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-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
-#if defined _float_included
- #endinput
-#endif
-#define _float_included
-
-/**
- * Converts an integer into a floating point value.
- *
- * @param value Integer to convert.
- * @return Floating point value.
- */
-native Float:float(value);
-
-/**
- * Multiplies two floats together.
- *
- * @param oper1 First value.
- * @param oper2 Second value.
- * @return oper1*oper2.
- */
-native Float:FloatMul(Float:oper1, Float:oper2);
-
-/**
- * Divides the dividend by the divisor.
- *
- * @param dividend First value.
- * @param divisor Second value.
- * @return dividend/divisor.
- */
-native Float:FloatDiv(Float:dividend, Float:divisor);
-
-/**
- * Adds two floats together.
- *
- * @param oper1 First value.
- * @param oper2 Second value.
- * @return oper1+oper2.
- */
-native Float:FloatAdd(Float:oper1, Float:oper2);
-
-/**
- * Subtracts oper2 from oper1.
- *
- * @param oper1 First value.
- * @param oper2 Second value.
- * @return oper1-oper2.
- */
-native Float:FloatSub(Float:oper1, Float:oper2);
-
-/**
- * Returns the decimal part of a float.
- *
- * @param value Input value.
- * @return Decimal part.
- */
-native Float:FloatFraction(Float:value);
-
-/**
- * Rounds a float to the closest integer to zero.
- *
- * @param value Input value to be rounded.
- * @return Rounded value.
- */
-native RoundToZero(Float:value);
-
-/**
- * Rounds a float to the next highest integer value.
- *
- * @param value Input value to be rounded.
- * @return Rounded value.
- */
-native RoundToCeil(Float:value);
-
-/**
- * Rounds a float to the next lowest integer value.
- *
- * @param value Input value to be rounded.
- * @return Rounded value.
- */
-native RoundToFloor(Float:value);
-
-/**
- * Standard IEEE rounding.
- *
- * @param value Input value to be rounded.
- * @return Rounded value.
- */
-native RoundToNearest(Float:value);
-
-/**
- * Compares two floats.
- *
- * @param fOne First value.
- * @param fTwo Second value.
- * @return Returns 1 if the first argument is greater than the second argument.
- * Returns -1 if the first argument is smaller than the second argument.
- * Returns 0 if both arguments are equal.
- */
-native FloatCompare(Float:fOne, Float:fTwo);
-
-/**
- * Returns the square root of the input value, equivalent to floatpower(value, 0.5).
- *
- * @param value Input value.
- * @return Square root of the value.
- */
-native Float:SquareRoot(Float:value);
-
-/**
- * Returns the value raised to the power of the exponent.
- *
- * @param value Value to be raised.
- * @param exponent Value to raise the base.
- * @return value^exponent.
- */
-native Float:Pow(Float:value, Float:exponent);
-
-/**
- * Returns the value of raising the input by e.
- *
- * @param value Input value.
- * @return exp(value).
- */
-native Float:Exponential(Float:value);
-
-/**
- * Returns the logarithm of any base specified.
- *
- * @param value Input value.
- * @param base Logarithm base to use, default is 10.
- * @return log(value)/log(base).
- */
-native Float:Logarithm(Float:value, Float:base=10.0);
-
-/**
- * Returns the sine of the argument.
- *
- * @param value Input value in radians.
- * @return sin(value).
- */
-native Float:Sine(Float:value);
-
-/**
- * Returns the cosine of the argument.
- *
- * @param value Input value in radians.
- * @return cos(value).
- */
-native Float:Cosine(Float:value);
-
-/**
- * Returns the tangent of the argument.
- *
- * @param value Input value in radians.
- * @return tan(value).
- */
-native Float:Tangent(Float:value);
-
-/**
- * Returns an absolute value.
- *
- * @param value Input value.
- * @return Absolute value of the input.
- */
-native Float:FloatAbs(Float:value);
-
-/**
- * Returns the arctangent of the input value.
- *
- * @param angle Input value.
- * @return atan(value) in radians.
- */
-native Float:ArcTangent(Float:angle);
-
-/**
- * Returns the arccosine of the input value.
- *
- * @param angle Input value.
- * @return acos(value) in radians.
- */
-native Float:ArcCosine(Float:angle);
-
-/**
- * Returns the arcsine of the input value.
- *
- * @param angle Input value.
- * @return asin(value) in radians.
- */
-native Float:ArcSine(Float:angle);
-
-/**
- * Returns the arctangent2 of the input values.
- *
- * @param x Horizontal value.
- * @param y Vertical value.
- * @return atan2(value) in radians.
- */
-native Float:ArcTangent2(Float:x, Float:y);
-
-/**
- * Rounds a floating point number using the "round to nearest" algorithm.
- *
- * @param value Floating point value to round.
- * @return The value rounded to the nearest integer.
- */
-stock RoundFloat(Float:value)
-{
- return RoundToNearest(value);
-}
-
-/**
- * User defined operators.
