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+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or <http://www.sourcemod.net/license.php>.
+ *
+ * Version: $Id$
+ */
+
+#if defined _sdktools_engine_included
+ #endinput
+#endif
+#define _sdktools_engine_included
+
+#define MAX_LIGHTSTYLES 64
+
+/**
+ * Sets a client's "viewing entity."
+ *
+ * @param client Client index.
+ * @param entity Entity index.
+ * @noreturn
+ * @error Invalid client or entity, lack of mod support, or client not in
+ * game.
+ */
+native SetClientViewEntity(client, entity);
+
+/**
+ * Sets a light style.
+ *
+ * @param style Light style (from 0 to MAX_LIGHTSTYLES-1)
+ * @param value Light value string (see world.cpp/light.cpp in dlls)
+ * @noreturn
+ * @error Light style index is out of range.
+ */
+native SetLightStyle(style, const String:value[]);
+
+/**
+ * Returns the client's eye position.
+ *
+ * @param client Player's index.
+ * @param pos Destination vector to store the client's eye position.
+ * @noreturn
+ * @error Invalid client index, client not in game, or no mod support.
+ */
+native GetClientEyePosition(client, Float:pos[3]);