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Diffstat (limited to 'sourcemod-1.5-dev/scripting/include/console.inc')
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diff --git a/sourcemod-1.5-dev/scripting/include/console.inc b/sourcemod-1.5-dev/scripting/include/console.inc new file mode 100644 index 0000000..d89bcbc --- /dev/null +++ b/sourcemod-1.5-dev/scripting/include/console.inc @@ -0,0 +1,971 @@ +/** + * vim: set ts=4 : + * ============================================================================= + * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. + * ============================================================================= + * + * This file is part of the SourceMod/SourcePawn SDK. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License, version 3.0, as published by the + * Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + * + * As a special exception, AlliedModders LLC gives you permission to link the + * code of this program (as well as its derivative works) to "Half-Life 2," the + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software + * by the Valve Corporation. You must obey the GNU General Public License in + * all respects for all other code used. Additionally, AlliedModders LLC grants + * this exception to all derivative works. AlliedModders LLC defines further + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), + * or <http://www.sourcemod.net/license.php>. + * + * Version: $Id$ + */ + +#if defined _console_included + #endinput +#endif +#define _console_included + +#define INVALID_FCVAR_FLAGS (-1) + +/** + * Console variable bound values used with Get/SetConVarBounds() + */ +enum ConVarBounds +{ + ConVarBound_Upper = 0, + ConVarBound_Lower +}; + +/** + * Console variable query helper values. + */ +enum QueryCookie +{ + QUERYCOOKIE_FAILED = 0, +}; + +/** + * Reply sources for commands. + */ +enum ReplySource +{ + SM_REPLY_TO_CONSOLE = 0, + SM_REPLY_TO_CHAT = 1, +}; + +/** + * Console variable query result values. + */ +enum ConVarQueryResult +{ + ConVarQuery_Okay = 0, /**< Retrieval of client convar value was successful. */ + ConVarQuery_NotFound, /**< Client convar was not found. */ + ConVarQuery_NotValid, /**< A console command with the same name was found, but there is no convar. */ + ConVarQuery_Protected /**< Client convar was found, but it is protected. The server cannot retrieve its value. */ +}; + +/** + * @section Flags for console commands and console variables. The descriptions + * for each constant come directly from the Source SDK. + */ +#define FCVAR_NONE 0 /**< The default, no flags at all */ +#define FCVAR_UNREGISTERED (1<<0) /**< If this is set, don't add to linked list, etc. */ +#define FCVAR_LAUNCHER (1<<1) /**< Defined by launcher. */ +#define FCVAR_GAMEDLL (1<<2) /**< Defined by the game DLL. */ +#define FCVAR_CLIENTDLL (1<<3) /**< Defined by the client DLL. */ +#define FCVAR_MATERIAL_SYSTEM (1<<4) /**< Defined by the material system. */ +#define FCVAR_PROTECTED (1<<5) /**< It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value. */ +#define FCVAR_SPONLY (1<<6) /**< This cvar cannot be changed by clients connected to a multiplayer server. */ +#define FCVAR_ARCHIVE (1<<7) /**< Set to cause it to be saved to vars.rc */ +#define FCVAR_NOTIFY (1<<8) /**< Notifies players when changed. */ +#define FCVAR_USERINFO (1<<9) /**< Changes the client's info string. */ +#define FCVAR_PRINTABLEONLY (1<<10) /**< This cvar's string cannot contain unprintable characters (e.g., used for player name, etc.) */ +#define FCVAR_UNLOGGED (1<<11) /**< If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log */ +#define FCVAR_NEVER_AS_STRING (1<<12) /**< Never try to print that cvar. */ +#define FCVAR_REPLICATED (1<<13) /**< Server setting enforced on clients. */ +#define FCVAR_CHEAT (1<<14) /**< Only useable in singleplayer / debug / multiplayer & sv_cheats */ +#define FCVAR_STUDIORENDER (1<<15) /**< Defined by the studiorender system. */ +#define FCVAR_DEMO (1<<16) /**< Record this cvar when starting a demo file. */ +#define FCVAR_DONTRECORD (1<<17) /**< Don't record these command in demo files. */ +#define FCVAR_PLUGIN (1<<18) /**< Defined by a 3rd party plugin. */ +#define FCVAR_DATACACHE (1<<19) /**< Defined by the datacache system. */ +#define FCVAR_TOOLSYSTEM (1<<20) /**< Defined by an IToolSystem library */ +#define FCVAR_FILESYSTEM (1<<21) /**< Defined by the file system. */ +#define FCVAR_NOT_CONNECTED (1<<22) /**< Cvar cannot be changed by a client that is connected to a server. */ +#define FCVAR_SOUNDSYSTEM (1<<23) /**< Defined by the soundsystem library. */ +#define