#include "hooks.hpp" #include "interface.hpp" #include "detours.h" hooks::c_netvar_proxy hooks::lby_proxy; hooks::c_netvar_proxy hooks::last_shot_proxy; hooks::c_netvar_proxy hooks::simtime_proxy; bool hooks::commit( factory::c_csgo* instance ) { while ( !( instance->m_hwnd = FindWindowA( xors( "Valve001" ), 0 ) ) ) Sleep( 100 ); window_procedure_o = reinterpret_cast< decltype( window_procedure_o ) >( SetWindowLongA( instance->m_hwnd, GWLP_WNDPROC, ( long )window_procedure ) ); lby_proxy.init( g_netvars.get_prop( fnv( "DT_CSPlayer" ), fnv( "m_flLowerBodyYawTarget" ) ), &lby_proxy_fn ); last_shot_proxy.init( g_netvars.get_prop( fnv( "DT_WeaponCSBaseGun" ), fnv( "m_fLastShotTime" ) ), &last_shot_proxy_fn ); simtime_proxy.init( g_netvars.get_prop( fnv( "DT_BaseEntity" ), fnv( "m_flSimulationTime" ) ), &simtime_proxy_fn ); // god i'm thriving the d auto* d = &memory::detours; instance->m_d3d->hook( 42, &hooks::d3d::end_scene ); instance->m_d3d->hook( 16, &hooks::d3d::reset ); instance->m_d3d->hook( 17, &hooks::d3d::present ); //instance->m_d3d->hook( 82, &hooks::d3d::draw ); //instance->m_engine->hook( 93, &hooks::is_hltv_proxy ); //instance->m_engine->hook( 90, &hooks::is_paused ); //instance->m_engine->hook( 27, &hooks::is_connected ); instance->m_panel->hook( 41, &hooks::paint_traverse ); instance->m_clientmode->hook( 24, &hooks::create_move ); instance->m_clientmode->hook( 23, &hooks::override_mouse_input ); instance->m_clientmode->hook( 35, &hooks::get_viewmodel_fov ); instance->m_clientmode->hook( 44, &hooks::do_post_screen_space_effects ); instance->m_clientmode->hook( 18, &hooks::override_view ); instance->m_surface->hook( 67, &hooks::lock_cursor ); //instance->m_input->hook( 3, &hooks::hl_create_move ); //instance->m_chl->hook( 36, &hooks::frame_stage_notify ); //instance->m_chl->hook( 10, &hooks::hud_process_input ); instance->m_prediction->hook( 19, &hooks::run_command ); instance->m_prediction->hook( 14, &hooks::in_prediction ); instance->m_model_render->hook( 21, &hooks::draw_model_execute ); instance->m_render_view->hook( 9, &hooks::scene_end ); instance->m_surface->hook( 44, &hooks::get_screen_size ); instance->m_surface->hook( 116, &hooks::on_screen_size_changed ); instance->m_surface->hook( 82, &hooks::play_sound ); //instance->m_engine_sound->hook( 6, &hooks::emit_sound ); instance->m_debug_show_spread->hook( 13, &hooks::debug_show_spread_get_int ); instance->m_interpolate->hook( 13, &hooks::cl_interpolate_get_int ); //instance->m_event_mgr->hook( 9, &hooks::fire_event_clientside ); instance->m_mat_system->hook( 21, &hooks::material_system ); instance->m_partition->hook( 16, &hooks::suppress_lists ); instance->m_clientleaf->hook( 39, &hooks::draw_small_entities ); instance->m_engine_vgui->hook( 39, &hooks::simulate ); instance->m_mdl_cache->hook( 33, &hooks::begin_lock ); instance->m_mdl_cache->hook( 34, &hooks::end_lock ); instance->m_netshowfragments->hook( 13, &hooks::net_showfragments_get_int ); //instance->m_trace->hook( 5, &hooks::trace_ray ); return true; }