Debug
Win32
pHit
Win32
pHit
x64
Release
Win32
Debug
x64
Release
x64
{DD486C1B-C911-42B8-AB24-A9102A23DC02}
Win32Proj
test_cso2
10.0.17763.0
tf2
DynamicLibrary
true
v141
Unicode
DynamicLibrary
false
v141
true
MultiByte
DynamicLibrary
false
v141
true
MultiByte
DynamicLibrary
true
v141
Unicode
DynamicLibrary
false
v141
true
Unicode
DynamicLibrary
false
v141
true
Unicode
true
$(SolutionDir)\bin\
C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)
C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)
true
false
$(SolutionDir)\bin\$(Configuration)\
C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)
C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)
false
$(SolutionDir)\bin\$(Configuration)\
C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)
C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)
false
false
Level2
Disabled
WIN32;_DEBUG;_WINDOWS;_USRDLL;TEST_CSO2_EXPORTS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)
true
false
/Zc:threadSafeInit- %(AdditionalOptions) /std:c++latest
Windows
true
Level3
Disabled
_DEBUG;_WINDOWS;_USRDLL;TEST_CSO2_EXPORTS;%(PreprocessorDefinitions)
/Zc:threadSafeInit- /std:c++latest %(AdditionalOptions)
Windows
true
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;_USRDLL;TEST_CSO2_EXPORTS;%(PreprocessorDefinitions)
C:\HL-SDK\mp\game\shared;C:\HL-SDK\mp\game\client;C:\HL-SDK\mp\common;C:\HL-SDK\mp\common\xbox;C:\HL-SDK\mp\public\tier3;C:\HL-SDK\mp\public\tier2;C:\HL-SDK\mp\public\tier1;C:\HL-SDK\mp\public\tier0;C:\HL-SDK\mp\public;C:\HL-SDK\mp\tier1
/Zc:threadSafeInit- %(AdditionalOptions) /std:c++latest
AnySuitable
Windows
true
true
true
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;_USRDLL;TEST_CSO2_EXPORTS;%(PreprocessorDefinitions)
C:\HL-SDK\mp\game\shared;C:\HL-SDK\mp\game\client;C:\HL-SDK\mp\common;C:\HL-SDK\mp\common\xbox;C:\HL-SDK\mp\public\tier3;C:\HL-SDK\mp\public\tier2;C:\HL-SDK\mp\public\tier1;C:\HL-SDK\mp\public\tier0;C:\HL-SDK\mp\public;C:\HL-SDK\mp\tier1
/Zc:threadSafeInit- %(AdditionalOptions) /std:c++latest
AnySuitable
Windows
true
true
true
Level3
MaxSpeed
true
true
NDEBUG;_WINDOWS;_USRDLL;TEST_CSO2_EXPORTS;%(PreprocessorDefinitions)
C:\HL-SDK\mp\game\shared;C:\HL-SDK\mp\game\client;C:\HL-SDK\mp\common;C:\HL-SDK\mp\common\xbox;C:\HL-SDK\mp\public\tier3;C:\HL-SDK\mp\public\tier2;C:\HL-SDK\mp\public\tier1;C:\HL-SDK\mp\public\tier0;C:\HL-SDK\mp\public;C:\HL-SDK\mp\tier1
Windows
true
true
true
Level3
MaxSpeed
true
true
NDEBUG;_WINDOWS;_USRDLL;TEST_CSO2_EXPORTS;%(PreprocessorDefinitions)
C:\HL-SDK\mp\game\shared;C:\HL-SDK\mp\game\client;C:\HL-SDK\mp\common;C:\HL-SDK\mp\common\xbox;C:\HL-SDK\mp\public\tier3;C:\HL-SDK\mp\public\tier2;C:\HL-SDK\mp\public\tier1;C:\HL-SDK\mp\public\tier0;C:\HL-SDK\mp\public;C:\HL-SDK\mp\tier1
Windows
true
true
true