FCVAR_ARCHIVE_XBOX (1<<24) /**< Cvar written to config.cfg on the Xbox. */ +#define FCVAR_INPUTSYSTEM (1<<25) /**< Defined by the inputsystem DLL. */ +#define FCVAR_NETWORKSYSTEM (1<<26) /**< Defined by the network system. */ +#define FCVAR_VPHYSICS (1<<27) /**< Defined by vphysics. */ + +/** + * @endsection + */ + +/** + * Executes a server command as if it were on the server console (or RCON) + * + * @param format Formatting rules. + * @param ... Variable number of format parameters. + * @noreturn + */ +native ServerCommand(const String:format[], any:...); + +/** + * Executes a server command as if it were on the server console (or RCON) + * and stores the printed text into buffer. + * + * Warning: This calls ServerExecute internally and may have issues if + * certain commands are in the buffer, only use when you really need + * the response. + * Also, on L4D2 this will not print the command output to the server console. + * + * @param buffer String to store command result into. + * @param maxlen Length of buffer. + * @param format Formatting rules. + * @param ... Variable number of format parameters. + * @noreturn + */ +native ServerCommandEx(String:buffer[], maxlen, const String:format[], any:...); + +/** + * Inserts a server command at the beginning of the server command buffer. + * + * @param format Formatting rules. + * @param ... Variable number of format parameters. + * @noreturn + */ +native InsertServerCommand(const String:format[], any:...); + +/** + * Executes every command in the server's command buffer, rather than once per frame. + * + * @noreturn + */ +native ServerExecute(); + +/** + * Executes a client command. Note that this will not work on clients unless + * they have cl_restrict_server_commands set to 0. + * + * @param client Index of the client. + * @param fmt Format of the client command. + * @param ... Format parameters + * @noreturn + * @error Invalid client index, or client not connected. + */ +native ClientCommand(client, const String:fmt[], any:...); + +/** + * Executes a client command on the server without being networked. + * + * FakeClientCommand() overwrites the command tokenization buffer. This can + * cause undesired effects because future calls to GetCmdArg* will return + * data from the FakeClientCommand(), not the parent command. If you are in + * a hook where this matters (for example, a "say" hook), you should use + * FakeClientCommandEx() instead. + * + * @param client Index of the client. + * @param fmt Format of the client command. + * @param ... Format parameters + * @noreturn + * @error Invalid client index, or client not connected. + */ +native FakeClientCommand(client, const String:fmt[], any:...); + +/** + * Executes a client command on the server without being networked. The + * execution of the client command is delayed by one frame to prevent any + * re-entrancy issues that might surface with FakeClientCommand(). + * + * @param client Index of the client. + * @param fmt Format of the client command. + * @param ... Format parameters + * @noreturn + * @error Invalid client index, or client not connected. + */ +native FakeClientCommandEx(client, const String:fmt[], any:...); + +/** + * Sends a message to the server console. + * + * @param format Formatting rules. + * @param ... Variable number of format parameters. + * @noreturn + */ +native PrintToServer(const String:format[], any:...); + +/** + * Sends a message to a client's console. + * + * @param client Client index. + * @param format Formatting rules. + * @param ... Variable number of format parameters. + * @noreturn + * @error If the client is not connected an error will be thrown. + */ +native PrintToConsole(client, const String:format[], any:...); + +/** + * Reples to a message in a command. + * + * A client index of 0 will use PrintToServer(). + * If the command was from the console, PrintToConsole() is used. + * If the command was from chat, PrintToChat() is used. + * + * @param client Client index, or 0 for server. + * @param format Formatting rules. + * @param ... Variable number of format parameters. + * @noreturn + * @error If the client is not connected or invalid. + */ +native ReplyToCommand(client, const String:format[], any:...); + +/** + * Returns the current reply source of a command. + * + * @return ReplySource value. + */ +native ReplySource:GetCmdReplySource(); + +/** + * Sets the current reply source of a command. + * + * Only use this if you know what you are doing. You should save the old value + * and restore it once you are done. + * + * @param source New ReplySource value. + * @return Old ReplySource value. + */ +native ReplySource:SetCmdReplySource(ReplySource:source); + +/** + * Returns whether the current say hook is a chat trigger. + * + * This function is only meaningful inside say or say_team hooks. + * + * @return True if a chat trigger, false otherwise. + */ +native bool:IsChatTrigger(); + +/** + * Displays usage of an admin command to users depending on the + * setting of the sm_show_activity cvar. All users receive a message + * in their chat text, except for the originating client, who receives + * the message based on the current ReplySource. + * + * @param client Client index doing the action, or 0 for server. + * @param tag Tag to prepend to the message. + * @param format Formatting rules. + * @param ... Variable number of format parameters. + * @noreturn + * @error + */ +native ShowActivity2(client, const String:tag[], const String:format[], any:...); + +/** + * Displays usage of an admin command to users depending on the + * setting of the sm_show_activity cvar. + * + * This version does not display a message to the originating client + * if used from chat triggers or menus. If manual replies are used + * for these cases, then this function will suffice. Otherwise, + * ShowActivity2() is slightly more useful. + * + * @param client Client index doing the action, or 0 for server. + * @param format Formatting rules. + * @param ... Variable number of format parameters. + * @noreturn + * @error + */ +native ShowActivity(client, const String:format[], any:...); + +/** + * Same as ShowActivity(), except the tag parameter is used instead of + * "[SM] " (note that you must supply any spacing). + * + * @param client Client index doing the action, or 0 for server. + * @param tag Tag to display with. + * @param format Formatting rules. + * @param ... Variable number of format parameters. + * @noreturn + * @error + */ +native ShowActivityEx(client, const String:tag[], const String:format[], any:...); + +/** + * Given an originating client and a target client, returns the string + * that describes the originating client according to the sm_show_activity cvar. + * + * For example, "ADMIN", "PLAYER", or a player's name could be placed in this buffer. + * + * @param client Originating client; may be 0 for server console. + * @param target Targeted client. + * @param namebuf Name buffer. + * @param maxlength Maximum size of the name buffer. + * @return True if activity should be shown. False otherwise. In either + * case, the name buffer is filled. The return value can be used + * to broadcast a "safe" name to all players regardless of the + * sm_show_activity filters. + * @error Invalid client index or client not connected. + */ +native FormatActivitySource(client, target, const String:namebuf[], maxlength); + +/** + * Called when a server-only command is invoked. + * + * @param args Number of arguments that were in the argument string. + * @return An Action value. Not handling the command + * means that Source will report it as "not found." + */ +functag public Action:SrvCmd(args); + +/** + * Creates a server-only console command, or hooks an already existing one. + * + * Server commands are case sensitive. + * + * @param cmd Name of the command to hook or create. + * @param callback A function to use as a callback for when the command is invoked. + * @param description Optional description to use for command creation. + * @param flags Optional flags to use for command creation. + * @noreturn + * @error Command name is the same as an existing convar. + */ +native RegServerCmd(const String:cmd[], SrvCmd:callback, const String:description[]="", flags=0); + +/** + * Called when a generic console command is invoked. + * + * @param client Index of the client, or 0 from the server. + * @param args Number of arguments that were in the argument string. + * @return An Action value. Not handling the command + * means that Source will report it as "not found." + */ +functag public Action:ConCmd(client, args); + +/** + * Creates a console command, or hooks an already existing one. + * + * Console commands are case sensitive. However, if the command already exists in the game, + * a client may enter the command in any case. SourceMod corrects for this automatically, + * and you should only hook the "real" version of the command. + * + * @param cmd Name of the command to hook or create. + * @param callback A function to use as a callback for when the command is invoked. + * @param description Optional description to use for command creation. + * @param flags Optional flags to use for command creation. + * @noreturn + * @error Command name is the same as an