#pragma once #include "VFunc.h" class IClientEntity; class c_base_player; using model_t = uintptr_t; class client_ent_list { public: template< typename T = IClientEntity > T* get_client_entity( int index ) { return call_vfunc< T* ( __thiscall* )( void*, int ) >( this, 3 )( this, index ); } template< typename T = IClientEntity > T* get_entity_from_handle( uintptr_t handle ) { return call_vfunc< T*( __thiscall* )( void*, uintptr_t ) >( this, 4 )( this, handle ); } int get_highest_entity_index( ) { return call_vfunc< int( __thiscall* )( void* ) >( this, 6 )( this ); } template< typename T = c_base_player > __forceinline T* get_local_player( ) { return get_client_entity< T >( cl.m_engine( )->GetLocalPlayer( ) ); } };