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-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
-#if defined _files_included
- #endinput
-#endif
-#define _files_included
-
-/**
- * @global All paths in SourceMod natives are relative to the mod folder
- * unless otherwise noted.
- *
- * Most functions in SourceMod (at least, ones that deal with direct
- * file manipulation) will support an alternate path specification.
- *
- * If the path starts with the string "file://" and the PathType is
- * not relative, then the "file://" portion is stripped off, and the
- * rest of the path is used without any modification (except for
- * correcting slashes). This can be used to override the path
- * builder to supply alternate absolute paths. Examples:
- *
- * file://C:/Temp/file.txt
- * file:///tmp/file.txt
- */
-
-/**
- * File inode types.
- */
-enum FileType
-{
- FileType_Unknown = 0, /* Unknown file type (device/socket) */
- FileType_Directory = 1, /* File is a directory */
- FileType_File = 2, /* File is a file */
-};
-
-/**
- * File time modes.
- */
-enum FileTimeMode
-{
- FileTime_LastAccess = 0, /* Last access (does not work on FAT) */
- FileTime_Created = 1, /* Creation (does not work on FAT) */
- FileTime_LastChange = 2, /* Last modification */
-};
-
-#define PLATFORM_MAX_PATH 256 /**< Maximum path length. */
-
-#define SEEK_SET 0 /**< Seek from start. */
-#define SEEK_CUR 1 /**< Seek from current position. */
-#define SEEK_END 2 /**< Seek from end position. */
-
-/**
- * Path types.
- */
-enum PathType
-{
- Path_SM, /**< SourceMod root folder */
-};
-
-/**
- * Builds a path relative to the SourceMod folder. This should be used instead of
- * directly referencing addons/sourcemod, in case users change the name of their
- * folder layout.
- *
- * @param type Type of path to build as the base.
- * @param buffer Buffer to store the path.
- * @param maxlength Maximum length of buffer.
- * @param fmt Format string.
- * @param ... Format arguments.
- * @return Number of bytes written to buffer (not including null terminator).
- */
-native BuildPath(PathType:type, String:buffer[], maxlength, const String:fmt[], any:...);
-
-/**
- * Opens a directory/folder for contents enumeration.
- *
- * @note Directories are closed with CloseHandle().
- * @note Directories Handles can be cloned.
- * @note OpenDirectory() supports the "file://" notation.
- *
- * @param path Path to open.
- * @return A Handle to the directory, INVALID_HANDLE on open error.
- */
-native Handle:OpenDirectory(const String:path[]);
-
-/**
- * Reads the current directory entry as a local filename, then moves to the next file.
- *
- * @note Contents of buffers are undefined when returning false.
- * @note Both the '.' and '..' automatic directory entries will be retrieved for Windows and Linux.
- *
- * @param dir Handle to a directory.
- * @param buffer String buffer to hold directory name.
- * @param maxlength Maximum size of string buffer.
- * @param type Optional variable to store the file type.
- * @return True on success, false if there are no more files to read.
- * @error Invalid or corrupt Handle.
- */
-native bool:ReadDirEntry(Handle:dir, String:buffer[], maxlength, &FileType:type=FileType_Unknown);
-
-/**
- * Opens a file.
- *
- * @note Files are closed with CloseHandle().
- * @note File Handles can be cloned.
- * @note OpenFile() supports the "file://" notation.
- *
- * @param file File to open.
- * @param mode Open mode.
- * @return A Handle to the file, INVALID_HANDLE on open error.
- */
-native Handle:OpenFile(const String:file[], const String:mode[]);
-
-/**
- * Deletes a file.
- *
- * @param path Path of the file to delete.
- * @return True on success, false otherwise.
- */
-native bool:DeleteFile(const String:path[]);
-
-/**
- * Reads a line from a text file.
- *
- * @param hndl Handle to the file.
- * @param buffer String buffer to hold the line.
- * @param maxlength Maximum size of string buffer.
- * @return True on success, false otherwise.
