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Diffstat (limited to 'sourcemod-1.5-dev/scripting/include/events.inc')
| -rw-r--r-- | sourcemod-1.5-dev/scripting/include/events.inc | 257 |
1 files changed, 0 insertions, 257 deletions
diff --git a/sourcemod-1.5-dev/scripting/include/events.inc b/sourcemod-1.5-dev/scripting/include/events.inc deleted file mode 100644 index d7e8f4c..0000000 --- a/sourcemod-1.5-dev/scripting/include/events.inc +++ /dev/null @@ -1,257 +0,0 @@ -/** - * vim: set ts=4 : - * ============================================================================= - * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. - * ============================================================================= - * - * This file is part of the SourceMod/SourcePawn SDK. - * - * This program is free software; you can redistribute it and/or modify it under - * the terms of the GNU General Public License, version 3.0, as published by the - * Free Software Foundation. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more - * details. - * - * You should have received a copy of the GNU General Public License along with - * this program. If not, see <http://www.gnu.org/licenses/>. - * - * As a special exception, AlliedModders LLC gives you permission to link the - * code of this program (as well as its derivative works) to "Half-Life 2," the - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software - * by the Valve Corporation. You must obey the GNU General Public License in - * all respects for all other code used. Additionally, AlliedModders LLC grants - * this exception to all derivative works. AlliedModders LLC defines further - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), - * or <http://www.sourcemod.net/license.php>. - * - * Version: $Id$ - */ - -#if defined _events_included - #endinput -#endif -#define _events_included - -/** - * Event hook modes determining how hooking should be handled - */ -enum EventHookMode -{ - EventHookMode_Pre, /**< Hook callback fired before event is fired */ - EventHookMode_Post, /**< Hook callback fired after event is fired */ - EventHookMode_PostNoCopy /**< Hook callback fired after event is fired, but event data won't be copied */ -}; - -/** - * Hook function types for events. - */ -funcenum EventHook -{ - /** - * Called when a game event is fired. - * - * @param event Handle to event. This could be INVALID_HANDLE if every plugin hooking - * this event has set the hook mode EventHookMode_PostNoCopy. - * @param name String containing the name of the event. - * @param dontBroadcast True if event was not broadcast to clients, false otherwise. - * @return Ignored for post hooks. Plugin_Handled will block event if hooked as pre. - */ - Action:public(Handle:event, const String:name[], bool:dontBroadcast), - /** - * Called when a game event is fired. - * - * @param event Handle to event. This could be INVALID_HANDLE if every plugin hooking - * this event has set the hook mode EventHookMode_PostNoCopy. - * @param name String containing the name of the event. - * @param dontBroadcast True if event was not broadcast to clients, false otherwise. - * @noreturn - */ - public(Handle:event, const String:name[], bool:dontBroadcast), -}; - -/** - * Creates a hook for when a game event is fired. - * - * @param name Name of event. - * @param callback An EventHook function pointer. - * @param mode Optional EventHookMode determining the type of hook. - * @noreturn - * @error Invalid event name or invalid callback function. - */ -native HookEvent(const String:name[], EventHook:callback, EventHookMode:mode=EventHookMode_Post); - -/** - * Creates a hook for when a game event is fired. - * - * @param name Name of event. - * @param callback An EventHook function pointer. - * @param mode Optional EventHookMode determining the type of hook. - * @return True if event exists and was hooked successfully, false otherwise. - * @error Invalid callback function. - */ -native bool:HookEventEx(const String:name[], EventHook:callback, EventHookMode:mode=EventHookMode_Post); - -/** - * Removes a hook for when a game event is fired. - * - * @param name Name of event. - * @param callback An EventHook function pointer. - * @param mode Optional EventHookMode determining the type of hook. - * @noreturn - * @error Invalid callback function or no active hook for specified event. - */ -native UnhookEvent(const String:name[], EventHook:callback, EventHookMode:mode=EventHookMode_Post); - -/** - * Creates a game event to be fired later. - * - * The Handle should not be