existing convar. + */ +native RegConsoleCmd(const String:cmd[], ConCmd:callback, const String:description[]="", flags=0); + +/** + * Creates a console command as an administrative command. If the command does not exist, + * it is created. When this command is invoked, the access rights of the player are + * automatically checked before allowing it to continue. + * + * Admin commands are case sensitive from both the client and server. + * + * @param cmd String containing command to register. + * @param callback A function to use as a callback for when the command is invoked. + * @param adminflags Administrative flags (bitstring) to use for permissions. + * @param description Optional description to use for help. + * @param group String containing the command group to use. If empty, + * the plugin's filename will be used instead. + * @param flags Optional console flags. + * @noreturn + * @error Command name is the same as an existing convar. + */ +native RegAdminCmd(const String:cmd[], + ConCmd:callback, + adminflags, + const String:description[]="", + const String:group[]="", + flags=0); + +/** + * Returns the number of arguments from the current console or server command. + * @note Unlike the HL2 engine call, this does not include the command itself. + * + * @return Number of arguments to the current command. + */ +native GetCmdArgs(); + +/** + * Retrieves a command argument given its index, from the current console or + * server command. + * @note Argument indexes start at 1; 0 retrieves the command name. + * + * @param argnum Argument number to retrieve. + * @param buffer Buffer to use for storing the string. + * @param maxlength Maximum length of the buffer. + * @return Length of string written to buffer. + */ +native GetCmdArg(argnum, String:buffer[], maxlength); + +/** + * Retrieves the entire command argument string in one lump from the current + * console or server command. + * + * @param buffer Buffer to use for storing the string. + * @param maxlength Maximum length of the buffer. + * @return Length of string written to buffer. + */ +native GetCmdArgString(String:buffer[], maxlength); + +/** + * Creates a new console variable. + * + * @param name Name of new convar. + * @param defaultValue String containing the default value of new convar. + * @param description Optional description of the convar. + * @param flags Optional bitstring of flags determining how the convar should be handled. See FCVAR_* constants for more details. + * @param hasMin Optional boolean that determines if the convar has a minimum value. + * @param min Minimum floating point value that the convar can have if hasMin is true. + * @param hasMax Optional boolean that determines if the convar has a maximum value. + * @param max Maximum floating point value that the convar can have if hasMax is true. + * @return A handle to the newly created convar. If the convar already exists, a handle to it will still be returned. + * @error Convar name is blank or is the same as an existing console command. + */ +native Handle:CreateConVar(const String:name[], const String:defaultValue[], const String:description[]="", flags=0, bool:hasMin=false, Float:min=0.0, bool:hasMax=false, Float:max=0.0); + +/** + * Searches for a console variable. + * + * @param name Name of convar to find. + * @return A handle to the convar if it is found. INVALID_HANDLE otherwise. + */ +native Handle:FindConVar(const String:name[]); + +/** + * Called when a console variable's value is changed. + * + * @param convar Handle to the convar that was changed. + * @param oldValue String containing the value of the convar before it was changed. + * @param newValue String containing the new value of the convar. + * @noreturn + */ +functag public ConVarChanged(Handle:convar, const String:oldValue[], const String:newValue[]); + +/** + * Creates a hook for when a console variable's value is changed. + * + * @param convar Handle to the convar. + * @param callback An OnConVarChanged function pointer. + * @noreturn + * @error Invalid or corrupt Handle or invalid callback function. + */ +native HookConVarChange(Handle:convar, ConVarChanged:callback); + +/** + * Removes a hook for when a console variable's value is changed. + * + * @param convar Handle to the convar. + * @param callback An OnConVarChanged function pointer. + * @noreturn + * @error Invalid or corrupt Handle, invalid callback function, or no active hook on convar. + */ +native UnhookConVarChange(Handle:convar, ConVarChanged:callback); + +/** + * Returns the boolean value of a console variable. + * + * @param convar Handle to the convar. + * @return The