#include #include #include "context.hpp" #include "visual.hpp" #include "interface.hpp" #include "renderer.hpp" #include "base_cheat.hpp" namespace features { void fix_static_props( ) { static auto cvar = g_csgo.m_cvar( )->FindVar( xors( "r_drawspecificstaticprop" ) ); static bool fixed{ }; if( !fixed ) { cvar->m_flags |= 0; cvar->set_value( 1 ); fixed = true; } } void c_visuals::store_firegrenades( int index, vec3_t pos ) { firegrenade_t new_grenade; auto ent = g_csgo.m_entlist( )->GetClientEntity< >( index ); if( !ent || !ent->is_player( ) ) return; new_grenade.m_time = g_csgo.m_globals->m_curtime; new_grenade.m_ent = index; new_grenade.m_pos = pos; m_firegrenades.emplace_back( new_grenade ); } void c_visuals::draw_world( ) { if( !g_settings.visuals.active ) return; static const auto m_bShouldGlow = g_netvars.get_netvar( fnv( "DT_DynamicProp" ), fnv( "m_bShouldGlow" ) ); static auto c4_time = g_csgo.m_cvar( )->FindVar( xors( "mp_c4timer" ) ); draw_firegrenade( ); for( int i{ 64 }; i < g_csgo.m_entlist( )->GetHighestEntityIndex( ); ++i ) { auto ent = g_csgo.m_entlist( )->GetClientEntity< IClientEntity >( i ); if( !ent ) continue; auto client_class = ent->GetClientClass( ); if( !client_class ) continue; int class_id = client_class->m_class_id; if( g_settings.visuals.bomb_info && class_id == CPlantedC4 && ( strstr( client_class->m_name, xors( "Planted" ) ) ) ) { //yea i know this is yuck i just want to get it out there for now, ill revisit it sometime in the week //not bad at all tbh int screen_w, screen_h; g_csgo.m_engine( )->GetScreenSize( screen_w, screen_h ); auto pos = ent->GetRenderOrigin( ); auto w2s = util::screen_transform( pos ); auto bomb = ent->as< c_base_weapon >( ); auto to_target = pos - g_ctx.m_local->ce( )->GetRenderOrigin( ); float bomb_time = bomb->m_flC4Blow( ) - g_csgo.m_globals->m_curtime; float bomb_percentage = bomb_time / c4_time->get_float( ); float time = ( bomb_time < 0 || bomb->m_bBombDefused( ) ) ? 0.f : bomb_time; if( time <= 0.f ) return; bool out_of_pov = w2s.x > screen_w || w2s.x < 0.f || w2s.y > screen_h || w2s.y < 0.f; if( out_of_pov ) { static auto safezoney = g_csgo.m_cvar( )->FindVar( xors( "safezoney" ) ); static auto hud_scaling = g_csgo.m_cvar( )->FindVar( xors( "hud_scaling" ) ); w2s.x = screen_w / 2; w2s.y = ( 45 * hud_scaling->get_float( ) ) + ( screen_h - screen_h * safezoney->get_float( ) + 1 ) * 0.5f; } float bomb_damage = 500 * exp( -((to_target.length( ) * to_target.length( ) ) / ( ( ( 1750 * 0.33333334 ) * 2.f ) * ( 1750 * 0.33333334 ) ) ) ); float damage = bomb_damage; if( g_ctx.m_local->m_ArmorValue( ) > 0 ) { damage *= 0.5f; float armor = ( bomb_damage - damage ) * 0.5f; if( armor > g_ctx.m_local->m_ArmorValue( ) ) damage = bomb_damage - ( g_ctx.m_local->m_ArmorValue( ) * ( 1.f / 0.5f ) ); } int health_remaining = g_ctx.m_local->m_iHealth( ) - round(damage); float damage_percentage = std::clamp( round( damage ) / g_ctx.m_local->m_iHealth( ), 0.f, 1.0f ); clr_t bomb_col = clr_t::blend( esp_red( ), esp_green( ), bomb_percentage ); clr_t damage_col = clr_t::blend( esp_green( ), esp_red( ), damage_percentage ); char health_str[ 100 ]; strenc::w_sprintf_s( health_str, 100, xors( "health: %d" ), health_remaining ); if( health_remaining <= 0 ) { strenc::w_sprintf_s( health_str, 100, xors( "dead" ) ); damage_percentage = 100.f; } draw_string( w2s.x, w2s.y + 20, ALIGN_CENTER, false, damage_col, health_str ); auto draw_timer = [ & ]( const char* text, float progress, bool red = false ) { clr_t col = red ? esp_red( ) : clr_t::blend( esp_green( ), esp_red( ), progress ); const float full = 78.f; float fill = full * progress; draw_filled_rect( w2s.x - 40, w2s.y, 80, 