#pragma once #include #include "sdk.h" #include "vmt.h" #include "ctx.hpp" #include "listener.hpp" #include "factory.h" struct IDirect3DDevice9; namespace tf2 { template < typename t > class interface_base { friend class client; public: t* operator( )( ) { return m_interface; } //calls a virtual template< size_t index, typename ret = void, class... Args > ret call( Args... args ) { return util::get_vfunc< ret( __thiscall* )( void*, Args... ) > ( m_interface, index )( m_interface, args... ); } //also calls a virtual but you supply the typedef instead of return type template< typename def, size_t index, class... Args > auto call( Args... args ) { return util::get_vfunc< def > ( m_interface, index )( m_interface, args... ); } //allows you to cast the interface template< typename t0 = t* > t0 get( ) { return ( t0 )m_interface; } void operator( )( t* ptr ) { m_interface = ptr; m_hook.reset( ); m_hook = std::make_shared< hooks::c_vmt >( static_cast< void* >( ptr ) ); /*find the module the interface is located in i know i could just pass the pointer but traps are gay*/ MEMORY_BASIC_INFORMATION info; VirtualQuery( ptr, &info, sizeof( MEMORY_BASIC_INFORMATION ) ); m_dll = static_cast< HMODULE >( info.AllocationBase ); } void operator( )( void* ptr ) { operator( )( static_cast< t* >( ptr ) ); } decltype( auto ) operator->( ) { return m_hook; } template< typename t2 = decltype( m_dll ) > t2 dll( ) { return ( t2 )m_dll; } protected: t* m_interface; HMODULE m_dll; std::shared_ptr< hooks::c_vmt > m_hook; }; class client { public: interface_base< IEngineVGui > m_vgui; interface_base< IClientMode > m_clientmode; interface_base< IEngineTrace > m_trace; interface_base< IVEngineClient > m_engine; interface_base< IInputSystem > m_input; interface_base< chl_client > m_chl; interface_base< IVDebugOverlay > m_overlay; interface_base< client_ent_list > m_entlist; interface_base< IPlayerInfoManager > m_playerinfo; interface_base< ISurface > m_surface; interface_base< IPanel > m_panel; interface_base< ICVar > m_cvar; interface_base< IVRenderView > m_renderview; interface_base< IPrediction > m_prediction; interface_base< IGameMovement > m_movement; interface_base< IVModelInfo > m_modelinfo; interface_base< uintptr_t > m_d3d; interface_base< IVModelRender > m_model_render; interface_base< IVRenderView > m_render_view; interface_base< uintptr_t > m_engine_sound; interface_base< IGameEventManager2 > m_event_mgr; interface_base< IMaterialSystem > m_mat_system; interface_base< CStringTable > m_string_table; interface_base< IViewRenderBeams > m_beams; IKeyValuesSystem* m_keyvalues; CGlobalVarsBase* m_globals; IMoveHelper* m_movehelper; CInput* m_hl_input; bool m_panic; HWND m_hwnd{ }; float m_frametime; struct { generic_listener_t player_hurt{ xors( "player_hurt" ), &listeners::player_hurt }; } listeners; public: //find the interface inside of the module void create( void* iface, const std::string& name, const std::string& mod ) { auto* interface_ = static_cast< interface_base< uintptr_t >* >( iface ); auto ptr = g_factory.find_interface( mod, name ); if( !ptr ) return; ( *interface_ )( ptr ); m_container.push_back( interface_ ); } void create( void* iface, uintptr_t pointer ) { auto interface_ = static_cast< interface_base< uintptr_t >* >( iface ); //msvc is retarded ( *interface_ )( ( void* )pointer ); m_container.push_back( interface_ ); } void create( void* iface, const std::string& name ) { auto* interface_ = static_cast< interface_base< uintptr_t >* >( iface ); auto ptr = g_factory.find_interface( name ); if( !ptr ) return; ( *interface_ )( ptr ); m_container.push_back( interface_ ); } void __cdecl initialize( ); void __cdecl uninitialize( ); private: //restore the vmts to their original void restore( ) { for( const auto& it : m_container ) { it->m_hook->restore( ); } } private: std::vector< interface_base< uintptr_t >* > m_container; }; bool create_interfaces( client * ); } extern tf2::client cl;