#include "hooks.h" #include "interfaces.h" #include "netvars.h" bool hooks::commit( tf2::client* instance ) { while( !( instance->m_hwnd = FindWindowA( xors( "Valve001" ), 0 ) ) ) Sleep( 100 ); window_procedure_o = reinterpret_cast< decltype( window_procedure_o ) >( SetWindowLongA( instance->m_hwnd, GWLP_WNDPROC, ( long )window_procedure ) ); instance->m_clientmode->hook( 20, &hooks::override_mouse_input );//n instance->m_clientmode->hook( 32, &hooks::get_viewmodel_fov );//n instance->m_clientmode->hook( 39, &hooks::do_post_screen_space_effects ); //n instance->m_clientmode->hook( 16, &hooks::override_view ); //n instance->m_clientmode->hook( 21, &hooks::create_move ); //y instance->m_chl->hook( 35, &hooks::frame_stage_notify ); //y instance->m_chl->hook( 3, &hooks::shut_down ); //n //honestly fuck chams and keyvalues they can lick my mothers toes //instance->m_model_render->hook( 19, &hooks::draw_model_execute ); //n //instance->m_render_view->hook( 9, &hooks::scene_end ); //n instance->m_movement->hook( 1, &hooks::process_movement ); //y instance->m_d3d->hook( 42, &hooks::d3d::end_scene ); //y instance->m_d3d->hook( 16, &hooks::d3d::reset );//y instance->m_d3d->hook( 17, &hooks::d3d::present );//y instance->m_panel->hook( 41, &hooks::paint_traverse ); //y instance->m_vgui->hook( 13, &hooks::paint ); //y instance->m_surface->hook( 116, &hooks::on_screen_size_changed ); //n //instance->m_engine_sound->hook( 5, &hooks::emit_sound ); //n return true; }