boolean value of the convar. + * @error Invalid or corrupt Handle. + */ +native bool:GetConVarBool(Handle:convar); + +/** + * Sets the boolean value of a console variable. + * + * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and + * Episode 1 engines. Newer engines automatically do these things when the convar value is changed. + * + * @param convar Handle to the convar. + * @param value New boolean value. + * @param replicate If set to true, the new convar value will be set on all clients. + * This will only work if the convar has the FCVAR_REPLICATED flag + * and actually exists on clients. + * @param notify If set to true, clients will be notified that the convar has changed. + * This will only work if the convar has the FCVAR_NOTIFY flag. + * @noreturn + * @error Invalid or corrupt Handle. + */ +native SetConVarBool(Handle:convar, bool:value, bool:replicate=false, bool:notify=false); + +/** + * Returns the integer value of a console variable. + * + * @param convar Handle to the convar. + * @return The integer value of the convar. + * @error Invalid or corrupt Handle. + */ +native GetConVarInt(Handle:convar); + +/** + * Sets the integer value of a console variable. + * + * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and + * Episode 1 engines. Newer engines automatically do these things when the convar value is changed. + * + * @param convar Handle to the convar. + * @param value New integer value. + * @param replicate If set to true, the new convar value will be set on all clients. + * This will only work if the convar has the FCVAR_REPLICATED flag + * and actually exists on clients. + * @param notify If set to true, clients will be notified that the convar has changed. + * This will only work if the convar has the FCVAR_NOTIFY flag. + * @noreturn + * @error Invalid or corrupt Handle. + */ +native SetConVarInt(Handle:convar, value, bool:replicate=false, bool:notify=false); + +/** + * Returns the floating point value of a console variable. + * + * @param convar Handle to the convar. + * @return The floating point value of the convar. + * @error Invalid or corrupt Handle. + */ +native Float:GetConVarFloat(Handle:convar); + +/** + * Sets the floating point value of a console variable. + * + * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and + * Episode 1 engines. Newer engines automatically do these things when the convar value is changed. + * + * @param convar Handle to the convar. + * @param value New floating point value. + * @param replicate If set to true, the new convar value will be set on all clients. + * This will only work if the convar has the FCVAR_REPLICATED flag + * and actually exists on clients. + * @param notify If set to true, clients will be notified that the convar has changed. + * This will only work if the convar has the FCVAR_NOTIFY flag. + * @noreturn + * @error Invalid or corrupt Handle. + */ +native SetConVarFloat(Handle:convar, Float:value, bool:replicate=false, bool:notify=false); + +/** + * Retrieves the string value of a console variable. + * + * @param convar Handle to the convar. + * @param value Buffer to store the value of the convar. + * @param maxlength Maximum length of string buffer. + * @noreturn + * @error Invalid or corrupt Handle. + */ +native GetConVarString(Handle:convar, String:value[], maxlength); + +/** + * Sets the string value of a console variable. + * + * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and + * Episode 1 engines. Newer engines automatically do these things when the convar value is changed. + * + * @param convar Handle to the convar. + * @param value New string value. + * @param replicate If set to true, the new convar value will be set on all clients. + * This will only work if the convar has the FCVAR_REPLICATED flag + * and actually exists on clients. + * @param notify If set to true, clients will be notified that the convar has changed. + * This will only work if the convar has the FCVAR_NOTIFY flag. + * @noreturn + * @error Invalid or corrupt Handle. + */ +native SetConVarString(Handle:convar, const String:value[], bool:replicate=false, bool:notify=false); + +/** + * Resets the console variable to its default value. + * + * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and + * Episode 1 engines. Newer engines automatically do these things when the convar value is changed. + * + * @param convar Handle to the convar. + * @param replicate If set to true, the new convar value will be set on all clients. + * This will only work if the convar has the FCVAR_REPLICATED flag + * and actually exists on clients. + * @param notify If set to true, clients