#include #include "interface.hpp" #include "console.hpp" #include "hooks.hpp" #include "renderer.hpp" #include "pattern.hpp" #include "hooks.hpp" #include "base_cheat.hpp" #include "settings.hpp" #include "context.hpp" using namespace factory; interfaces::c_interface_manager g_factory; factory::c_csgo g_csgo; bool factory::create_interfaces( c_csgo* instance ) { instance->create( &instance->m_chl, xors( "VClient" ) ); instance->create( &instance->m_surface, xors( "VGUI_Surface" ) ); instance->create( &instance->m_panel, xors( "VGUI_Panel" ) ); instance->create( &instance->m_engine, xors( "VEngineClient" ) ); instance->create( &instance->m_entlist, xors( "VClientEntityList" ) ); instance->create( &instance->m_prediction, xors( "VClientPrediction" ) ); instance->create( &instance->m_cvar, xors( "VEngineCvar" ) ); instance->create( &instance->m_game_movement, xors( "GameMovement" ) ); instance->create( &instance->m_model_info, xors( "VModelInfoClient" ) ); instance->create( &instance->m_trace, xors( "EngineTraceClient" ) ); instance->create( &instance->m_model_render, xors( "VEngineModel" ) ); instance->create( &instance->m_mat_system, xors( "VMaterialSystem" ) ); instance->create( &instance->m_render_view, xors( "VEngineRenderView" ) ); instance->create( &instance->m_phys_props, xors( "VPhysicsSurfaceProps" ) ); instance->create( &instance->m_engine_sound, xors( "IEngineSoundClient" ) ); instance->create( &instance->m_event_mgr, xors( "GAMEEVENTSMANAGER002" ) ); instance->create( &instance->m_string_table, xors( "VEngineClientStringTable" ) ); instance->create( &instance->m_partition, xors( "SpatialPartition" ) ); instance->create( &instance->m_clientleaf, xors( "ClientLeafSystem002" ) ); instance->create( &instance->m_mdl_cache, xors( "MDLCache" ) ); instance->create( &instance->m_engine_vgui, xors( "VEngineVGui" ) ); instance->create( &instance->m_input_sys, xors( "InputSystemVersion" ) ); auto d3d_device = pattern::first_code_match( GetModuleHandleA( xors( "shaderapidx9.dll" ) ), xors( "A1 ?? ?? ?? ?? 50 8B 08 FF 51 0C" ) ) + 0x1; auto move_helper = pattern::first_code_match( g_csgo.m_chl.dll( ), xors( "8B 0D ?? ?? ?? ?? 8B 46 08 68" ) ) + 0x2; auto beam_ptr = pattern::first_code_match( g_csgo.m_chl.dll( ), xors( "B9 ? ? ? ? A1 ? ? ? ? FF 10 A1 ? ? ? ? B9" ), 0x1 ); auto mm_ptr = pattern::first_code_match( g_csgo.m_chl.dll( ), xors( "89 4C 24 10 8B 0D ? ? ? ? 53" ), 0x6 ); instance->create( &instance->m_d3d, **reinterpret_cast< uintptr_t** >( d3d_device ) ); instance->create( &instance->m_move_helper, **reinterpret_cast< uintptr_t** >( move_helper ) ); instance->create( &instance->m_beams, *reinterpret_cast< uintptr_t* >( beam_ptr ) ); //instance->create( &instance->m_mm, **reinterpret_cast< uintptr_t** >( mm_ptr ) ); instance->m_steam_pipe_handle = ( ( SteamPipeHandle( __cdecl* )( ) )GetProcAddress( GetModuleHandleA( xors( "steam_api.dll" ) ), xors( "SteamAPI_GetHSteamPipe" ) ) )( ); instance->m_steam_user_handle = ( ( SteamUserHandle( __cdecl* )( ) )GetProcAddress( GetModuleHandleA( xors( "steam_api.dll" ) ), xors( "SteamAPI_GetHSteamUser" ) ) )( ); uintptr_t steam_client_ptr = ( ( uintptr_t ( __cdecl* )( void ) )GetProcAddress( GetModuleHandleA( xors( "steam_api.dll" ) ), xors( "SteamClient" ) ) )( ); instance->create( &instance->m_steam_client, steam_client_ptr ); uintptr_t steam_friends_ptr = ( uintptr_t )instance->m_steam_client( )->GetISteamFriends( instance->m_steam_user_handle, instance->m_steam_pipe_handle, "SteamFriends015" ); instance->create( &instance->m_steam_friends, steam_friends_ptr ); auto kv_fn = ( void*( __cdecl* )( ) )( GetProcAddress( GetModuleHandleA( xors( "vstdlib.dll" ) ), xors( "KeyValuesSystem" ) ) ); instance->m_keyvalues = ( IKeyValuesSystem* )kv_fn( ); instance->m_alloc = *( IMemAlloc** )GetProcAddress( GetModuleHandleA( xors( "tier0.dll" ) ), xors( "g_pMemAlloc" ) ); uintptr_t* globals = **reinterpret_cast< uintptr_t*** >( instance->m_chl->get_old_function( 0 ) + 0x1b ); instance->m_globals = reinterpret_cast< global_vars_t* >( globals ); uintptr_t* client_mode = **reinterpret_cast< uintptr_t*** >( instance->m_chl->get_old_function( 10 ) + 0x5 ); instance->create( &instance->m_clientmode, uintptr_t( client_mode ) ); uintptr_t input = *reinterpret_cast< uintptr_t* >( instance->m_chl->get_old_function( 16 ) + 0x1 ); instance->create( &instance->m_input, input ); uintptr_t** global_state = pattern::first_code_match< uintptr_t** >( instance->m_engine.dll( ), xors( "B9 ? ? ? ? 