18, clr_t( 0, 0, 0, 170 ) ); draw_filled_rect( w2s.x - 39, w2s.y + 1, fill, 16, col ); draw_string( w2s.x, w2s.y + 3, ALIGN_CENTER, false, clr_t( 255, 255, 255 ), text ); }; if( bomb->m_hBombDefuser( ) != ULONG_MAX ) { auto defuser = g_csgo.m_entlist( )->GetClientEntity( bomb->m_hBombDefuser( ) & 0xfff ); float defuse_time = std::clamp( bomb->m_flDefuseCountDown( ) - g_csgo.m_globals->m_curtime, 0.f, 10.f ); float defuse_percentage = defuser->m_bHasDefuser( ) ? defuse_time / 5.f : defuse_time / 10.f; char defuse_str[ 32 ]; strenc::w_sprintf_s( defuse_str, 32, xors( "defuse: %.1f" ), defuse_time ); draw_timer( defuse_str, 1.f - defuse_percentage, defuse_time > bomb_time ); } else { char bomb_str[ 32 ]; strenc::w_sprintf_s( bomb_str, 32, xors( "bomb: %.1f" ), bomb_time ); draw_timer( bomb_str, 1.f - bomb_percentage ); } } if( class_id != CBaseWeaponWorldModel && ( strstr( client_class->m_name, xors( "Weapon" ) ) || class_id == CDEagle || class_id == CAK47 ) ) { auto owner = ( int )ent->as< c_base_weapon >( )->m_hOwner( ) & 0xfff; if( owner <= 0 || owner > 64 ) { auto origin = ent->GetRenderOrigin( ); if( origin ) { bool draw = g_settings.visuals.weapon_esp( ) == 1; bool glow = g_settings.visuals.weapon_esp( ) == 2; if( draw || g_settings.visuals.weapon_esp == 3 ) { if( !glow && !g_settings.misc.hide_from_obs ) { *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = false; } auto w2s = util::screen_transform( origin ); auto def_index = ent->as< c_base_weapon >( )->m_iItemDefinitionIndex( ); auto name = util::definition_index_to_name( def_index ); auto dist = g_ctx.m_local->m_vecOrigin( ).dist_to( origin ); clr_t col = g_settings.visuals.weapon_esp_clr; if( dist > 250.f ) { col.a( ) *= std::clamp( ( 750.f - ( dist - 250.f ) ) / 750.f, 0.f, 1.f ); }; draw_string( w2s.x, w2s.y, ALIGN_CENTER, false, col, name ); } if( ( glow || g_settings.visuals.weapon_esp == 3 ) && !g_settings.misc.hide_from_obs ) { *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true; } } } } else { if( g_settings.visuals.grenade_esp && strstr( client_class->m_name, xors( "Projectile" ) ) ) { auto model = ent->GetModel( ); if( !model ) continue; auto hdr = g_csgo.m_model_info( )->GetStudiomodel( model ); if( !strstr( hdr->name, xors( "thrown" ) ) && !strstr( hdr->name, xors( "dropped" ) ) ) continue; bool fade = false; std::string name = xors( "nade" ); if( strstr( hdr->name, xors( "flash" ) ) ) { name = xors( "flash" ); fade = true; } else if( strstr( hdr->name, xors( "smoke" ) ) ) { name = xors( "smoke" ); fade = true; } else if( strstr( hdr->name, xors( "decoy" ) ) ) { name = xors( "decoy" ); fade = true; } else if( strstr( hdr->name, xors( "incendiary" ) ) || strstr( hdr->name, xors( "molotov" ) ) ) { name = xors( "molotov" ); } if( ( g_settings.visuals.grenade_esp == 2 || g_settings.visuals.grenade_esp == 3 ) && !g_settings.misc.hide_from_obs ) { *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true; } if( g_settings.visuals.grenade_esp == 1 || g_settings.visuals.grenade_esp == 3 ) { auto pos = ent->GetRenderOrigin( ); auto w2s = util::screen_transform( pos ); auto cutie = g_csgo.m_entlist( )->GetClientEntityFromHandle( ent->as< c_base_weapon >( )->m_hOwnerEntity( ) ); auto dist = g_ctx.m_local->m_vecOrigin( ).dist_to( pos ); clr_t col = g_settings.visuals.grenade_esp_clr; if( dist > 250.f && fade ) { col.a( ) *= std::max( 750.f - ( dist - 250.f ), 0.f ) / 750.f; } draw_string( w2s.x, w2s.y, ALIGN_CENTER, false, col, name.c_str( ) ); char name[ 32 ]; cutie->get_name_safe( name ); if( g_settings.visuals.grenade_owner( ) ) draw_string( w2s.x, w2s.y + 10, ALIGN_CENTER, false, col, name ); } } } } } void c_visuals::draw_firegrenade( ) { static