will be notified that the convar has changed. + * This will only work if the convar has the FCVAR_NOTIFY flag. + * @noreturn + * @error Invalid or corrupt Handle. + */ +native ResetConVar(Handle:convar, bool:replicate=false, bool:notify=false); + +/** + * Retrieves the default string value of a console variable. + * + * @param convar Handle to the convar. + * @param value Buffer to store the default value of the convar. + * @param maxlength Maximum length of string buffer. + * @return Number of bytes written to the buffer (UTF-8 safe). + * @error Invalid or corrupt Handle. + */ +native GetConVarDefault(Handle:convar, String:value[], maxlength); + +/** + * Returns the bitstring of flags on a console variable. + * + * @param convar Handle to the convar. + * @return A bitstring containing the FCVAR_* flags that are enabled. + * @error Invalid or corrupt Handle. + */ +native GetConVarFlags(Handle:convar); + +/** + * Sets the bitstring of flags on a console variable. + * + * @param convar Handle to the convar. + * @param flags A bitstring containing the FCVAR_* flags to enable. + * @noreturn + * @error Invalid or corrupt Handle. + */ +native SetConVarFlags(Handle:convar, flags); + +/** + * Retrieves the specified bound of a console variable. + * + * @param convar Handle to the convar. + * @param type Type of bound to retrieve, ConVarBound_Lower or ConVarBound_Upper. + * @param value By-reference cell to store the specified floating point bound value. + * @return True if the convar has the specified bound set, false otherwise. + * @error Invalid or corrupt Handle. + */ +native bool:GetConVarBounds(Handle:convar, ConVarBounds:type, &Float:value); + +/** + * Sets the specified bound of a console variable. + * + * @param convar Handle to the convar. + * @param type Type of bound to set, ConVarBound_Lower or ConVarBound_Upper + * @param set If set to true, convar will use specified bound. If false, bound will be removed. + * @param value Floating point value to use as the specified bound. + * @noreturn + * @error Invalid or corrupt Handle. + */ +native SetConVarBounds(Handle:convar, ConVarBounds:type, bool:set, Float:value=0.0); + +/** + * Retrieves the name of a console variable. + * + * @param convar Handle to the convar. + * @param name Buffer to store the name of the convar. + * @param maxlength Maximum length of string buffer. + * @noreturn + * @error Invalid or corrupt Handle. + */ +native GetConVarName(Handle:convar, String:name[], maxlength); + +funcenum ConVarQueryFinished +{ + /** + * Called when a query to retrieve a client's console variable has finished. + * + * @param cookie Unique identifier of query. + * @param client Player index. + * @param result Result of query that tells one whether or not query was successful. + * See ConVarQueryResult enum for more details. + * @param convarName Name of client convar that was queried. + * @param convarValue Value of client convar that was queried if successful. This will be "" if it was not. + * @param value Value that was passed when query was started. + * @noreturn + */ + public(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[], any:value), + + /** + * Called when a query to retrieve a client's console variable has finished. + * + * @param cookie Unique identifier of query. + * @param client Player index. + * @param result Result of query that tells one whether or not query was successful. + * See ConVarQueryResult enum for more details. + * @param convarName Name of client convar that was queried. + * @param convarValue Value of client convar that was queried if successful. This will be "" if it was not. + * @noreturn + */ + public(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[]) +}; + +/** + * Starts a query to retrieve the value of a client's console variable. + * + * @param client Player index. + * @param cvarName Name of client convar to query. + * @param callback A function to use as a callback when the query has finished. + * @param value Optional value to pass to the callback function. + * @return A cookie that uniquely identifies the query. + * Returns QUERYCOOKIE_FAILED on failure, such as when used on a bot. + */ +native QueryCookie:QueryClientConVar(client, const String:cvarName[], ConVarQueryFinished:callback, any:value=0); + +/** + * Gets a command iterator. Must be freed with CloseHandle(). + * + * @return A new command iterator. + */ +native Handle:GetCommandIterator(); + +/** + * Reads a command iterator, then advances to the next command if any. + * Only SourceMod specific commands are returned. + * + * @param iter Command iterator Handle. + * @param name