#pragma once #define CLIENT_DLL #include #include #include #include "vector.hpp" #include "color.hpp" #include "IClientMode.h" #include "CHLClient.h" #include "IEngineVGui.h" #include "IClientEntityList.h" #include "IEngineTrace.h" #include "CGlobalVarsBase.h" #include "ICvar.h" #include "IVDebugOverlay.h" #include "IVEngineClient.h" #include "IPlayerInfoManager.h" #include "CBasePlayer.h" #include "IPanel.h" #include "ISurface.h" #include "GlowObject.h" #include "IInputSystem.h" #include "IVRenderView.h" #include "CBaseWeapon.h" #include "IVModelInfo.h" #include "IGameMovement.h" #include "IMaterialSystem.hpp" #include "IGameEventManager.h" #include "CInput.hpp" #include "KeyValues.h"