auto life_span = g_csgo.m_cvar( )->FindVar( xors( "inferno_flame_lifetime" ) ); float time = g_csgo.m_globals->m_curtime; if( m_firegrenades.empty( ) ) return; for( size_t i{ }; i < m_firegrenades.size( ) && !m_firegrenades.empty( ); ++i ) { auto& tr = m_firegrenades[ i ]; float delta = g_csgo.m_globals->m_curtime - tr.m_time; if( std::abs( delta ) > life_span->get_float( ) ) m_firegrenades.erase( m_firegrenades.begin( ) + i ); } if( !m_firegrenades.empty( ) ) { for( auto& it : m_firegrenades ) { auto ent = g_csgo.m_entlist( )->GetClientEntity( it.m_ent ); if( !ent || !ent->is_player( ) ) continue; clr_t col = g_settings.visuals.grenade_esp_clr; auto w2s = util::screen_transform( it.m_pos ); draw_string( w2s.x, w2s.y, ALIGN_CENTER, false, col, xors( "molotov" ) ); if( g_settings.visuals.grenade_owner ) draw_string( w2s.x, w2s.y + 10, ALIGN_CENTER, false, col, ent->get_info( ).name ); } } } void c_visuals::world_modulate( ) { static std::unordered_map< MaterialHandle_t, fclr_t > world_materials; static std::unordered_map< MaterialHandle_t, fclr_t > world_materials2; static c_base_player* local_player = nullptr; static auto night_mode = false; static bool modulated = false; static bool alpha = false; if( !g_settings.visuals.world_modulate || !g_csgo.m_engine( )->IsInGame( ) || g_settings.misc.hide_from_obs ) { modulated = false; if( !world_materials2.empty( ) ) { for( auto& it : world_materials2 ) { auto mat = g_csgo.m_mat_system( )->GetMaterial( it.first ); if( !mat ) continue; auto original_col = it.second; mat->ColorModulate( original_col.r( ), original_col.g( ), original_col.b( ) ); mat->AlphaModulate( original_col.a( ) ); } world_materials.clear( ); world_materials2.clear( ); } return; } if( g_ctx.m_stage == FRAME_NET_UPDATE_POSTDATAUPDATE_END ) { fix_static_props( ); if( local_player == g_ctx.m_local && night_mode == g_settings.visuals.night_mode( ) && alpha == g_settings.visuals.transparent_props( ) && modulated == g_settings.visuals.world_modulate( ) ) return; for( auto i = g_csgo.m_mat_system( )->FirstMaterial( ); i != g_csgo.m_mat_system( )->InvalidMaterial( ); i = g_csgo.m_mat_system( )->NextMaterial( i ) ) { auto mat = g_csgo.m_mat_system( )->GetMaterial( i ); if( !mat ) continue; const char* group = mat->GetTextureGroupName( ); bool is_world = strstr( group, xors( "World" ) ); bool is_sky = strstr( group, xors( "Sky" ) ); bool is_prop = strstr( group, xors( "StaticProp" ) ); if( is_world || is_sky || is_prop ) { const char* name = mat->GetName( ); if( world_materials.find( i ) == world_materials.end( ) ) { fclr_t clr; mat->GetColorModulate( &clr.r( ), &clr.g( ), &clr.b( ) ); clr.a( ) = mat->GetAlphaModulation( ); world_materials.emplace( i, clr ); world_materials2.emplace( i, clr ); } fclr_t new_color; new_color = world_materials2.find( i )->second; bool apply = g_settings.visuals.night_mode && g_settings.visuals.world_modulate; if( is_world ) { if( apply ) { new_color.r( ) *= 0.15f; new_color.g( ) *= 0.15f; new_color.b( ) *= 0.15f; } } else if( is_prop ) { if( apply ) { new_color.r( ) *= 0.3f; new_color.g( ) *= 0.3f; new_color.b( ) *= 0.3f; } if( g_settings.visuals.world_modulate && g_settings.visuals.transparent_props ) { new_color.a( ) *= 0.6f; } } else if( is_sky ) { if( apply ) { new_color = fclr_t( 0.f, 0.f, 0.f ); } } if( !( world_materials.at( i ) == new_color ) ) { mat->ColorModulate( new_color.r( ), new_color.g( ), new_color.b( ) ); mat->AlphaModulate( new_color.a( ) ); world_materials.at( i ) = new_color; } } } modulated = g_settings.visuals.world_modulate; night_mode = g_settings.visuals.night_mode; alpha = g_settings.visuals.transparent_props; local_player = g_ctx.m_local; } } }