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+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or <http://www.sourcemod.net/license.php>.
+ *
+ * Version: $Id$
+ */
+
+#if defined _adt_stack_included
+ #endinput
+#endif
+#define _adt_stack_included
+
+/**
+ * Creates a stack structure. A stack is a LIFO (last in, first out)
+ * vector (array) of items. It has O(1) insertion and O(1) removal.
+ *
+ * Stacks have two operations: Push (adding an item) and Pop (removes
+ * items in reverse-push order).
+ *
+ * The contents of the stack are uniform; i.e. storing a string and then
+ * retrieving it as an integer is NOT the same as StringToInt()!
+ *
+ * The "blocksize" determines how many cells each slot has; it cannot
+ * be changed after creation.
+ *
+ * @param blocksize The number of cells each entry in the stack can
+ * hold. For example, 32 cells is equivalent to:
+ * new Array[X][32]
+ * @return New stack Handle.
+ */
+native Handle:CreateStack(blocksize=1);
+
+/**
+ * Pushes a value onto the end of the stack, adding a new index.
+ *
+ * This may safely be used even if the stack has a blocksize
+ * greater than 1.
+ *
+ * @param stack Stack Handle.
+ * @param value Value to push.
+ * @noreturn
+ * @error Invalid Handle or out of memory.
+ */
+native PushStackCell(Handle:stack, any:value);
+
+/**
+ * Pushes a string onto the end of a stack, truncating it if it is
+ * too big.
+ *
+ * @param stack Stack Handle.
+ * @param value String to push.
+ * @noreturn
+ * @error Invalid Handle or out of memory.
+ */
+native PushStackString(Handle:stack, const String:value[]);
+
+/**
+ * Pushes an array of cells onto the end of a stack. The cells
+ * are pushed as a block (i.e. the entire array takes up one stack slot),
+ * rather than pushing each cell individually.
+ *
+ * @param stack Stack Handle.
+ * @param values Block of values to copy.
+ * @param size If not set, the number of elements copied from the array
+ * will be equal to the blocksize. If set higher than the
+ * blocksize, the operation will be truncated.
+ * @noreturn
+ * @error Invalid Handle or out of memory.
+ */
+native PushStackArray(Handle:stack, const any:values[], size=-1);
+
+/**
+ * Pops a cell value from a stack.
+ *
+ * @param stack Stack Handle.
+ * @param value Variable to store the value.
+ * @param block Optionally specify which block to read from
+ * (useful if the blocksize > 0).
+ * @param asChar Optionally read as a byte instead of a cell.
+ * @return True on success, false if the stack is empty.
+ * @error Invalid Handle.
+ */
+native bool:PopStackCell(Handle:stack, &any:value, block=0, bool:asChar=false);
+
+/**
+ * Pops a string value from a stack.
+ *
+ * @param stack Stack Handle.
+ * @param buffer Buffer to store string.
+ * @param maxlength Maximum size of the buffer.
+ * @return True on success, false if the stack is empty.
+ * @error Invalid Handle.
+ */
+native bool:PopStackString(Handle:stack, String:buffer[], maxlength, &written=0);
+
+/**
+ * Pops an array of cells from a stack.
+ *
+ * @param stack Stack Handle.
+ * @param buffer Buffer to store the array in.
+ * @param size If not set, assumes the buffer size is equal to the
+ * blocksize. Otherwise, the size passed is used.
+ * @return True on success, false if the stack is empty.
+ * @error Invalid Handle.
+ */
+native bool:PopStackArray(Handle:stack, any:buffer[], size=-1);
+
+/**
+ * Checks if a stack is empty.
+ *
+ * @param stack Stack Handle.
+ * @return True if empty, false if not empty.
+ * @error Invalid Handle.
+ */
+native bool:IsStackEmpty(Handle:stack);
+
+/**
+ * Pops a value off a stack, ignoring it completely.
+ *
+ * @param stack Stack Handle.
+ * @return True if something was popped, false otherwise.
+ * @error Invalid Handle.
+ */
+stock PopStack(Handle:stack)
+{
+ new value;
+
+ return PopStackCell(stack, value);
+}