- */
-native bool:ReadFileLine(Handle:hndl, String:buffer[], maxlength);
-
-/**
- * Reads binary data from a file.
- *
- * @param hndl Handle to the file.
- * @param items Array to store each item read.
- * @param num_items Number of items to read into the array.
- * @param size Size of each element, in bytes, to be read.
- * Valid sizes are 1, 2, or 4.
- * @return Number of elements read, or -1 on error.
- */
-native ReadFile(Handle:hndl, items[], num_items, size);
-
-/**
- * Reads a UTF8 or ANSI string from a file.
- *
- * @param hndl Handle to the file.
- * @param buffer Buffer to store the string.
- * @param max_size Maximum size of the string buffer.
- * @param read_count If -1, reads until a null terminator is encountered in
- * the file. Otherwise, read_count bytes are read
- * into the buffer provided. In this case the buffer
- * is not explicitly null terminated, and the buffer
- * will contain any null terminators read from the file.
- * @return Number of characters written to the buffer, or -1
- * if an error was encountered.
- * @error Invalid Handle, or read_count > max_size.
- */
-native ReadFileString(Handle:hndl, String:buffer[], max_size, read_count=-1);
-
-/**
- * Writes binary data to a file.
- *
- * @param hndl Handle to the file.
- * @param items Array of items to write. The data is read directly.
- * That is, in 1 or 2-byte mode, the lower byte(s) in
- * each cell are used directly, rather than performing
- * any casts from a 4-byte number to a smaller number.
- * @param num_items Number of items in the array.
- * @param size Size of each item in the array in bytes.
- * Valid sizes are 1, 2, or 4.
- * @return True on success, false on error.
- * @error Invalid Handle.
- */
-native bool:WriteFile(Handle:hndl, const items[], num_items, size);
-
-/**
- * Writes a binary string to a file.
- *
- * @param hndl Handle to th efile.
- * @param buffer String to write.
- * @param term True to append NUL terminator, false otherwise.
- * @return True on success, false on error.
- * @error Invalid Handle.
- */
-native bool:WriteFileString(Handle:hndl, const String:buffer[], bool:term);
-
-/**
- * Writes a line of text to a text file. A newline is automatically appended.
- *
- * @param hndl Handle to the file.
- * @param format Formatting rules.
- * @param ... Variable number of format parameters.
- * @return True on success, false otherwise.
- * @error Invalid Handle.
- */
-native bool:WriteFileLine(Handle:hndl, const String:format[], any:...);
-
-/**
- * Reads a single binary cell from a file.
- *
- * @param hndl Handle to the file.
- * @param data Variable to store the data read.
- * @param size Size of the data to read in bytes. Valid
- * sizes are 1, 2, or 4 bytes.
- * @return Number of elements read (max 1), or -1 on error.
- * @error Invalid Handle.
- */
-stock ReadFileCell(Handle:hndl, &data, size)
-{
- new array[1], ret;
-
- if ((ret = ReadFile(hndl, array, 1, size)) == 1)
- {
- data = array[0];
- }
-
- return ret;
-}
-
-/**
- * Writes a single binary cell to a file.
- *
- * @param hndl Handle to the file.
- * @param data Cell to write to the file.
- * @param size Size of the data to read in bytes. Valid
- * sizes are 1, 2, or 4 bytes. If the size
- * is less than 4 bytes, the data is truncated
- * rather than casted. That is, only the lower
- * bits will be read.
- * @return True on success, false on error.
- * @error Invalid Handle.
- */
-stock bool:WriteFileCell(Handle:hndl, data, size)
-{
- new array[1];
-
- array[0] = data;
-
- return WriteFile(hndl, array, 1, size);
-}
-
-/**
- * Tests if the end of file has been reached.
- *
- * @param file Handle to the file.
- * @return True if end of file has been reached, false otherwise.
- * @error Invalid Handle.
- */
-native bool:IsEndOfFile(Handle:file);
-
-/**
- * Sets the file position indicator.
- *
- * @param file Handle to the file.
- * @param position Position relative to what is specified in whence.
