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+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or <http://www.sourcemod.net/license.php>.
+ *
+ * Version: $Id$
+ */
+
+#if defined _files_included
+ #endinput
+#endif
+#define _files_included
+
+/**
+ * @global All paths in SourceMod natives are relative to the mod folder
+ * unless otherwise noted.
+ *
+ * Most functions in SourceMod (at least, ones that deal with direct
+ * file manipulation) will support an alternate path specification.
+ *
+ * If the path starts with the string "file://" and the PathType is
+ * not relative, then the "file://" portion is stripped off, and the
+ * rest of the path is used without any modification (except for
+ * correcting slashes). This can be used to override the path
+ * builder to supply alternate absolute paths. Examples:
+ *
+ * file://C:/Temp/file.txt
+ * file:///tmp/file.txt
+ */
+
+/**
+ * File inode types.
+ */
+enum FileType
+{
+ FileType_Unknown = 0, /* Unknown file type (device/socket) */
+ FileType_Directory = 1, /* File is a directory */
+ FileType_File = 2, /* File is a file */
+};
+
+/**
+ * File time modes.
+ */
+enum FileTimeMode
+{
+ FileTime_LastAccess = 0, /* Last access (does not work on FAT) */
+ FileTime_Created = 1, /* Creation (does not work on FAT) */
+ FileTime_LastChange = 2, /* Last modification */
+};
+
+#define PLATFORM_MAX_PATH 256 /**< Maximum path length. */
+
+#define SEEK_SET 0 /**< Seek from start. */
+#define SEEK_CUR 1 /**< Seek from current position. */
+#define SEEK_END 2 /**< Seek from end position. */
+
+/**
+ * Path types.
+ */
+enum PathType
+{
+ Path_SM, /**< SourceMod root folder */
+};
+
+/**
+ * Builds a path relative to the SourceMod folder. This should be used instead of
+ * directly referencing addons/sourcemod, in case users change the name of their
+ * folder layout.
+ *
+ * @param type Type of path to build as the base.
+ * @param buffer Buffer to store the path.
+ * @param maxlength Maximum length of buffer.
+ * @param fmt Format string.
+ * @param ... Format arguments.
+ * @return Number of bytes written to buffer (not including null terminator).
+ */
+native BuildPath(PathType:type, String:buffer[], maxlength, const String:fmt[], any:...);
+
+/**
+ * Opens a directory/folder for contents enumeration.
+ *
+ * @note Directories are closed with CloseHandle().
+ * @note Directories Handles can be cloned.
+ * @note OpenDirectory() supports the "file://" notation.
+ *
+ * @param path Path to open.
+ * @return A Handle to the directory, INVALID_HANDLE on open error.
+ */
+native Handle:OpenDirectory(const String:path[]);
+
+/**
+ * Reads the current directory entry as a local filename, then moves to the next file.
+ *
+ * @note Contents of buffers are undefined when returning false.
+ * @note Both the '.' and '..' automatic directory entries will be retrieved for Windows and Linux.
+ *
+ * @param dir Handle to a directory.
+ * @param buffer String buffer to hold directory name.
+ * @param maxlength Maximum size of string buffer.
+ * @param type Optional variable to store the file type.
+ * @return True on success, false if there are no more files to read.
+ * @error Invalid or corrupt Handle.
+ */
+native bool:ReadDirEntry(Handle:dir, String:buffer[], maxlength, &FileType:type=FileType_Unknown);
+
+/**
+ * Opens a file.
+ *
+ * @note Files are closed with CloseHandle().
+ * @note File Handles can be cloned.
+ * @note OpenFile() supports the "file://" notation.
+ *
+ * @param file File to open.
+ * @param mode Open mode.
+ * @return A Handle to the file, INVALID_HANDLE on open error.
+ */
+native Handle:OpenFile(const String:file[], const String:mode[]);
+
+/**
+ * Deletes a file.
+ *
+ * @param path Path of the file to delete.
+ * @return True on success, false otherwise.
+ */
+native bool:DeleteFile(const String:path[]);
+
+/**
+ * Reads a line from a text file.
+ *
+ * @param hndl Handle to the file.
+ * @param buffer String buffer to hold the line.
+ * @param maxlength Maximum size of string buffer.
+ * @return True on success, false otherwise.
