#include #include "hooks.hpp" #include "base_cheat.hpp" #include "context.hpp" void __fastcall hooks::begin_lock( void* ecx, void* edx ) { // THIS IS PROLLY NOT ENDLOCK, BUT WHATEVER static auto begin_lock_o = g_csgo.m_mdl_cache->get_old_function< decltype( &hooks::begin_lock ) >( 33 ); // signature: // search "CL_CallPostDataUpdates: missing ent %d" in engine.dll. // where framestagenotify gets called static auto ret_addr = pattern::first_code_match< void* >( g_csgo.m_engine.dll( ), "A1 ? ? ? ? B9 ? ? ? ? 6A 00 FF 50 18 8B 15 ? ? ? ?" ); if( _ReturnAddress( ) == (void*)ret_addr ) { g_ctx.m_stage = FRAME_NET_UPDATE_POSTDATAUPDATE_START; g_cheat.m_visuals.world_modulate( ); //g_con->game_console_print( "net postdataupdate start\n" ); // FRAME_NET_UPDATE_POSTDATAUPDATE_START g_cheat.m_extra.float_ragdolls( ); g_cheat.m_player_mgr.frame_stage_notify( ); g_cheat.m_prediction.frame_stage_notify( ); g_cheat.m_ragebot.m_resolver->frame_stage_notify( ); g_cheat.m_ragebot.m_lagcomp->fsn_render_start( ); g_cheat.m_skins( ); } begin_lock_o( ecx, edx ); }