- * @param where SEEK_ constant value of where to see from.
- * @return True on success, false otherwise.
- * @error Invalid Handle.
- */
-native bool:FileSeek(Handle:file, position, where);
-
-/**
- * Get current position in the file.
- *
- * @param file Handle to the file.
- * @return Value for the file position indicator.
- * @error Invalid Handle.
- */
-native FilePosition(Handle:file);
-
-/**
- * Checks if a file exists.
- *
- * @param path Path to the file.
- * @param use_valve_fs If true, the Valve file system will be used instead.
- * This can be used to find files existing in any of
- * the GAME search paths, rather than solely files
- * existing directly in the gamedir.
- * @return True if the file exists, false otherwise.
- */
-native bool:FileExists(const String:path[], bool:use_valve_fs=false);
-
-/**
- * Renames a file.
- *
- * @param newpath New path to the file.
- * @param oldpath Path to the existing file.
- * @return True on success, false otherwise.
- */
-native bool:RenameFile(const String:newpath[], const String:oldpath[]);
-
-/**
- * Checks if a directory exists.
- *
- * @param path Path to the directory.
- * @return True if the directory exists, false otherwise.
- */
-native bool:DirExists(const String:path[]);
-
-/**
- * Get the file size in bytes.
- *
- * @param path Path to the file.
- * @param use_valve_fs If true, the Valve file system will be used instead.
- * This can be used to find files existing in any of
- * the GAME search paths, rather than solely files
- * existing directly in the gamedir.
- * @return File size in bytes, -1 if file not found.
- */
-native FileSize(const String:path[], bool:use_valve_fs=false);
-
-/**
- * Flushes a file's buffered output; any buffered output
- * is immediately written to the file.
- *
- * @param file Handle to the file.
- * @return True on success, false on failure.
- */
-native FlushFile(Handle:file);
-
-/**
- * Removes a directory.
- * @note On most Operating Systems you cannot remove a directory which has files inside it.
- *
- * @param path Path to the directory.
- * @return True on success, false otherwise.
- */
-native bool:RemoveDir(const String:path[]);
-
-#define FPERM_U_READ 0x0100 /* User can read. */
-#define FPERM_U_WRITE 0x0080 /* User can write. */
-#define FPERM_U_EXEC 0x0040 /* User can exec. */
-#define FPERM_G_READ 0x0020 /* Group can read. */
-#define FPERM_G_WRITE 0x0010 /* Group can write. */
-#define FPERM_G_EXEC 0x0008 /* Group can exec. */
-#define FPERM_O_READ 0x0004 /* Anyone can read. */
-#define FPERM_O_WRITE 0x0002 /* Anyone can write. */
-#define FPERM_O_EXEC 0x0001 /* Anyone can exec. */
-
-/**
- * Creates a directory.
- *
- * @param path Path to create.
- * @param mode Permissions (default is o=rx,g=rx,u=rwx). Note that folders must have
- * the execute bit set on Linux. On Windows, the mode is ignored.
- */
-native bool:CreateDirectory(const String:path[], mode);
-
-/**
- * Returns a file timestamp as a unix timestamp.
- *
- * @param file File name.
- * @param tmode Time mode.
- * @return Time value, or -1 on failure.
- */
-native GetFileTime(const String:file[], FileTimeMode:tmode);
-
-/**
- * Same as LogToFile(), except uses an open file Handle. The file must
- * be opened in text appending mode.
- *
- * @param hndl Handle to the file.
- * @param message Message format.
- * @param ... Message format parameters.
- * @noreturn
- * @error Invalid Handle.
- */
-native LogToOpenFile(Handle:hndl, const String:message[], any:...);
-
-/**
- * Same as LogToFileEx(), except uses an open file Handle. The file must
- * be opened in text appending mode.
- *
- * @param hndl Handle to the file.
- * @param message Message format.
- * @param ... Message format parameters.
- * @noreturn
- * @error Invalid Handle.
- */
-native LogToOpenFileEx(Handle:hndl, const String:message[], any:...);
-