#include "ui_text_input.h" #include #include void ui::c_text_input::render( ) { if( is_hovered( ) && g_input.is_key_pressed( KEYS_MOUSE1 ) ) { if( !m_was_held ) { m_active ^= 1; } m_was_held = true; } else { m_was_held = false; } if( m_active ) { if( !is_hovered( ) && g_input.is_key_pressed( KEYS_MOUSE1 ) ) { m_active = false; } float current_time = GetTickCount( ) * 0.001f; size_t length = strlen( m_text_ptr ); for( size_t i{ }; i < 0xfe; ++i ) { if( g_input.is_key_pressed( i ) ) { float delta_time = current_time - m_last_key_input[ i ]; if( fabs( delta_time ) > 0.2f ) { if( i == KEYS_BACK ) { m_text_ptr[ length - 1 ] = 0; m_last_key_input[ i ] = current_time; continue; } if( i == KEYS_RETURN ) { m_active = false; break; } m_key_states[ i ] = 0xf0; wchar_t pressed_char; const auto scan = MapVirtualKeyA( i, 2 ); auto ret = ToAscii( i, scan, ( BYTE* )m_key_states, ( LPWORD )&pressed_char, 1 ); if( ret == 1 ) { if( length < m_text_len ) { m_text_ptr[ length ] = ( char )( pressed_char ); m_text_ptr[ length + 1 ] = 0; } } m_last_key_input[ i ] = current_time; } } else { m_last_key_input[ i ] = 0.f; m_key_states[ i ] = 0; } } if( g_input.is_key_pressed( KEYS_RETURN ) ) { m_active = false; } } int x = get_relative_x( ); int y = get_relative_y( ); ui_draw_string( x + 2, y, false, ui_get_text_col( ), m_text ); y += 12; ui_draw_rect( x - 1, y - 1, m_width + 2, m_height + 2, ( is_hovered( ) || m_active ) ? ui_get_text_col( ) : ui_get_accent_col( ) ); ui_draw_rect( x, y, m_width, m_height, ui_get_disabled_col( ) ); if( !m_hidden ) ui_draw_string( x + 2, y + 3, false, ui_get_text_col( ), m_active ? "%s_" : "%s", m_text_ptr ); else { std::string str; str.append( strlen( m_text_ptr ), '*' ); if( m_active ) str += '_'; ui_draw_string( x + 2, y + 3, false, ui_get_text_col( ), str.c_str( ) ); } }