56 FF 50 14 8B 34 85" ), 0x1 ); instance->m_global_state = reinterpret_cast< CGlobalState* >( *global_state ); auto clientstate = instance->m_global_state->get_client_state( ); if( clientstate && clientstate->m_netchannel ) instance->create( &instance->m_net_channel, ( uintptr_t )clientstate->m_netchannel ); uintptr_t var_ptr = ( uintptr_t )instance->m_cvar( )->FindVar( xors( "weapon_debug_spread_show" ) ); instance->create( &instance->m_debug_show_spread, var_ptr ); uintptr_t cl_interpolate = ( uintptr_t )( instance->m_cvar( )->FindVar( xors( "cl_interpolate" ) ) ); instance->create( &instance->m_interpolate, cl_interpolate ); uintptr_t net_showfragments = ( uintptr_t )( instance->m_cvar( )->FindVar( xors( "net_showfragments" ) ) ); instance->create( &instance->m_netshowfragments, net_showfragments ); instance->listeners.bullet_impact.init( ); instance->listeners.player_hurt.init( ); instance->listeners.round_start.init( ); instance->listeners.molotov_detonate.init( ); instance->listeners.weapon_fire.init( ); instance->listeners.player_death.init( ); return true; } con_fn clear_fn{ fnv( "clear" ), [ ]( const char*, const char* ) { g_con->m_logs.clear( ); }, "" }; con_fn enable_logs_fn{ fnv( "log_enable" ), [ ]( const char* a, const char* ) { g_settings.menu.logs_enable ^= 1; g_con->log( g_settings.menu.logs_enable ? xors( "logs enabled" ) : xors( "logs disabled" ) ); }, "" }; con_fn fnv_fn{ fnv( "fnv" ), [ ]( const char* a, const char* ) { auto print = hash::fnv1a( a ); g_con->log( "%08x", print ); }, "%S" }; con_fn sum_fn{ fnv( "sum" ), [ ]( const char* a, const char* syntax ) { auto arg_1 = con_fn::get_arg< int >( a, 0, syntax ); auto arg_2 = con_fn::get_arg< int >( a, 1, syntax ); g_con->log( "%d + %d = %d", arg_1, arg_2, arg_1 + arg_2 ); }, "%D %D" }; con_fn dump_cfg{ fnv( "dump_cfg" ), [ ]( const char* , const char* ) { for( auto& it : data::holder_.get_nodes( ) ) { auto setting = static_cast< ISetting* >( it ); g_con->log( "%08x: %s", setting->get_hash( ), setting->get_string( ).c_str( ) ); } }, "" }; con_fn retard_fn{ fnv( "retard" ), [ ]( const char*, const char* ) { g_con->log( "snuze" ); }, "" }; con_fn unload_fn{ fnv( "unload" ), [ ]( const char*, const char* ) { g_csgo.m_panic = true; ExitProcess( 0 ); }, "" }; /*con_fn alias_fn{ fnv( "alias" ), [ ]( const char* a, const char* b ) { auto var_type = std::string( b ); if( var_type.length( ) > 1 ) { g_con->log( xors( "unknown var type: %s" ), var_type.c_str( ) ); return; } switch( b[ 0 ] ) { case TYPE_STRING: { std::shared_ptr< con_alias< const char* > >( fnv( ) ) } } }, "%S %S" };*/ void factory::c_csgo::initialize( ) { m_panic = true; g_con->create( ); auto now = std::chrono::high_resolution_clock::now( ); g_con->print( xors( "hello\n" ) ); //hi factory::create_interfaces( &g_csgo ); g_fonts.initialize( ); g_netvars.init( ); g_settings.load( ); g_con->register_fn( &clear_fn ); g_con->register_fn( &enable_logs_fn ); g_con->register_fn( &fnv_fn ); g_con->register_fn( &sum_fn ); g_con->register_fn( &dump_cfg ); g_con->register_fn( &retard_fn ); g_con->register_fn( &unload_fn ); hooks::commit( &g_csgo ); g_cheat.m_chams.m_materials.initialize_materials( ); util::calculate_spread_runtime( ); auto after = std::chrono::high_resolution_clock::now( ); std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) ); std::chrono::duration< float > delta = after - now; g_con->log( xors( "cheat initialized\n" ) ); g_con->log( xors( "time taken: %f\n" ), delta.count( ) ); m_panic = false; } void factory::c_csgo::uninitialize( ) { m_panic = true; g_con->destroy( ); //restore wndproc if ( hooks::window_procedure_o ) { SetWindowLongA( m_hwnd, GWLP_WNDPROC, ( long )hooks::window_procedure_o ); } //unreference materials g_cheat.m_chams.m_materials.destroy_materials( ); //restore all interfaces restore( ); Sleep( 100 ); //free the library FreeLibraryAndExitThread( g_dll, 0 ); }