#include "hooks.hpp" #include "interface.hpp" #include "detours.h" //god i'm so cool namespace hooks { decltype( &paint_traverse ) paint_traverse_o; decltype( &create_move ) create_move_o; decltype( &frame_stage_notify ) fsn_o; decltype( &suppress_lists ) suppress_lists_o; decltype( &draw_small_entities ) draw_small_entities_o; decltype( &begin_lock ) begin_lock_o; decltype( &end_lock ) end_lock_o; decltype( &simulate ) simulate_o; decltype( &run_command ) run_command_o; decltype( &override_mouse_input ) override_mouse_input_o; decltype( &draw_model_execute ) draw_model_execute_o; decltype( &scene_end ) scene_end_o; decltype( &get_viewmodel_fov ) get_viewmodel_fov_o; decltype( &get_screen_size ) get_screen_size_o; decltype( &override_view ) override_view_o; decltype( &shut_down ) shut_down_o; decltype( &lock_cursor ) lock_cursor_o; decltype( &is_connected ) is_connected_o; decltype( &in_prediction ) in_prediction_o; decltype( &update_clientside_animation ) update_clientside_animation_o; decltype( &material_system ) material_system_o; decltype( &fire_event_clientside ) fire_event_clientside_o; decltype( &send_datagram ) send_datagram_o; decltype( &do_post_screen_space_effects ) do_post_screen_space_effects_o; decltype( &on_screen_size_changed ) on_screen_size_changed_o; decltype( &play_sound ) play_sound_o; decltype( &convar_getint ) convar_getint_o; } hooks::c_netvar_proxy hooks::lby_proxy; hooks::c_netvar_proxy hooks::last_shot_proxy; hooks::c_netvar_proxy hooks::simtime_proxy; bool hooks::commit( factory::c_csgo* instance ) { while ( !( instance->m_hwnd = FindWindowA( xors( "Valve001" ), 0 ) ) ) Sleep( 100 ); window_procedure_o = reinterpret_cast< decltype( window_procedure_o ) >( SetWindowLongA( instance->m_hwnd, GWLP_WNDPROC, ( long )window_procedure ) ); lby_proxy.init( g_netvars.get_prop( fnv( "DT_CSPlayer" ), fnv( "m_flLowerBodyYawTarget" ) ), &lby_proxy_fn ); last_shot_proxy.init( g_netvars.get_prop( fnv( "DT_WeaponCSBaseGun" ), fnv( "m_fLastShotTime" ) ), &last_shot_proxy_fn ); simtime_proxy.init( g_netvars.get_prop( fnv( "DT_BaseEntity" ), fnv( "m_flSimulationTime" ) ), &simtime_proxy_fn ); // god i'm thriving the d auto* d = &memory::detours; instance->m_d3d->hook( 42, &hooks::d3d::end_scene ); instance->m_d3d->hook( 16, &hooks::d3d::reset ); instance->m_d3d->hook( 17, &hooks::d3d::present ); //instance->m_d3d->hook( 82, &hooks::d3d::draw ); //instance->m_engine->hook( 93, &hooks::is_hltv_proxy ); //instance->m_engine->hook( 90, &hooks::is_paused ); //instance->m_engine->hook( 27, &hooks::is_connected ); instance->m_debug_show_spread->hook( 13, &hooks::debug_show_spread_get_int ); instance->m_netshowfragments->hook( 13, &hooks::net_showfragments_get_int ); paint_traverse_o = d->create_hook( &hooks::paint_traverse, instance->m_panel->get_old_function< void* >( 42 ) ); create_move_o = d->create_hook( &hooks::create_move, instance->m_clientmode->get_old_function< void* >( 24 ) ); override_mouse_input_o = d->create_hook( &hooks::override_mouse_input, instance->m_clientmode->get_old_function< void* >( 23 ) ); get_viewmodel_fov_o = d->create_hook( &hooks::get_viewmodel_fov, instance->m_clientmode->get_old_function< void* >( 35 ) ); do_post_screen_space_effects_o = d->create_hook( &hooks::do_post_screen_space_effects, instance->m_clientmode->get_old_function< void* >( 44 ) ); override_view_o = d->create_hook( &hooks::override_view, instance->m_clientmode->get_old_function< void* >( 18 ) ); lock_cursor_o = d->create_hook( &hooks::lock_cursor, instance->m_surface->get_old_function< void* >( 67 ) ); run_command_o = d->create_hook( &hooks::run_command, instance->m_prediction->get_old_function< void* >( 19 ) ); in_prediction_o = d->create_hook( &hooks::in_prediction, instance->m_prediction->get_old_function< void* >( 14 ) ); draw_model_execute_o = d->create_hook( &hooks::draw_model_execute, instance->m_model_render->get_old_function< void* >( 21 ) ); scene_end_o = d->create_hook( &hooks::scene_end, instance->m_render_view->get_old_function< void* >( 9 ) ); get_screen_size_o = d->create_hook( &hooks::get_screen_size, instance->m_surface->get_old_function< void* >( 44 ) ); on_screen_size_changed_o = d->create_hook( &hooks::on_screen_size_changed, instance->m_surface->get_old_function< void* >( 116 ) ); play_sound_o = d->create_hook( &hooks::play_sound, instance->m_surface->get_old_function< void* >( 82 ) ); material_system_o = d->create_hook( &hooks::material_system, instance->m_mat_system->get_old_function< void* >( 21 ) ); suppress_lists_o = d->create_hook( &hooks::suppress_lists, instance->m_partition->get_old_function< void* >( 16 ) ); draw_small_entities_o = d->create_hook( &hooks::draw_small_entities, instance->m_clientleaf->get_old_function< void* >( 39 ) ); simulate_o = d->create_hook( &hooks::simulate, instance->m_engine_vgui->get_old_function< void* >( 39 ) ); begin_lock_o = d->create_hook( &hooks::begin_lock, instance->m_mdl_cache->get_old_function< void* >( 33 ) ); end_lock_o = d->create_hook( &hooks::end_lock, instance->m_mdl_cache->get_old_function< void* >( 34 ) ); d->enable( ); return true; }