#include "hooks.h" #include "settings.h" #include "base_cheat.h" #include "ctx.hpp" void __fastcall hooks::scene_end( void* ecx_, void* edx_ ) { static auto scene_end_o = cl.m_render_view->get_old_function< decltype( &hooks::scene_end ) >( 9 ); scene_end_o( edx_, 0 ); if( !cl.m_panic && g_ctx.m_local && g_settings.visuals.chams.enabled( ) && g_settings.visuals.chams.ignore_z( ) ) { g_ctx.m_drawing_screneend = true; for( int i = 1; i < cl.m_globals->maxclients; ++i ) { auto ent = cl.m_entlist( )->get_client_entity< c_base_player >( i ); if( ent && ent->is_valid( ) ) { if( ent == g_ctx.m_local && ent->m_bIsScoped( ) ) { continue; } int team = ent->m_iTeamNum( ); bool enemy = team != g_ctx.m_local->m_iTeamNum( ); if( enemy || g_settings.visuals.chams.friendlies( ) ) { IMaterial* mat = g_settings.visuals.chams.flat ? g_cheat.chams.m_materials.m_chams_flat : g_cheat.chams.m_materials.m_chams; fclr_t clr_vis = enemy ? g_settings.visuals.chams.color_visible_enemy( ).to_fclr( ) : g_settings.visuals.chams.color_visible_friendly( ).to_fclr( ); fclr_t clr_hid = enemy ? g_settings.visuals.chams.color_hidden_enemy( ).to_fclr( ) : g_settings.visuals.chams.color_hidden_friendly( ).to_fclr( ); mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true ); //g_cheat.chams.m_materials.force_material( mat, clr_hid ); ent->ce( )->DrawModel( 0x1, 255 ); mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false ); //g_cheat.chams.m_materials.force_material( mat, clr_vis ); ent->ce( )->DrawModel( 0x1, 255 ); cl.m_model_render( )->ForcedMaterialOverride( nullptr ); } } } g_ctx.m_drawing_screneend = false; } }