#include "hooks.hpp" #include "context.hpp" #include "base_cheat.hpp" void __cdecl hooks::lby_proxy_fn( const CRecvProxyData* proxy_data_const, void* entity, void* output ) { lby_proxy.get_old_function( )( proxy_data_const, entity, output ); if( !g_csgo.m_panic ) { auto player = ( c_base_player* )( entity ); if( player && player == g_ctx.m_local ) { g_cheat.m_ragebot.m_antiaim->on_lby_proxy( ); } } } void __cdecl hooks::last_shot_proxy_fn( const CRecvProxyData* proxy_data_const, void* entity, void* output ) { last_shot_proxy.get_old_function( )( proxy_data_const, entity, output ); if( !g_csgo.m_panic && proxy_data_const && g_settings.rage.enabled( ) && g_settings.rage.resolver( ) ) { auto wep = ( c_base_weapon* )( entity ); if( wep && !wep->is_knife( ) && !wep->is_grenade( ) ) { auto owner = g_csgo.m_entlist( )->GetClientEntityFromHandle( wep->m_hOwner( ) ); if( owner && owner->is_valid( ) && owner != g_ctx.m_local && g_ctx.m_local->is_valid( ) && owner->has_valid_anim( ) ) { if( owner->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) && !g_settings.rage.friendlies ) return; static float last_time = 0.f; float time = wep->m_fLastShotTime( ); if( !time ) return; float anim_time = owner->m_flOldSimulationTime( ) + TICK_INTERVAL( ); auto record = g_cheat.m_ragebot.m_lagcomp->get_newest_record( owner->ce( )->GetIndex( ) ); float& last_update = g_cheat.m_ragebot.m_lagcomp->get_last_updated_simtime( owner->ce( )->GetIndex( ) ); if( time == owner->m_flSimulationTime( ) && owner->has_valid_anim( ) && owner->m_flSimulationTime( ) != last_update ) { last_update = owner->m_flSimulationTime( ); vec3_t local_pos = g_ctx.m_local->m_vecOrigin( ); vec3_t enemy_pos = owner->m_vecOrigin( ); vec3_t ang = math::vector_angles( enemy_pos, local_pos ); owner->m_angEyeAngles( ).y = ang.y; owner->fix_animations( ); features::c_ragebot::lag_record_t record( owner ); record.m_shot = true; g_cheat.m_ragebot.m_lagcomp->store_record( owner->ce( )->GetIndex( ), RECORD_NORMAL, record ); last_time = time; } else if( owner->has_valid_anim( ) && time != last_time ) { auto lby_records = g_cheat.m_ragebot.m_lagcomp->get_records( owner->ce( )->GetIndex( ), RECORD_LBY ); auto sim_records = g_cheat.m_ragebot.m_lagcomp->get_records( owner->ce( )->GetIndex( ), RECORD_NORMAL ); features::c_ragebot::lag_record_t* prev_record = nullptr; float min_delta = FLT_MAX; if( lby_records->size( ) ) { for( auto& it : *lby_records ) { float delta = std::abs( it.m_flSimulationTime - time ); if( delta > TICKS_TO_TIME( 15 ) ) break; if( delta < g_csgo.m_globals->m_interval_per_tick ) break; if( delta < min_delta ) { prev_record = ⁢ min_delta = delta; } } } if( sim_records->size( ) ) { for( auto& it : *sim_records ) { if( it.m_shot ) continue; float delta = std::abs( it.m_flSimulationTime - time ); if( delta > TICKS_TO_TIME( 15 ) ) break; if( delta < g_csgo.m_globals->m_interval_per_tick ) break; if( delta < min_delta ) { prev_record = ⁢ min_delta = delta; } } } if( prev_record && !prev_record->m_shot ) { owner->m_angEyeAngles( ).x = prev_record->m_vecAngles.x; } last_time = time; } } } } }