#include #include "interface.hpp" #include "console.hpp" #include "hooks.hpp" #include "renderer.hpp" #include "pattern.hpp" #include "hooks.hpp" #include "base_cheat.hpp" #include "settings.hpp" using namespace factory; interfaces::c_interface_manager g_factory; factory::c_gmod g_gmod; bool factory::create_interfaces( c_gmod* instance ) { auto d3d_device = pattern::first_code_match( GetModuleHandleA( xors( "shaderapidx9.dll" ) ), xors( "FF 90 ?? ?? ?? ?? A1 ?? ?? ?? ?? 6A 00" ), 0x7 ); auto engine_render = pattern::first_code_match( GetModuleHandleA( xors( "engine.dll" ) ), xors( "8B 0D ? ? ? ? FF 75 0C FF 75 08 8B 01 FF 50 0C" ), 2 ); auto view_render = pattern::first_code_match( GetModuleHandleA( xors( "client.dll" ) ), xors( "8B 0D ? ? ? ? 56 57 8B 01 FF 50 30" ), 2 ); instance->create( &instance->m_d3d, **reinterpret_cast< uintptr_t** >( d3d_device ) ); instance->create( &instance->m_engine_render, **reinterpret_cast< uintptr_t** >( engine_render ) ); instance->create( &instance->m_view_render, **reinterpret_cast< uintptr_t** >( view_render ) ); instance->create( &instance->m_chl, xors( "VClient" ) ); instance->create( &instance->m_surface, xors( "VGUI_Surface" ) ); instance->create( &instance->m_panel, xors( "VGUI_Panel" ) ); instance->create( &instance->m_engine, xors( "VEngineClient" ) ); instance->create( &instance->m_entlist, xors( "VClientEntityList" ) ); instance->create( &instance->m_prediction, xors( "VClientPrediction" ) ); instance->create( &instance->m_cvar, xors( "VEngineCvar" ) ); instance->create( &instance->m_game_movement, xors( "GameMovement" ) ); instance->create( &instance->m_model_info, xors( "VModelInfoClient" ) ); instance->create( &instance->m_trace, xors( "EngineTraceClient" ) ); instance->create( &instance->m_model_render, xors( "VEngineModel" ) ); instance->create( &instance->m_mat_system, xors( "VMaterialSystem" ) ); instance->create( &instance->m_render_view, xors( "VEngineRenderView" ) ); instance->create( &instance->m_phys_props, xors( "VPhysicsSurfaceProps" ) ); instance->create( &instance->m_engine_sound, xors( "IEngineSoundClient" ) ); instance->create( &instance->m_event_mgr, xors( "GAMEEVENTSMANAGER002" ) ); instance->create( &instance->m_engine_vgui, xors( "VEngineVGui" ) ); instance->create( &instance->m_lua_shared, xors( "LUASHARED" ) ); //auto kv_fn = ( void*( __cdecl* )( ) )( GetProcAddress( // GetModuleHandleA( xors( "vstdlib.dll" ) ), // xors( "KeyValuesSystem" ) ) ); // //instance->m_keyvalues = ( IKeyValuesSystem* )kv_fn( ); // //instance->m_alloc = *( IMemAlloc** )GetProcAddress( // GetModuleHandleA( xors( "tier0.dll" ) ), // xors( "g_pMemAlloc" ) ); // uintptr_t* globals = **reinterpret_cast< uintptr_t*** >( instance->m_chl->get_old_function( 0 ) + 0x53 ); instance->m_globals = reinterpret_cast< global_vars_t* >( globals ); uintptr_t* client_mode = **reinterpret_cast< uintptr_t*** >( instance->m_chl->get_old_function( 10 ) + 0x5 ); instance->create( &instance->m_clientmode, uintptr_t( client_mode ) ); uintptr_t* input = **reinterpret_cast< uintptr_t*** >( instance->m_chl->get_old_function( 15 ) + 0x2 ); instance->m_input = reinterpret_cast< CInput* >( input ); //uintptr_t** global_state = pattern::first_code_match< uintptr_t** >( instance->m_engine.dll( ), // xors( "B9 ? ? ? ? 