#include "mem.hpp" #include "base_cheat.hpp" #include "context.hpp" #include "hooks.hpp" uintptr_t cl_sendmove = 0; int __fastcall hooks::send_datagram( INetChannel* channel, void* edx_, void* datagram ) { if( g_csgo.m_panic || !g_settings.misc.net_fakelag || datagram ) { return send_datagram_o( channel, 0, datagram ); } auto cl = g_csgo.m_global_state->get_client_state( ); if( !cl || cl->m_delta_tick <= 0 ) { return send_datagram_o( channel, 0, datagram ); } // There is no need to restore the reliable state sequence since // we are not fucking with reliable state with 'proper' fake latency. int backup_sequence = channel->m_nInSequenceNr; g_cheat.m_extra.add_latency( channel ); auto nci = g_csgo.m_engine( )->GetNetChannelInfo( ); int ret = send_datagram_o( channel, 0, datagram ); channel->m_nInSequenceNr = backup_sequence; return ret; }