#pragma once #include "util.hpp" #include "movement.hpp" #include "prediction.hpp" #include "playerlist.hpp" // #include "legitbot.hpp" // #include "chams.hpp" // #include "autowall.hpp" #include "aimbot.hpp" // #include "identity.hpp" #include "lag_mgr.hpp" #include "visual.hpp" #include "extra.hpp" // #include "movement_recorder.hpp" // #include "player_manager.hpp" // #include "skins.hpp" NAMESPACE_REGION( features ) class c_base_cheat { public: //have your cheat classes in here c_movement m_movement; c_prediction m_prediction; c_player_list m_playerlist; //c_legitbot m_legitbot; //c_autowall m_autowall; c_aimbot m_aimbot; //c_identity m_identity; //c_chams m_chams; c_lagmgr m_lagmgr; c_extra m_extra; //c_skins m_skins; c_visuals m_visuals; //c_move_recorder m_move_rec; //c_player_manager m_player_mgr; }; END_REGION extern features::c_base_cheat g_cheat;