#include "hooks.hpp" #include "context.hpp" #include "base_cheat.hpp" void __fastcall hooks::update_clientside_animation( void* ecx_, void* edx_ ) { static bool first_update = true; auto old_func = update_clientside_animation_o; if( ecx_ != g_ctx.m_local ) return old_func( ecx_, 0 ); auto ent = ( c_base_player* )( ecx_ ); static float last_update; static float last_spawntime = 0.f; // Arbitrary number much. if( !g_settings.rage.anti_aim || !g_ctx.m_local->is_valid( ) || std::abs( last_update - g_csgo.m_globals->m_curtime ) > TICKS_TO_TIME( 20 ) || last_spawntime != ent->m_flSpawnTime( ) ) { last_update = g_csgo.m_globals->m_curtime; first_update = true; if( last_spawntime != ent->m_flSpawnTime( ) ) last_spawntime = ent->m_flSpawnTime( ); return old_func( ecx_, edx_ ); } last_update = g_csgo.m_globals->m_curtime; ent->get_animstate( )->m_iLastClientSideAnimationUpdateFramecount = g_csgo.m_globals->m_framecount; old_func( ecx_, edx_ ); if( !first_update ) { ent->set_abs_angles( vec3_t( 0, ent->get_animstate( )->m_flGoalFeetYaw, 0 ) ); bool backup = ent->get_animstate( )->m_bOnGround; ent->get_animstate( )->m_bOnGround = false; ent->invalidate_bone_cache( ); ent->ce( )->SetupBones( nullptr, 128, BONE_USED_BY_ANYTHING, 0.f ); ent->get_animstate( )->m_bOnGround = backup; } first_update = false; }