewTextureID( true ); byte buffer[ 4 ] = { 255, 255, 255, 255 }; cl.m_surface( )->DrawSetTextureRGBA( texture, buffer, 1, 1 ); cl.m_surface( )->DrawSetColor( clr_t ); cl.m_surface( )->DrawSetTexture( texture ); cl.m_surface( )->DrawTexturedPolygon( count, vertexs ); } void c_graphics::draw_filled_circle( int x, int y, int r, clr_t clr_t ) { static vertex_t shape[ 24 ]; static float step = M_PI * 2.0f / 24; for ( int i{ }; i < 24; i++ ) { float theta = i * step; float x1 = x + r * cos( theta ); float y1 = y + r * sin( theta ); shape[ i ].init( x1, y1 ); } draw_polygon( 24, shape, clr_t ); } vec2_t c_graphics::world_to_screen( vec3_t world_pos ) { vec3_t tmp; cl.m_overlay( )->ScreenPosition( world_pos, tmp ); const matrix3x4& w2s_matrix = cl.m_engine( )->GetWorldToScreenMatrix( ); float w = w2s_matrix[ 3 ][ 3 ]; for ( int i{ }; i < 3; i++ ) { w += w2s_matrix[ 3 ][ i ] * world_pos[ i ]; } if ( w < 0.001f ) return{ 10000.f, 10000.f }; return{ tmp.x, tmp.y }; } }