Name buffer. + * @param nameLen Name buffer size. + * @param eflags Effective default flags of a command. + * @param desc Command description buffer. + * @param descLen Command description buffer size. + * @return True on success, false if there are no more commands. + */ +native bool:ReadCommandIterator(Handle:iter, + String:name[], + nameLen, + &eflags=0, + String:desc[]="", + descLen=0); + +/** + * Returns whether a client has access to a given command string. The string + * can be any override string, as overrides can be independent of + * commands. This feature essentially allows you to create custom + * flags using the override system. + * + * @param client Client index. + * @param command Command name. If the command is not found, the default + * flags are used. + * @param flags Flag string to use as a default, if the command or override + * is not found. + * @param override_only If true, SourceMod will not attempt to find a matching + * command, and it will only use the default flags specified. + * Otherwise, SourceMod will ignore the default flags if + * there is a matching admin command. + * @return True if the client has access, false otherwise. + */ +native bool:CheckCommandAccess(client, + const String:command[], + flags, + bool:override_only=false); + +/** + * Returns whether an admin has access to a given command string. The string + * can be any override string, as overrides can be independent of + * commands. This feature essentially allows you to create custom flags + * using the override system. + * + * @param id AdminId of the admin. + * @param command Command name. If the command is not found, the default + * flags are used. + * @param flags Flag string to use as a default, if the command or override + * is not found. + * @param override_only If true, SourceMod will not attempt to find a matching + * command, and it will only use the default flags specified. + * Otherwise, SourceMod will ignore the default flags if + * there is a matching admin command. + * @return True if the admin has access, false otherwise. + */ +native bool:CheckAccess(AdminId:id, + const String:command[], + flags, + bool:override_only=false); + +/** + * Returns true if the supplied character is valid in a ConVar name. + * + * @param c Character to validate. + * @return True is valid for ConVars, false otherwise + */ +stock bool:IsValidConVarChar(c) +{ + return (c == '_' || IsCharAlpha(c) || IsCharNumeric(c)); +} + +/** + * Returns the bitstring of flags of a command. + * + * @param name Name of the command. + * @return A bitstring containing the FCVAR_* flags that are enabled + * or INVALID_FCVAR_FLAGS if command not found. + */ +native GetCommandFlags(const String:name[]); + +/** + * Sets the bitstring of flags of a command. + * + * @param name Name of the command. + * @param flags A bitstring containing the FCVAR_* flags to enable. + * @return True on success, otherwise false. + */ +native bool:SetCommandFlags(const String:name[], flags); + +/** + * Starts a ConCommandBase search, traversing the list of ConVars and + * ConCommands. If a Handle is returned, the next entry must be read + * via FindNextConCommand(). The order of the list is undefined. + * + * @param buffer Buffer to store entry name. + * @param max_size Maximum size of the buffer. + * @param isCommand Variable to store whether the entry is a command. + * If it is not a command, it is a ConVar. + * @param flags Variable to store entry flags. + * @param description Buffer to store the description, empty if no description present. + * @param descrmax_size Maximum size of the description buffer. + * @return On success, a ConCmdIter Handle is returned, which + * can be read via FindNextConCommand(), and must be + * closed via CloseHandle(). Additionally, the output + * parameters will be filled with information of the + * first ConCommandBase entry. + * On failure, INVALID_HANDLE is returned, and the + * contents of outputs is undefined. + */ +native Handle:FindFirstConCommand(String:buffer[], max_size, &bool:isCommand, &flags=0, String:description[]="", descrmax_size=0); + +/** + * Reads the next entry in a ConCommandBase iterator. + * + * @param search ConCmdIter Handle to search. + * @param buffer Buffer to store entry name. + * @param max_size Maximum size of the buffer. + * @param isCommand Variable to store whether the entry is a command. + * If it is not a command, it is a ConVar. + * @param flags Variable to store entry flags. + * @param description Buffer to store the description, empty if no description present. + * @param descrmax_size Maximum size of the description buffer. + * @return