closed via CloseHandle(). It must be closed via - * FireEvent() or CancelCreatedEvent(). - * - * @param name Name of event. - * @param force If set to true, this forces the event to be created even if it's not being hooked. - * Note that this will not force it if the event doesn't exist at all. - * @return Handle to event. INVALID_HANDLE is returned if the event doesn't exist or isn't - being hooked (unless force is true). - */ -native Handle:CreateEvent(const String:name[], bool:force=false); - -/** - * Fires a game event. - * - * This function closes the event Handle after completing. - * - * @param event Handle to the event. - * @param dontBroadcast Optional boolean that determines if event should be broadcast to clients. - * @noreturn - * @error Invalid or corrupt Handle. - */ -native FireEvent(Handle:event, bool:dontBroadcast=false); - -/** - * Cancels a previously created game event that has not been fired. - * - * @param event Handled to the event. - * @noreturn - * @error Invalid or corrupt Handle. - */ -native CancelCreatedEvent(Handle:event); - -/** - * Returns the boolean value of a game event's key. - * - * @param event Handle to the event. - * @param key Name of event key. - * @return The boolean value of the specfied event key. - * @error Invalid or corrupt Handle. - */ -native bool:GetEventBool(Handle:event, const String:key[]); - -/** - * Sets the boolean value of a game event's key. - * - * @param event Handle to the event. - * @param key Name of event key. - * @param value New boolean value. - * @noreturn - * @error Invalid or corrupt Handle. - */ -native SetEventBool(Handle:event, const String:key[], bool:value); - -/** - * Returns the integer value of a game event's key. - * - * @param event Handle to the event. - * @param key Name of event key. - * @return The integer value of the specfied event key. - * @error Invalid or corrupt Handle. - */ -native GetEventInt(Handle:event, const String:key[]); - -/** - * Sets the integer value of a game event's key. - * - * Integer value refers to anything that can be reduced to an integer. - * The various size specifiers, such as "byte" and "short" are still - * integers, and only refer to how much data will actually be sent - * over the network (if applicable). - * - * @param event Handle to the event. - * @param key Name of event key. - * @param value New integer value. - * @noreturn - * @error Invalid or corrupt Handle. - */ -native SetEventInt(Handle:event, const String:key[], value); - -/** - * Returns the floating point value of a game event's key. - * - * @param event Handle to the event. - * @param key Name of event key. - * @return The floating point value of the specfied event key. - * @error Invalid or corrupt Handle. - */ -native Float:GetEventFloat(Handle:event, const String:key[]); - -/** - * Sets the floating point value of a game event's key. - * - * @param event Handle to the event. - * @param key Name of event key. - * @param value New floating point value. - * @noreturn - * @error Invalid or corrupt Handle. - */ -native SetEventFloat(Handle:event, const String:key[], Float:value); - -/** - * Retrieves the string value of a game event's key. - * - * @param event Handle to the event. - * @param key Name of event key. - * @param value Buffer to store the value of the specified event key. - * @param maxlength Maximum length of string buffer. - * @noreturn - * @error Invalid or corrupt Handle. - */ -native GetEventString(Handle:event, const String:key[], String:value[], maxlength); - -/** - * Sets the string value of a game event's key. - * - * @param event Handle to the event. - * @param key Name of event key. - * @param value New string value. - * @noreturn - * @error Invalid or corrupt Handle. - */ -native SetEventString(Handle:event, const String:key[], const String:value[]); - -/** - * Retrieves the name of a game event. - * - * @param event Handle to the event. - * @param name Buffer to store the name of the event. - * @param maxlength Maximum length of string buffer. - * @noreturn - * @error Invalid or corrupt Handle. - */ -native GetEventName(Handle:event, String:name[], maxlength); - -/** - * Sets whether an event's broadcasting will be disabled or not. - * - * This has no effect on events Handles that are not from HookEvent - * or HookEventEx callbacks. - * - * @param event Handle to an event from an event hook. - * @param dontBroadcast True to disable broadcasting, false otherwise. - * @noreturn - * @error Invalid Handle. - */ -native SetEventBroadcast(Handle:event, bool:dontBroadcast); - |
