#include "movement.h" #include "interfaces.h" #include "settings.h" namespace features { void c_movement::bhop( ) { if( !g_settings.misc.bunny_hop ) return; if( g_ctx.m_local->m_nMoveType( ) == MOVETYPE_LADDER || g_ctx.m_local->m_nMoveType( ) == MOVETYPE_NOCLIP ) return; //jump like you nohat -> WELL THERES FUCKING HATS IN THIS GAME ISNT THERE CUNT if( m_cmd->m_buttons & IN_JUMP && !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) { m_cmd->m_buttons &= ~IN_JUMP; } } //ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh lazy void c_movement::autostrafe( ) { if( !g_settings.misc.auto_strafe ) return; float velocity = g_ctx.m_local->m_vecVelocity( ).length2d( ); auto cmd = g_ctx.get_last_cmd( ); if( cmd && m_cmd->m_buttons & IN_JUMP && velocity > 1.0f ) { if( !cmd->m_forwardmove && !cmd->m_sidemove ) { if( !cmd->m_mousedx ) { cmd->m_forwardmove = std::min< float >( 450.f, 5850.f / velocity ); cmd->m_sidemove = ( m_cmd->m_cmd_nr % 2 ) == 0 ? -450.f : 450.f; } else { cmd->m_sidemove = m_cmd->m_mousedx < 0.f ? -450.f : 450.f; } } } } }