On success, the outputs are filled, the iterator is + * advanced to the next entry, and true is returned. + * If no more entries exist, false is returned, and the + * contents of outputs is undefined. + */ +native bool:FindNextConCommand(Handle:search, String:buffer[], max_size, &bool:isCommand, &flags=0, String:description[]="", descrmax_size=0); + +/** + * Replicates a convar value to a specific client. This does not change the actual convar value. + * + * @param client Client index + * @param convar ConVar handle + * @param value String value to send + * @return True on success, false on failure + * @error Invalid client index, client not in game, or client is fake + */ +native bool:SendConVarValue(client, Handle:convar, const String:value[]); + +/** + * Adds an informational string to the server's public "tags". + * This string should be a short, unique identifier. + * + * Note: Tags are automatically removed when a plugin unloads. + * Note: Currently, this function does nothing because of bugs in the Valve master. + * + * @param tag Tag string to append. + * @noreturn + */ +native AddServerTag(const String:tag[]); + +/** + * Removes a tag previously added by the calling plugin. + * + * @param tag Tag string to remove. + * @noreturn + */ +native RemoveServerTag(const String:tag[]); + +/** + * Callback for command listeners. This is invoked whenever any command + * reaches the server, from the server console itself or a player. + * + * Clients may be in the process of connecting when they are executing commands + * IsClientConnected(client) is not guaranteed to return true. Other functions + * such as GetClientIP() may not work at this point either. + * + * Returning Plugin_Handled or Plugin_Stop will prevent the original, + * baseline code from running. + * + * -- TEXT BELOW IS IMPLEMENTATION, AND NOT GUARANTEED -- + * Even if returning Plugin_Handled or Plugin_Stop, some callbacks will still + * trigger. These are: + * * C++ command dispatch hooks from Metamod:Source plugins + * * Reg*Cmd() hooks that did not create new commands. + * + * @param client Client, or 0 for server. + * Client may not be connected or in game. + * @param command Command name, lower case. To get name as typed, use + * GetCmdArg() and specify argument 0. + * @param argc Argument count. + * @return Action to take (see extended notes above). + */ +functag public Action:CommandListener(client, const String:command[], argc); + +#define FEATURECAP_COMMANDLISTENER "command listener" + +/** + * Adds a callback that will fire when a command is sent to the server. + * + * Registering commands is designed to create a new command as part of the UI, + * whereas this is a lightweight hook on a command string, existing or not. + * Using Reg*Cmd to intercept is in poor practice, as it physically creates a + * new command and can slow down dispatch in general. + * + * To see if this feature is available, use FeatureType_Capability and + * FEATURECAP_COMMANDLISTENER. + * + * @param callback Callback. + * @param command Command, or if not specified, a global listener. + * The command is case insensitive. + * @return True if this feature is available on the current game, + * false otherwise. + */ +native bool:AddCommandListener(CommandListener:callback, const String:command[]=""); + +/** + * Removes a previously added command listener, in reverse order of being added. + * + * @param callback Callback. + * @param command Command, or if not specified, a global listener. + * The command is case insensitive. + * @error Callback has no active listeners. + */ +native RemoveCommandListener(CommandListener:callback, const String:command[]=""); + +/** + * Returns true if the supplied command exists. + * + * @param command Command to find. + * @return True if command is found, false otherwise. + */ +stock bool:CommandExists(const String:command[]) +{ + return (GetCommandFlags(command) != INVALID_FCVAR_FLAGS); +} +/** + * Global listener for the chat commands. + * + * @param client Client index. + * @param command Command name. + * @param sArgs Chat argument string. + * + * @return An Action value. Returning Plugin_Handled bypasses the game function call. + Returning Plugin_Stop bypasses the post hook as well as the game function. + */ +forward Action:OnClientSayCommand(client, const String:command[], const String:sArgs[]); + +/** + * Global post listener for the chat commands. + * + * @param client Client index. + * @param command Command name. + * @param sArgs Chat argument string. + * + */ +forward OnClientSayCommand_Post(client, const String:command[], const String:sArgs[]); |