+ */
+native bool:ReadFileLine(Handle:hndl, String:buffer[], maxlength);
+
+/**
+ * Reads binary data from a file.
+ *
+ * @param hndl Handle to the file.
+ * @param items Array to store each item read.
+ * @param num_items Number of items to read into the array.
+ * @param size Size of each element, in bytes, to be read.
+ * Valid sizes are 1, 2, or 4.
+ * @return Number of elements read, or -1 on error.
+ */
+native ReadFile(Handle:hndl, items[], num_items, size);
+
+/**
+ * Reads a UTF8 or ANSI string from a file.
+ *
+ * @param hndl Handle to the file.
+ * @param buffer Buffer to store the string.
+ * @param max_size Maximum size of the string buffer.
+ * @param read_count If -1, reads until a null terminator is encountered in
+ * the file. Otherwise, read_count bytes are read
+ * into the buffer provided. In this case the buffer
+ * is not explicitly null terminated, and the buffer
+ * will contain any null terminators read from the file.
+ * @return Number of characters written to the buffer, or -1
+ * if an error was encountered.
+ * @error Invalid Handle, or read_count > max_size.
+ */
+native ReadFileString(Handle:hndl, String:buffer[], max_size, read_count=-1);
+
+/**
+ * Writes binary data to a file.
+ *
+ * @param hndl Handle to the file.
+ * @param items Array of items to write. The data is read directly.
+ * That is, in 1 or 2-byte mode, the lower byte(s) in
+ * each cell are used directly, rather than performing
+ * any casts from a 4-byte number to a smaller number.
+ * @param num_items Number of items in the array.
+ * @param size Size of each item in the array in bytes.
+ * Valid sizes are 1, 2, or 4.
+ * @return True on success, false on error.
+ * @error Invalid Handle.
+ */
+native bool:WriteFile(Handle:hndl, const items[], num_items, size);
+
+/**
+ * Writes a binary string to a file.
+ *
+ * @param hndl Handle to th efile.
+ * @param buffer String to write.
+ * @param term True to append NUL terminator, false otherwise.
+ * @return True on success, false on error.
+ * @error Invalid Handle.
+ */
+native bool:WriteFileString(Handle:hndl, const String:buffer[], bool:term);
+
+/**
+ * Writes a line of text to a text file. A newline is automatically appended.
+ *
+ * @param hndl Handle to the file.
+ * @param format Formatting rules.
+ * @param ... Variable number of format parameters.
+ * @return True on success, false otherwise.
+ * @error Invalid Handle.
+ */
+native bool:WriteFileLine(Handle:hndl, const String:format[], any:...);
+
+/**
+ * Reads a single binary cell from a file.
+ *
+ * @param hndl Handle to the file.
+ * @param data Variable to store the data read.
+ * @param size Size of the data to read in bytes. Valid
+ * sizes are 1, 2, or 4 bytes.
+ * @return Number of elements read (max 1), or -1 on error.
+ * @error Invalid Handle.
+ */
+stock ReadFileCell(Handle:hndl, &data, size)
+{
+ new array[1], ret;
+
+ if ((ret = ReadFile(hndl, array, 1, size)) == 1)
+ {
+ data = array[0];
+ }
+
+ return ret;
+}
+
+/**
+ * Writes a single binary cell to a file.
+ *
+ * @param hndl Handle to the file.
+ * @param data Cell to write to the file.
+ * @param size Size of the data to read in bytes. Valid
+ * sizes are 1, 2, or 4 bytes. If the size
+ * is less than 4 bytes, the data is truncated
+ * rather than casted. That is, only the lower
+ * bits will be read.
+ * @return True on success, false on error.
+ * @error Invalid Handle.
+ */
+stock bool:WriteFileCell(Handle:hndl, data, size)
+{
+ new array[1];
+
+ array[0] = data;
+
+ return WriteFile(hndl, array, 1, size);
+}
+
+/**
+ * Tests if the end of file has been reached.
+ *
+ * @param file Handle to the file.
+ * @return True if end of file has been reached, false otherwise.
+ * @error Invalid Handle.
+ */
+native bool:IsEndOfFile(Handle:file);
+
+/**
+ * Sets the file position indicator.
+ *
+ * @param file Handle to the file.