- *
- */
-#pragma rational Float
-
-native bool:__FLOAT_GT__(Float:a, Float:b);
-native bool:__FLOAT_GE__(Float:a, Float:b);
-native bool:__FLOAT_LT__(Float:a, Float:b);
-native bool:__FLOAT_LE__(Float:a, Float:b);
-native bool:__FLOAT_EQ__(Float:a, Float:b);
-native bool:__FLOAT_NE__(Float:a, Float:b);
-native bool:__FLOAT_NOT__(Float:a);
-
-native Float:operator*(Float:oper1, Float:oper2) = FloatMul;
-native Float:operator/(Float:oper1, Float:oper2) = FloatDiv;
-native Float:operator+(Float:oper1, Float:oper2) = FloatAdd;
-native Float:operator-(Float:oper1, Float:oper2) = FloatSub;
-native bool:operator!(Float:oper1) = __FLOAT_NOT__;
-native bool:operator>(Float:oper1, Float:oper2) = __FLOAT_GT__;
-native bool:operator>=(Float:oper1, Float:oper2) = __FLOAT_GE__;
-native bool:operator<(Float:oper1, Float:oper2) = __FLOAT_LT__;
-native bool:operator<=(Float:oper1, Float:oper2) = __FLOAT_LE__;
-native bool:operator!=(Float:oper1, Float:oper2) = __FLOAT_NE__;
-native bool:operator==(Float:oper1, Float:oper2) = __FLOAT_EQ__;
-
-stock Float:operator++(Float:oper)
-{
- return oper+1.0;
-}
-
-stock Float:operator--(Float:oper)
-{
- return oper-1.0;
-}
-
-stock Float:operator-(Float:oper)
-{
- return oper^Float:cellmin; /* IEEE values are sign/magnitude */
-}
-
-stock Float:operator*(Float:oper1, oper2)
-{
- return FloatMul(oper1, float(oper2)); /* "*" is commutative */
-}
-
-stock Float:operator/(Float:oper1, oper2)
-{
- return FloatDiv(oper1, float(oper2));
-}
-
-stock Float:operator/(oper1, Float:oper2)
-{
- return FloatDiv(float(oper1), oper2);
-}
-
-stock Float:operator+(Float:oper1, oper2)
-{
- return FloatAdd(oper1, float(oper2)); /* "+" is commutative */
-}
-
-stock Float:operator-(Float:oper1, oper2)
-{
- return FloatSub(oper1, float(oper2));
-}
-
-stock Float:operator-(oper1, Float:oper2)
-{
- return FloatSub(float(oper1), oper2);
-}
-
-stock bool:operator==(Float:oper1, oper2)
-{
- return __FLOAT_EQ__(oper1, float(oper2));
-}
-
-stock bool:operator!=(Float:oper1, oper2)
-{
- return __FLOAT_NE__(oper1, float(oper2));
-}
-
-stock bool:operator>(Float:oper1, oper2)
-{
- return __FLOAT_GT__(oper1, float(oper2));
-}
-
-stock bool:operator>(oper1, Float:oper2)
-{
- return __FLOAT_GT__(float(oper1), oper2);
-}
-
-stock bool:operator>=(Float:oper1, oper2)
-{
- return __FLOAT_GE__(oper1, float(oper2));
-}
-
-stock bool:operator>=(oper1, Float:oper2)
-{
- return __FLOAT_GE__(float(oper1), oper2);
-}
-
-stock bool:operator<(Float:oper1, oper2)
-{
- return __FLOAT_LT__(oper1, float(oper2));
-}
-
-stock bool:operator<(oper1, Float:oper2)
-{
- return __FLOAT_LT__(float(oper1), oper2);
-}
-
-stock bool:operator<=(Float:oper1, oper2)
-{
- return __FLOAT_LE__(oper1, float(oper2));
-}
-
-stock bool:operator<=(oper1, Float:oper2)
-{
- return __FLOAT_LE__(float(oper1), oper2);
-}
-
-/**
- * Forbidden operators.
- *
- */
-forward operator%(Float:oper1, Float:oper2);
-forward operator%(Float:oper1, oper2);
-forward operator%(oper1, Float:oper2);
-
-#define FLOAT_PI 3.1415926535897932384626433832795
-
-/**
- * Converts degrees to radians.
- *
- * @param angle Degrees.
- * @return Radians.
- */
-stock Float:DegToRad(Float:angle)
-{
- return (angle*FLOAT_PI)/180;
-}
-
-/**
- * Converts degrees to radians.
- *
- * @param angle Radians.
- * @return Degrees.
- */
-stock Float:RadToDeg(Float:angle)
-{
- return (angle*180)/FLOAT_PI;
-}
-
-/**
- * Returns a random integer in the range [0, 2^31-1].
- *
- * Note: Uniform random number streams are seeded automatically per-plugin.
- *
- * @return Random integer.
- */
-native GetURandomInt();
-
-/**
- * Returns a uniform random float in the range [0, 1).
- *
- * Note: Uniform random number streams are seeded automatically per-plugin.
- *
- * @return Uniform random floating-point number.
- */
-native Float:GetURandomFloat();
-
-/**
- * Seeds a plugin's uniform random number stream. This is done automatically,
- * so normally it is totally unnecessary to call this.
- *
- * @param seeds Array of numbers to use as seeding data.
- * @param numSeeds Number of seeds in the seeds array.
- * @noreturn
- */
-native SetURandomSeed(const seeds[], numSeeds);
-
-/**
- * Seeds a plugin's uniform random number stream. This is done automatically,
- * so normally it is totally unnecessary to call this.
- *
- * @param seed Single seed value.
- * @noreturn
- */
-stock SetURandomSeedSimple(seed)
-{
- new seeds[1];
- seeds[0] = seed;
- SetURandomSeed(seeds, 1);
-}
-