// moneybot client // written with love by // im friendly and boris #include #include #include #include #include #include #pragma comment( lib, "ws2_32.lib" ) #include "connect.hpp" #include "syscall.hpp" /* -> connect -> login -> check hwid -> check sub -> request game -> network dll (no header) -> allocate, send address to server -> send original endscene address, send endscene pointer -> send virtualprotect export -> receive shellcode from server -> write file and run shellcode */ int main( ) { // START. client::c_connect c( "127.0.0.1" ); if( !c.setup( ) ) return 1; if( !c.connect( ) ) return 2; c.handle( ); system( "pause" ); return 0; }