56 FF 50 14 8B 34 85" ), 0x1 ); //instance->m_global_state = reinterpret_cast< CGlobalState* >( *global_state ); // //auto clientstate = instance->m_global_state->get_client_state( ); //if( clientstate && clientstate->netchannel ) // instance->create( &instance->m_net_channel, ( uintptr_t )clientstate->netchannel ); // //uintptr_t var_ptr = ( uintptr_t )instance->m_cvar( )->FindVar( xors( "weapon_debug_spread_show" ) ); //instance->create( &instance->m_debug_show_spread, var_ptr ); //instance->listeners.bullet_impact.init( ); //instance->listeners.player_hurt.init( ); //instance->listeners.round_start.init( ); return true; } con_fn clear_fn{ fnv( "clear" ), [ ]( const char*, const char* ) { g_con->m_logs.clear( ); }, "" }; con_fn enable_logs_fn{ fnv( "log_enable" ), [ ]( const char* a, const char* ) { g_settings.menu.logs_enable ^= 1; g_con->log( g_settings.menu.logs_enable ? xors( "logs enabled" ) : xors( "logs disabled" ) ); }, "" }; con_fn fnv_fn{ fnv( "fnv" ), [ ]( const char* a, const char* ) { auto print = hash::fnv1a( a ); g_con->log( "%08x", print ); }, "%S" }; con_fn sum_fn{ fnv( "sum" ), [ ]( const char* a, const char* syntax ) { auto arg_1 = con_fn::get_arg< int >( a, 0, syntax ); auto arg_2 = con_fn::get_arg< int >( a, 1, syntax ); g_con->log( "%d + %d = %d", arg_1, arg_2, arg_1 + arg_2 ); }, "%D %D" }; con_fn dump_cfg{ fnv( "dump_cfg" ), [ ]( const char* , const char* ) { for( auto& it : data::holder_.get_nodes( ) ) { auto setting = static_cast< ISetting* >( it ); g_con->log( "%08x: %s", setting->get_hash( ), setting->get_string( ).c_str( ) ); } }, "" }; con_fn retard_fn{ fnv( "retard" ), [ ]( const char*, const char* ) { g_con->log( "snuze" ); }, "" }; con_fn unload_fn{ fnv( "unload" ), [ ]( const char*, const char* ) { g_gmod.m_panic = true; }, "" }; /*con_fn alias_fn{ fnv( "alias" ), [ ]( const char* a, const char* b ) { auto var_type = std::string( b ); if( var_type.length( ) > 1 ) { g_con->log( xors( "unknown var type: %s" ), var_type.c_str( ) ); return; } switch( b[ 0 ] ) { case TYPE_STRING: { std::shared_ptr< con_alias< const char* > >( fnv( ) ) } } }, "%S %S" };*/ void factory::c_gmod::initialize( ) { m_panic = true; g_con->create( ); auto now = std::chrono::high_resolution_clock::now( ); g_con->print( xors( "hello\n" ) ); factory::create_interfaces( &g_gmod ); //g_fonts.initialize( ); // g_netvars.init( ); //g_settings.load( ); g_con->register_fn( &clear_fn ); g_con->register_fn( &enable_logs_fn ); g_con->register_fn( &fnv_fn ); g_con->register_fn( &sum_fn ); g_con->register_fn( &dump_cfg ); g_con->register_fn( &retard_fn ); g_con->register_fn( &unload_fn ); // hooks::commit( &g_gmod ); ////g_cheat.m_chams.m_materials.initialize_materials( ); // //auto offset = g_netvars.get_netvar( fnv( "DT_WeaponCSBaseGun" ), fnv( "m_fLastShotTime" ) ); //g_con->log( "lastshottime: %08x", offset ); //g_con->log( "prop: %08x", g_netvars.get_prop( fnv( "DT_WeaponCSBaseGun" ), fnv( "m_fLastShotTime" ) ) ); // auto after = std::chrono::high_resolution_clock::now( ); std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) ); std::chrono::duration< float > delta = after - now; g_con->print( xors( "cheat initialized\n" ) ); g_con->print( xors( "time taken: %f\n" ), delta.count( ) ); m_panic = false; } void factory::c_gmod::uninitialize( ) { m_panic = true; g_con->destroy( ); //Sleep( 100 ); //restore wndproc if ( hooks::window_procedure_o ) { SetWindowLongA( m_hwnd, GWLP_WNDPROC, ( long )hooks::window_procedure_o ); } //restore all interfaces restore( ); //free the library FreeLibraryAndExitThread( g_dll, 0 ); }