+ * @param position Position relative to what is specified in whence.
+ * @param where SEEK_ constant value of where to see from.
+ * @return True on success, false otherwise.
+ * @error Invalid Handle.
+ */
+native bool:FileSeek(Handle:file, position, where);
+
+/**
+ * Get current position in the file.
+ *
+ * @param file Handle to the file.
+ * @return Value for the file position indicator.
+ * @error Invalid Handle.
+ */
+native FilePosition(Handle:file);
+
+/**
+ * Checks if a file exists.
+ *
+ * @param path Path to the file.
+ * @param use_valve_fs If true, the Valve file system will be used instead.
+ * This can be used to find files existing in any of
+ * the GAME search paths, rather than solely files
+ * existing directly in the gamedir.
+ * @return True if the file exists, false otherwise.
+ */
+native bool:FileExists(const String:path[], bool:use_valve_fs=false);
+
+/**
+ * Renames a file.
+ *
+ * @param newpath New path to the file.
+ * @param oldpath Path to the existing file.
+ * @return True on success, false otherwise.
+ */
+native bool:RenameFile(const String:newpath[], const String:oldpath[]);
+
+/**
+ * Checks if a directory exists.
+ *
+ * @param path Path to the directory.
+ * @return True if the directory exists, false otherwise.
+ */
+native bool:DirExists(const String:path[]);
+
+/**
+ * Get the file size in bytes.
+ *
+ * @param path Path to the file.
+ * @param use_valve_fs If true, the Valve file system will be used instead.
+ * This can be used to find files existing in any of
+ * the GAME search paths, rather than solely files
+ * existing directly in the gamedir.
+ * @return File size in bytes, -1 if file not found.
+ */
+native FileSize(const String:path[], bool:use_valve_fs=false);
+
+/**
+ * Flushes a file's buffered output; any buffered output
+ * is immediately written to the file.
+ *
+ * @param file Handle to the file.
+ * @return True on success, false on failure.
+ */
+native FlushFile(Handle:file);
+
+/**
+ * Removes a directory.
+ * @note On most Operating Systems you cannot remove a directory which has files inside it.
+ *
+ * @param path Path to the directory.
+ * @return True on success, false otherwise.
+ */
+native bool:RemoveDir(const String:path[]);
+
+#define FPERM_U_READ 0x0100 /* User can read. */
+#define FPERM_U_WRITE 0x0080 /* User can write. */
+#define FPERM_U_EXEC 0x0040 /* User can exec. */
+#define FPERM_G_READ 0x0020 /* Group can read. */
+#define FPERM_G_WRITE 0x0010 /* Group can write. */
+#define FPERM_G_EXEC 0x0008 /* Group can exec. */
+#define FPERM_O_READ 0x0004 /* Anyone can read. */
+#define FPERM_O_WRITE 0x0002 /* Anyone can write. */
+#define FPERM_O_EXEC 0x0001 /* Anyone can exec. */
+
+/**
+ * Creates a directory.
+ *
+ * @param path Path to create.
+ * @param mode Permissions (default is o=rx,g=rx,u=rwx). Note that folders must have
+ * the execute bit set on Linux. On Windows, the mode is ignored.
+ */
+native bool:CreateDirectory(const String:path[], mode);
+
+/**
+ * Returns a file timestamp as a unix timestamp.
+ *
+ * @param file File name.
+ * @param tmode Time mode.
+ * @return Time value, or -1 on failure.
+ */
+native GetFileTime(const String:file[], FileTimeMode:tmode);
+
+/**
+ * Same as LogToFile(), except uses an open file Handle. The file must
+ * be opened in text appending mode.
+ *
+ * @param hndl Handle to the file.
+ * @param message Message format.
+ * @param ... Message format parameters.
+ * @noreturn
+ * @error Invalid Handle.
+ */
+native LogToOpenFile(Handle:hndl, const String:message[], any:...);
+
+/**
+ * Same as LogToFileEx(), except uses an open file Handle. The file must
+ * be opened in text appending mode.
+ *
+ * @param hndl Handle to the file.
+ * @param message Message format.
+ * @param ... Message format parameters.
+ * @noreturn
+ * @error Invalid Handle.
+ */
+native LogToOpenFileEx(Handle:hndl, const String:message[], any:...);
+