Debug
Win32
Release
Win32
Debug
x64
Release
x64
{DD486C1B-C911-42B8-AB24-A9102A23DC02}
Win32Proj
test_cso2
10.0.16299.0
tf2_base
DynamicLibrary
true
v141
Unicode
DynamicLibrary
false
v141
true
MultiByte
DynamicLibrary
true
v141
Unicode
DynamicLibrary
false
v141
true
Unicode
true
$(SolutionDir)\bin\
C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)
C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)
true
false
$(SolutionDir)\bin\$(Configuration)\
C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)
C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)
false
Level2
Disabled
WIN32;_DEBUG;_WINDOWS;_USRDLL;TEST_CSO2_EXPORTS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)
true
false
/Zc:threadSafeInit- %(AdditionalOptions) /std:c++latest
Windows
true
Level3
Disabled
_DEBUG;_WINDOWS;_USRDLL;TEST_CSO2_EXPORTS;%(PreprocessorDefinitions)
/Zc:threadSafeInit- /std:c++latest %(AdditionalOptions)
Windows
true
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;_USRDLL;TEST_CSO2_EXPORTS;%(PreprocessorDefinitions)
C:\HL-SDK\mp\game\shared;C:\HL-SDK\mp\game\client;C:\HL-SDK\mp\common;C:\HL-SDK\mp\common\xbox;C:\HL-SDK\mp\public\tier3;C:\HL-SDK\mp\public\tier2;C:\HL-SDK\mp\public\tier1;C:\HL-SDK\mp\public\tier0;C:\HL-SDK\mp\public;C:\HL-SDK\mp\tier1
/Zc:threadSafeInit- %(AdditionalOptions) /std:c++latest
AnySuitable
Windows
true
true
true
Level3
MaxSpeed
true
true
NDEBUG;_WINDOWS;_USRDLL;TEST_CSO2_EXPORTS;%(PreprocessorDefinitions)
C:\HL-SDK\mp\game\shared;C:\HL-SDK\mp\game\client;C:\HL-SDK\mp\common;C:\HL-SDK\mp\common\xbox;C:\HL-SDK\mp\public\tier3;C:\HL-SDK\mp\public\tier2;C:\HL-SDK\mp\public\tier1;C:\HL-SDK\mp\public\tier0;C:\HL-SDK\mp\public;C:\HL-SDK\mp\tier1
Windows
true
true
true