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+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or <http://www.sourcemod.net/license.php>.
+ *
+ * Version: $Id$
+ */
+
+#if defined _sdktools_included
+ #endinput
+#endif
+#define _sdktools_included
+
+#include <core>
+#include <sdktools_engine>
+#include <sdktools_functions>
+#if !defined SDKTOOLS_DISABLE_SOUNDAPI
+#include <sdktools_sound>
+#endif
+#include <sdktools_stringtables>
+#include <sdktools_trace>
+#include <sdktools_tempents>
+#include <sdktools_tempents_stocks>
+#include <sdktools_voice>
+#include <sdktools_entinput>
+#include <sdktools_entoutput>
+#include <sdktools_hooks>
+#include <sdktools_gamerules>
+#include <sdktools_client>
+
+enum SDKCallType
+{
+ SDKCall_Static, /**< Static call */
+ SDKCall_Entity, /**< CBaseEntity call */
+ SDKCall_Player, /**< CBasePlayer call */
+ SDKCall_GameRules, /**< CGameRules call */
+ SDKCall_EntityList, /**< CGlobalEntityList call */
+ SDKCall_Raw, /**< |this| pointer with an arbitrary address */
+};
+
+enum SDKLibrary
+{
+ SDKLibrary_Server, /**< server.dll/server_i486.so */
+ SDKLibrary_Engine, /**< engine.dll/engine_*.so */
+};
+
+enum SDKFuncConfSource
+{
+ SDKConf_Virtual = 0, /**< Read a virtual index from the Offsets section */
+ SDKConf_Signature = 1, /**< Read a signature from the Signatures section */
+ SDKConf_Address = 2, /**< Read an address from the Addresses section */
+};
+
+enum SDKType
+{
+ SDKType_CBaseEntity, /**< CBaseEntity (always as pointer) */
+ SDKType_CBasePlayer, /**< CBasePlayer (always as pointer) */
+ SDKType_Vector, /**< Vector (pointer, byval, or byref) */
+ SDKType_QAngle, /**< QAngles (pointer, byval, or byref) */
+ SDKType_PlainOldData, /**< Integer/generic data <=32bit (any) */
+ SDKType_Float, /**< Float (any) */
+ SDKType_Edict, /**< edict_t (always as pointer) */
+ SDKType_String, /**< NULL-terminated string (always as pointer) */
+ SDKType_Bool, /**< Boolean (any) */
+};
+
+enum SDKPassMethod
+{
+ SDKPass_Pointer, /**< Pass as a pointer */
+ SDKPass_Plain, /**< Pass as plain data */
+ SDKPass_ByValue, /**< Pass an object by value */
+ SDKPass_ByRef, /**< Pass an object by reference */
+};
+
+#define VDECODE_FLAG_ALLOWNULL (1<<0) /**< Allow NULL for pointers */
+#define VDECODE_FLAG_ALLOWNOTINGAME (1<<1) /**< Allow players not in game */
+#define VDECODE_FLAG_ALLOWWORLD (1<<2) /**< Allow World entity */
+#define VDECODE_FLAG_BYREF (1<<3) /**< Floats/ints by reference */
+
+#define VENCODE_FLAG_COPYBACK (1<<0) /**< Copy back data once done */
+
+/**
+ * Starts the preparation of an SDK call.
+ *
+ * @param type Type of function call this will be.
+ * @noreturn
+ */
+native StartPrepSDKCall(SDKCallType:type);
+
+/**
+ * Sets the virtual index of the SDK call if it is virtual.
+ *
+ * @param vtblidx Virtual table index.
+ * @noreturn
+ */
+native PrepSDKCall_SetVirtual(vtblidx);
+
+/**
+ * Finds an address in a library and sets it as the address to use for the SDK call.
+ *
+ * @param lib Library to use.
+ * @param signature Binary data to search for in the library. If it starts with '@',
+ * the bytes parameter is ignored and the signature is interpreted
+ * as a symbol lookup in the library.
+ * @param bytes Number of bytes in the binary search string.
+ * @return True on success, false if nothing was found.
+ */
+native bool:PrepSDKCall_SetSignature(SDKLibrary:lib, const String:signature[], bytes);
+
+/**
+ * Uses the given function address for the SDK call.
+ *
+ * @param addr Address of function to use.
+ * @return True on success, false on failure.
+ */
+native bool:PrepSDKCall_SetAddress(Address:addr);
+
+/**
+ * Finds an address or virtual function index in a GameConfig file and sets it as
+ * the calling information for the SDK call.
+ *
+ * @param gameconf GameConfig Handle, or INVALID_HANDLE to use sdktools.games.txt.
+ * @param source Whether to look in Offsets or Signatures.
+ * @param name Name of the property to find.
+ * @return True on success, false if nothing was found.
+ */
+native bool:PrepSDKCall_SetFromConf(Handle:gameconf, SDKFuncConfSource:source, const String:name[]);
+
+/**
+ * Sets the return information of an SDK call. Do not call this if there is no return data.
+ * This must be called if there is a return value (i.e. it is not necessarily safe to ignore
+ * the data).
+ *
+ * @param type Data type to convert to/from.
+ * @param pass How the data is passed in C++.
+ * @param decflags Flags on decoding from the plugin to C++.
+ * @param encflags Flags on encoding from C++ to the plugin.
+ * @noreturn
+ */
+native PrepSDKCall_SetReturnInfo(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
+
+/**
+ * Adds a parameter to the calling convention. This should be called in normal ascending order.
+ *
+ * @param type Data type to convert to/from.
+ * @param pass How the data is passed in C++.
+ * @param decflags Flags on decoding from the plugin to C++.
+ * @param encflags Flags on encoding from C++ to the plugin.
+ * @noreturn
+ */
+native PrepSDKCall_AddParameter(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
+
+/**
+ * Finalizes an SDK call preparation and returns the resultant Handle.
+ *
+ * @return A new SDKCall Handle on success, or INVALID_HANDLE on failure.
+ */
+native Handle:EndPrepSDKCall();
+
+/**
+ * Calls an SDK function with the given parameters.
+ *
+ * If the call type is Entity or Player, the index MUST ALWAYS be the FIRST parameter passed.
+ * If the call type is GameRules, then nothing special needs to be passed.
+ * If the return value is a Vector or QAngles, the SECOND parameter must be a Float[3].
+ * If the return value is a string, the THIRD parameter must be a String buffer, and the
+ * FOURTH parameter must be the maximum length.
+ * All parameters must be passed after the above is followed. Failure to follow these
+ * rules will result in crashes or wildly unexpected behavior!
+ *
+ * If the return value is a float or integer, the return value will be this value.
+ * If the return value is a CBaseEntity, CBasePlayer, or edict, the return value will
+ * always be the entity index, or -1 for NULL.
+ *
+ * @param call SDKCall Handle.
+ * @param ... Call Parameters.
+ * @return Simple return value, if any.
+ * @error Invalid Handle or internal decoding error.
+ */
+native any:SDKCall(Handle:call, any:...);
+
+/**
+ * Returns the entity index of the player resource/manager entity.
+ *
+ * @return Index of resource entity or -1 if not found.
+ */
+native GetPlayerResourceEntity();
+
+#include <sdktools_stocks>
+
+/**
+ * Do not edit below this line!
+ */
+public Extension:__ext_sdktools =
+{
+ name = "SDKTools",
+ file = "sdktools.ext",
+#if defined AUTOLOAD_EXTENSIONS
+ autoload = 1,
+#else
+ autoload = 0,
+#endif
+#if defined REQUIRE_EXTENSIONS
+ required = 1,
+#else
+ required = 0,
+#endif
+};